Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM2, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards to personally own them, note its best to search with the card number ("UGM6-055" for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can go into hundreds of dollars but other cards are relatively cheap.

3rd Meteor Descends

New set coming around in March, URs and friends are spoiled, let's see what we're cooking with. Spoilers I don't think its much. Where MM2 tried to explore a lot of new design space and cards that wanted to helm their own decks, a lot of the cards here are more generic good stuff, or making UGM10-SEC3 Kid Goku as plump as Veku. That said there are a handful of ideas that came to mind, I wasn't left without any ingredients for the kitchen even if I feel like the new Janemba would make me groan. Note the table below will be important for Porunga.

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

Ore wa, SUPER VEGETA!

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Card Why
MM3-016 Vegeta The price of a new Final Flash is the fact we have this card who wanted to be prince obnoxious. At the PLBP, if he has more PWR than the enemy with the highest PWR, he'll gain 50% DMG reduction, a free super attack, and generate 2 HE for the team. Then when attacking, if he's not in a co-op group, he'll have 4x DMG/PWR for this round only. Please look back to the very mission critical phrase that is in bold, this card needs more PWR than the enemy with the highest PWR which is manageable with the tools afforded to us. Furthermore, the 4x PWR/DMG is really easy, just don't have a HR that can join in a HR co-op group or meme with something like UGM4-CP4 Piccolo so that none of your HRs can be in a co-op group. The PWR check for the DMG reduction and HE? Wait up on that, also, because he's an asshole he doesn't taunt the enemy attackers so we are using Demon Goddess Robel for that, though thankfully the DMG reduction should be good enough for him to be picked, even against UGM8-SEC Vegito since this card has the 4th highest GRD within the deck, so he'll get ignored by Chilled's funny business.
BM6-062 Demon Goddess Robel Imagine the world if Brutal Shield was repeatable, would be a wondrous world, wouldn't it. I swear if such a card did exist, you'd have half a dozen cards that not only become rogue but meta, unshackled from needing some 2-3 card core involving Robel. Make sure this card's registered after Super Vegeta so he can do his check first before Robel targets him.
UM3-036 Robel Our form of PWR generation since she's the highest even if not permanent. With Demon God Demigra on the team she represents 4k PWR per enemy attacker, which can equal to 28k if they have 7, almost three times better than the permanent alternates at their peak like ABS-15 Gogeta (GT) and UGM9-061 Future Warrior in Black, and Demon God Demigra, isn't the worst thing to ask for even if Dark King Demigra has good options we'd really like, I don't think they're enough to outstrip the extra PWR Robel offers. If there's anything to note, have this card registered late as to prevent the chance of an enemy's UGM8-SEC Gogeta (Xeno) hitting your Vegeta.
HGD10-SEC Demon God Demigra There are other options but this one has a God Meteor with fixed DMG, STA generation, and free HE, good enough to work with, there are others but that'd put more strain on your "flex" slot.
UGM8-SEC Gogeta (Xeno) First, this slot will need 2k+ GRD so that Vegeta isn't targeted by UGM8-SEC Vegito. The main reason for this card is that he's modular, always checking for changes in PWR to get the most bang for his buck, being like a repeatable BM9-SEC Masked Black even if he doesn't touch GRD making Vegeta have a much easier time with his PWR check, to even turning it into absolute easy mode if the enemy only has 3 attackers. Also, despite being a HR, he doesn't conflict with the DMG of Super Vegeta since he can't be in co-op groups. If you have faith with Vegeta and Robel, you could also swap to Vegito for the GRD shredding but I'm not so sure on that.
UGM8-031 Chilled If you don't have the DMG reduction pierce, why not instead make it dissolve into nothing, the main issue is that the many CIs we'll have when attacking, which is good for BM7-SEC Goku, makes UGM10-SEC Goku much harder to break through, though. While this card is really good, it is flexible if you feel fine with your damage, though I don't want to say no to 8x DMG off a proper Final Flash.
HA This slot isn't completely locked in, there's four options I could see one going for, that said the main one I'm eying on is the El Android HA. Her PWR theft and STA generation would be really appreciated for the deck, making it easier for Vegeta to get the DMG reduction and giving you extra speed beyond Chilled. EL/BS Namekian HA offer emergency STA, the EL offers more STA generation if you're having less HP than the enemy while BS offers more damage if you have a Piccolo summon app. BS Demon God for retargeting on Chilled's end, and EL GoD HA for fixed DMG and STA damage even if we're going to have a supporter, hurting our chances of proccing it.

Before anything, yes this deck has zero true flex slots, but each slot is maleable in its purpose, there's more than one way for PWR disruption, more than one Demira to use, and for what it is, I think it's pretty solid. 50% DMG reduction and some GRD can be defense enough if the deck's relying on UGM8-SEC Fusions and Chilled to handle it for them, only to miss on Vegeta because of GRD, and with Robel, Gogeta (Xeno), and your own Chilled, not like DMG is going to be an issue for the deck barring BM7-SEC Goku. The HA could be another card, probably a BM11-017 Goku or UGM4-064 Gohan (SH) just make sure the card has over 2k GRD so that it'll be targeted for UGM8-SEC Vegito and not Super Vegeta, which is where the HA excels at having absurdly high base GRD and utility beyond that.

Alternative Cards

Card Why
UGM7-063 Goku (BR) & UM12-066 Vegeta (BR) Goku (BR) is mass PWR theft while Vegeta (BR) is 5 HE and 10k PWR for the team, an alternative to what you can get with Robel and Demigra in case you wanted to go for an HE destruction variant, even if that sounds dubious with the new Janemba looming over, which since it's the start of the battle, you have a 50/50 chance of getting something like BM6-ASEC Gogeta (BR) getting through to give you a HE to get something R1.
BM12-SEC2 Kid Fuu / UM10-058 Ultimate Kaminoren / MM3-SEC4 Broly / UGM7-SEC3 Goku Black / UM9-062 Super Hearts / UGM3-SEC Gohan (SH) These cards all deal with halving enemy PWR, with when combined with mass PWR disruption we'll get too later, makes it easy for Vegeta to win his PWR check, though all do it in different ways. Kid Fuu does it every round that he has some STA and also lowers the enemy's STA and is early, doing it at the start of the round, meaning he's the most reliable but doing it fast means he won't disrupt the enemy's PWR generation. Ultimate Kaminoren steals half the enemy attacker's PWR while also doing some HP damage if they have supporters, and unlike Ozzoto this set, doesn't wait until the end of the round to do it, instead at the prep-phase, which could disrupt PWR generation from UGM9-061 Future Warrior in Black and the like, though he is special and won't be attacking the enemy to do this. Broly, he is getting his own deck, he just also happens to do the same shtick as Kid Fuu but in the prep-phase and if he gets attacked for whatever reason, you'll have your DMG capped which could be really good, just with Vegeta don't expect it to happen, maybe after the saiyan burst if the enemy doesn't have UGM8-SEC Vegito. Goku Black steals half of the enemy's PWR if there's less attackers than the enemy, since he's a HR that can co-op group, him being an attacker will shut off Vegeta's damage, but you can just keep him a supporter until the end or if there's a Goku on the enemy team for the free damage/HP/HE. Super Hearts He either halves enemy PWR or sets their GRD to 1 for the round depending on your HE, if you have less HE than the enemy, halve enemy PWR, more HE than the enemy and you'll set their GRD to 1. Pretty good utility depending on your situation when registered early, either he sets up Vegeta's defense or his offense, only issue is he can co-op group as a HR. Gohan (SH) More random than desired but he halves the PWR/GRD and increases the CI speed of a random battle type (HR/BS/EL) on the enemy team, vast majority of teams have 3 types so he'll be able to hit someone, and then bring all ally attackers 500 fixed DMG permanently by destroying one of your HE, also opening the door to HE destruction synergies with less committment. These do the same thing, but in different ways meaning depending on what you want the rest of the cards to be, you could utilize one over the other.
UGM5-063 Aeos / BM9-SEC Masked Black / BM8-SEC3 Masked Black All of these come with setting enemy PWR to 1, Aeos does it with a telegraphed god meteor and various layers of sealing, the CAAs R1 can really help your team do damage R1 while the PWR to R2 acts as defensive stance on multiple levels. BM9-SEC Masked Black just hit two enemies with the highest PWR and lowers their PWR/GRD by 100k and makes them take 25% more damage, one-shot variation of Gogeta (Xeno) but can have instances where hitting both and making them take additionally damage is really good. BM8-SEC3 Masked Black sets the PWR/GRD/STA to all enemies on the same attack area as him to 1, really fucking strong if you can get into the enemy's head and hitting their biggest attackers and/or their BM7-SEC Goku. A main issue with these three is that Gogeta (Xeno) has really high GRD, meaning you might need to be careful against UGM8-SEC Vegito with your flex slot, though with them setting many enemies PWR to 1, they might be able to hold their own and free up the Robel/Demira core for someone else.
MM2-053 Frieza / UGM6-034 Hirudegarn / BM10-063 Super Hearts / HGD4-18 Tambourine All of these focus on hitting all of the enemies for tons of flat PWR disruption. Frieza and Tambourine do 3k PWR per enemy attacker for all enemy attackers, Frieza is repeatable but drops to 1k if there isn't a Goku/Goku(GT), Tambourine is one-shot but is always 3k (hits 3.5k if there's a giant character), so they have pros and cons. Hirudegarn is SP so he'll be a supporter but always does 2k PWR per enemy attacker, and is fast enough to proc UGM8-031 Chilled if you still want to do that. Super Hearts is interesting in that he reduces the enemy's PWR equal to his PWR permanently if you have more attackers than the enemy, while if the enemy predicts him like Tambourine it could suck, if they don't respect the Hearts they'll lose 30k+ PWR in the PLBP, one of the biggest hits you can do in the entire game for just a flat effect, no scaling here.
UGM9-052 Goku / UM10-047 King Vegeta (Xeno) / UGM2-061 Future Warrior in Black / UGM5-RCP5 Goku / BM12-069 Teen Gohan / BM5-SEC Vegito (Xeno) / UGM4-057 Warrior in Black If percentage isn't good, and mass flat disruption doesn't work, than you can try setting their PRW to some low number so that Robel's boost gets over them, this also does pair well with flat disruption and you could try one that has utility at that point since these cards do do a lot of the heavy lifting. UGM9-052 Goku Is a HR attacker that sets the enemy's PWR based on how many attackers they have over you, good for a different take of the deck focusing on Vegeta's application as defense than outright DMG, especially since Goku has fixed DMG in his CAA, an extreme rarity, that said, this does lead into a wildly different direction than is current. King Vegeta (Xeno) Sets the PWR of enemy attackers with 12k+ PWR to 2k and disables their DMG multiplication when a supporter, even if it's for a round, you'll have Vegeta's DMG reduction active which can do a lot of work against enemies with low PWR and no DMG multiplication. Future Warrior in Black Waits until the end of the round if the enemy had 8k+ PWR LV to set the PWR of all enemies with 10k+ PWR to 5k and heal 2k HP, he is sadly a HR but his ability works when a supporter and this could go hard, it's PWR disruption alongside some healing, though the enemy could play around the 8k PWR LV requirement which could throw a wrench onto the card. UGM5-RCP5 Goku if only Vegeta (GT) wasn't a HR, this card has the ability where R2, in the PLBP, he sets the enemy's with 15k+ PWR to 5k and gains 3k GRD, setting enemy PWR low while also insulating against UGM8-SEC Vegito, how thoughtful, this'll at minimum hit HA, similar to King Vegeta (Xeno) but also could hit other affected by high PWR generation like ABS-18 Vegito or UGM9 Future Warrior in Black. Teen Gohan sets the PWR of enemies with 12k+ PWR to 3k if an attacker in the PLBP alongside reducing their HE by 1, futher more if you can fit Adult Trunks and Goku, you get a potent PWR LV Limiter unit, just a shame this card's a HR. Vegito (Xeno) More a funny option, he goes after the enemies with the highest PWR and sets their PWR to 2k if it's higher than his, and we can use his Energy Charge unit, main issue is that he does it on attack which is really slow, long past Vegeta's check but can be an option. Warrior in Black When a supporter this HR sets the PWR of the enemy team to 1000 for the round while he permanently doubles your team's PWR and temporarily disables DMG multiplication, in some ways this sucks for Vegeta on the other hand this means you don't have to fear BM7-050 Goku.
Godbirds (generally) So the thing with these, they do allow you to use another HR if you want to focus on having more defense first, DMG later since these force the card out of co-op groups for easier perfect wins, that part also being useful for making sure Vegeta does all the damage when given the opportunity in case his CI is made really fast and whatnot. Of note with UM3 Robel, she doesn't care where the Demigra is, just that there's one and UM12-CP8 is a Demon God Demigra with a godbird.
Other Demon God Demigras So while I picked one for its application as STA generation and damage with its God Meteor, there are other options. HGD10-CP8 and BMPS-14 have Killer Instinct, the former has a summon to reduce someone's PWR/GRD while the latter has Frozen God Meteor to reduce enemy supporter PWR/GRD. PUMS10-09 has Pride in Battle for even more PWR generation alongside Robel if you can have more HE than the enemy. UM11-044 has High Voltage and a Burning God Meteor for HE destruction and DMG reduction. Finally BM12-057 has Strongest of the Strong as a BS. HGD8-SEC2 swaps your lowest PWR with the enemy's highest PWR at the end of the round alongside having a god meteor to increase enemy CI speed if they don't respect it, the former could open doors when combined with MM2-049 Baby.
Super PWR Sealing Unit (Various) With how strapped the set is for cards, it's a hard fit but can technically work, it's a 4 HE unit that sets anyone with 3k+ PWR to 1 for the round, any with the unit that has a Vegeta as a unit member like UM11-058 Jaco if willing to replace UGM8-SEC Gogeta (Xeno) or throwaway the HA. UGM7-061 Demigra is also an option, his unit requires Demon Goddess Robel, who we're using, and Demon Goddess Poutine to hit both PWR and GRD for the round, futhermore he can double the PWR and fully restore the STA of three allies with low PWR, which could include Vegeta considering his PWR's not the highest and PWR multiplication is not permanent.
Clever Traps (various) When this card is a supporter, he'll reduce enemy PWR by 4k per enemy attacker for this round only. Cards of note include UGM2-059 Warrior in Black as he has a dark shenron, useful if you want to explore stun strategies. PUMS8-19 Baby Janemba since he has a lock-on burst to set an enemy's GRD to 1 for the round, did see some play back in the day. MM2-034 Goku has a Frozen God Meteor and a unit with Vegeta and Beerus to reset enemy PWR to normal, can be useful depending on your PWR disruption, don't have to use the unit. BM11-BCP5 Trunks (Xeno) has a keysword lock. PCS15-01 Goku has an Arctic God Meteor, 2k fixed DMG to the enemy per enemy supporter. PSES13-04 Shroom is the same as the Goku but less damage and HP, but it's not a Goku. PCS18-12 Demon Goddess Towa Is also clever trap + Arctic God Meteor but this time with more HP than Goku and more damage than Shroom.
Crimson God Meteors When used they're a telegraphed Tambourine, reducing enemy PWR by 3k per enemy attacker. BM12-058 Demon Goddess Robel has a 1 HE unit to destroy two enemy HE if you have Shroom and an ability to reduce enemy PWR by 5k for the round and prevent super attacks if they have less HE than is required for the super attack. UGM2-046 Whis has Solid Tactics and a unit with Goku to seal enemy CAAs. MM3-CP13 Gogeta (BR) disables enemy fixed DMG and DMG multiplication the round he's an attacker for extra defense. PBBS9-04 Goku has Hakai and contingency in case you get hit with PWR disruption, any allies in the PLBP that have less than 100 PWR get 10k PWR for the round.
MM2-068 Goku / ABS-18 Vegito / BM7-050 Goku / MM2-SEC2 Gogeta / MM3-056 Trunks (GT) / HGD5-43 Goku (GT) These cards are PWR multiplication, taking bases and snowballing them to absurd heights that is usually impossible for flat PRW generation to reach. MM2-068 Goku multiplies your team's PWR but you'd need a SS Vegeta to do it, Super Vegeta is Super Vegeta, not SS Vegeta, further more he's an HR so he disables Vegeta's DMG but you could try fitting a godbird. ABS-18 Vegito quadruples your team's PWR with some small STA generation and 2 HE before deciding attackers R1, this could be very useful as a way to just do a truck ton of damage while guaranteeing Vegeta's boost, main hiccup is that his base is pretty low, being sub 5k. BM7-050 Goku While he waits for R2, he doubles your team's PWR/GRD and puts a hellfire effect on the enemy, making sure you're taking minimal damage that round. MM2-SEC2 Gogeta Doubles your team's PWR at the start of the game and also gives you 40% (boosted to 80 if you have negative DMG reduction on an ally) DMG reduction to the team which could be funny to see if against Chilled since your retargeting should mean that Vegeta, who's unaffected, now just gained 80% DMG reduction. MM3-056 Trunks (GT) and HGD5-43 Goku (GT) Both have Clash of Titans, where if the enemy has 11k+ PWR LV, your team gets 2x PWR/GRD for the round, Trunks (GT) is a HR but Goku (GT) is an EL with fusion for fixed DMG if you give him a SS4 Vegeta (GT), Trunks (GT) has a unit with Goku (GT) and Pan.
BM7-060 Golden Frieza (Xeno) / UGM9-061 Future Warrior in Black / ABS-15 Gogeta (GT) / BM12-SEC Goku / PUMS13-SEC Goku / MM3-052 Frieza (Revived) / UGM9-SEC4 Goku (GT) All of these handle with PWR generation, there's a lot here and the main summation is they're different forms than Robel that either are more self-sufficient or require a different core than Robel does, but do less PWR. BM7-060 Golden Frieza (Xeno) is some STA and 5k PWR that increases to 2 bars and 10k if below half health, UGM9-061 Future Warrior in Black can give you 1.5k PWR/GRD per enemy attacker but is a HR that can co-op group and requires a Goku on the team as well, though the GRD generation can also have implications with Robel too. ABS-15 Gogeta (GT is 1k PWR/GRD per HE you have, and is a HR that can co-op group, his PWR/GRD generation doesn't rely on the enemy though. BM12-SEC and PUMS13-SEC Goku Are of similar cloth, both can restore the STA of allies with really low STA at the start of the round, the main difference is how they handle PWR and that PUMS13-SEC Goku also has a block burst. The former gives allies 10k PWR alongside the STA and gives himself 2k fixed DMG, meanwhile the latter is a check in the PLBP, any ally that have less than 100 PWR has it reset to 10k alongside a free super attack. MM2-053 Freiza (Revived) Gives you some STA before the PLBP and then there it gives your team PWR and reduces enemy GRD per 1k of your team's PWR LV, while the base number is unknown, and this card will be talked about more in-depth later because it seems really good, it does increase based on round number, if it's 500 per 1k PWR LV R1, it's a good card, if it's a 1-to-1 ratio R1, than it's an amazing card. UGM9-SEC4 Goku (GT) is 5k PWR/GRD to the team alongside halving DMG taken from the enemy for R1, R2 he becomes great ape and R3 he can be a fast-ish card with some fixed DMG, though he does require some build-around and appreciates a Pan. There are others you could look into but these were the mains ones.
UGM2-064 Gohan (SH) & Piccolo (SH) Gohan (SH) represents both PWR generation and disruption depending on your needs, with Piccolo (SH) anywhere on the team he's 6k PWR/GRD and 3 HE, either generating for your team as an attacker or reducing on the enemy team when a supporter. Just remember we are in hell-world and that it can't be Orange Piccolo (SH), that's a unique character and not a form of Piccolo (SH) for some reason.

Link to the TOC

Broly (BR)'s PWR Piñata

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Card Why
MM3-070 Broly (BR) At the start of the round, if this card has 30k+ PWR, you gain 30k PWR LV for the round, this doesn't generate HE. When an attacker, he gains PWR equal to the enemy attacker with the highest PWR, to make sure the card doesn't die to UGM8-SEC Gogeta (Xeno) you might want to have this card registered late. "This doesn't generate HE", fucking tragic. So 30k PWR is not the tallest ask in the world, especially by R2 and when your base PWR is 9k, pushing you up to over 10k with apps easily. And with any PWR doubling, all you need is 15k PWR, which any HA worth their salt will have 10k+ PWR on their own, meaning you're almost there with 0 PWR generation from the rest of the deck. This is why the fact the HE doesn't generate HE is tragic, it's not that hard to ask for, even feasible to R1 if you're willing to go through a few hoops, and 30k PWR LV, early on, will help you win the PLBP quite well which is where the card does shine. He's UGM9-020 Gotenks but without needing a Piccolo exactly. This card is much simpler, just asking for PWR for PWR LV.
BM10-056 Vegeta Welcome to our way of PWR doubling, at the start of the battle, alongside your apps, he'll double your team's PWR, making sure you can hit hard and fast. Furthermore, when fused with a SSB Goku he'll gain 2.5x PWR LV per round, attack twice, halve enemy STA when your team attacks, and reset the PWR of three enemy attackers with higher PWR than normal. Help with PWR LV that does equal to HE. Does a good chunk of things for the deck all at once, even if not all of it is supreme, some PWR disruption, some STA disruption, solid speed, attacks twice, doubles PWR, jack of all trades sort of deal.
BM2-077 Goku While we won't have Broly (BR)'s fixed PWR LV R1, we can use the Blue Saiyan this monkey stole alongside the god meteor he stole from UM6-SEC3 Zamasu (-2k enemy PWR/GRD per enemy attacker), the speed can help with other cards in the deck while the god meteor can act as disruption to help keep the enemy's GRD down and maybe not die.
UGM9-SEC2 Gotenks STA generation, if you win the PLBP, full restore to all alies and 2 HE too, he also boosts his miracle perfect chance while staying as Gotenks if you want Masked Black to win his CI and if you need a final push, Vegito is right there on your beck and call for fixed DMG and CI disruption.
BM7-SEC2 Masked Black Mainly here for DMG reduction pierce, there are other options but I figured to give this guy a shot for the deck instead of trying HGD6-56 Baby Trunks, he comes with that and a strong CAA as long as you've got the HE. Helps the team do damage in a way that isn't just ballooning PWR numbers. This is a bit of a flex slot, there are otherways you could've looked for DMG reduction pierce, UM7-SEC3 Hearts was on the menu
MM3-052 Freiza (Revived) And here's our answer to GRD, with the fixed PWR LV from Goku and then from Broly (BR), and the STA from Gotenks, you'll be fast and get many procs from this, Broly (BR) is 30 on his own, Goku R1 can usually represent 6+ on his own, and then add in your own PWR LV and you can get this to proc for high amounts for tons of PWR generation and GRD shredding, the extra STA along the way's nice too.
SS4LB Note There are other alternatives, primarily a BS or EL GoD, but the main goal here is damage. Lots of DMG, 1.7x DMG to your most powerful attackers, +10k PWR to everyone else, strong hitting CAAs, cool factor. Can't go wrong with this miss even if you are a furry.

While the deck might be a bit reliant on Frieza (Revived) to be good R1 to really shine, I think Broly gives the deck a ton of speed to enable really aggressive pushes against other decks that might not have the right type of speed control for it. R1 stuns aren't too impactful unless they're HGD9-44 Future Trunks, which I think is falling out of favor for UM8-047 Fin for beating him and I haven't seen a UGM8 Shallot uptick to perpetuate the hellish cycle between the three again. Overall the deck can get fast with tons of PWR and decently handles defense, might have an issue with DMG reduction and BM7-SEC Goku but an EL GoD HA can help with that, I picked SS4LB Note for cool factor because fuck divinity, embrace monkey.

Alternative Cards

Card Why
Fusion Fodder Gokus So this is to go over what makes good fusion fodder, which is basically something that you want to be exclusively for R1 so that way by R2, it's functionally useless and you're not losing anything of note/got the most out of the card. If you fuse with a Goku but it has a Dragon Fist EX, because of Vegeta's fusion, you'll never get the Dragon Fist EX. Cards that fulfill this role include UM3-038 which has the same HE stun as ABS-22 Piccolo has, just without the lock-on to seal TAA/CAAs. There's a few SSB Goku with God Meteors, your pick of Crimson or Arctic (-3k enemy PWR pre enemy attacker or 2k fixed DMG per enemy supporter). BM12-HCP1 has a Godbird if that's your preference. BMPJ-33 has Friends in Fighting if you hate CI disruption. UGMP-01 has Pride in Battle if you want to gamble a lot of PWR generation. GDPJ-15 has Strongest of the Strong. UGM2-052 can act as a round of PWR and STA generation to help top off Broly (BR) in the instant the opponent has no attackers R1.
BM7-050 Goku / UGM4-057 Warrior in Black / MM2-SEC2 Gogeta The deck, while maybe not completely flexible with what the slots need to do, has a good chunk of flexibility with each slot. For PWR doubling Vegeta wasn't the only answer, BM7-050 Goku doubles your team's PWR/GRD R2 alongside applying a Hellfire effect to the enemy, pair him with UGM9-061 Future Warrior in Black and you'll proc Broly (BR) without issue, ever, and you won't have to worry about any form of death. Even without Future Warrior in Black, it's an extremely reliable 30k PWR check for Broly (BR), making it where you have an extra flex slot to have what you need, just make sure the card's registered before Broly (BR). UGM4-057 Warrior in Black When a supporter, in the PLBP he permanently doubles your team's PWR, disables your DMG multiplication for the round, and sets the enemy's PWR to 1000 for the round. This is incredible especially sice you can order Broly (BR) to activate first and then double it, giving you the PWR you need as well as great defense, the only issue is that you can't make use of the DMG multiplication seal without waiting for Broly (BR) to proc on R3 without further support, most hellfire effects are R2. MM2-SEC2 Gogeta Doubles PWR at the same time as Vegeta, just offers raw DMG reduction for the team instead of all the things Vegeta offered, with the native 30% DMG reduction you could explore using BM6-062 Robel as a way to ignore Chilled and mitigate damage, Gogeta's PWR/GRD aren't that impressive as to be checked by UGM8-SEC.
UGM5-068 Gamma No.2 If Broly (BR) is a HR that uses strike, than this card is the best way I know to get Broly (BR) to proc R1. First you need a PWR doubler that activates early like Vegeta or Gogeta, than this card is registered before Broly (BR) to give him 5k PWR early on, and then Broly (BR) does his check and you have it. He even gives you more PWR when attacking, the main issues are that PWR generation's all he does and you can't tell if Broly (BR) will decide to be a melee HR or a ki-blast HR on the database.
HJ6-63 Trunks (Xeno) If you win the PLBP, set the enemy's GRD to 1 for the round. Simple, and powerful, very solid Trunks (Xeno) to pick up if you manage to fit a unit with him.
BM10-SEC2 Masked Black Not for this specific deck but if you win the PLBP, he gets to be targeted by the enemy offering you some defense if you can win his CIs, may warrant MM2-SEC2 Gogeta as the PWR doubler.
UM11-SEC2 Gogeta (UM) At the PLBP he gains PWR equal to your PWR LV and if you win it by 3k+, he permanently deals 1.3x DMG. With the high PWR LV you can generate, his god kamehameha can hit for high amounts of damage, sometimes comparable to BA Saiyan HA.
BM4-043 Vegeta More specifically for a variant going for Broly (BR) R1 but he disables PWR LV multiplication for your team on R1, then halves the DMG you take for that round as well, and at the end of the PLBP for R1 he gains PWR equal to your team's PWR LV, he's fine with fixed PWR LV so with Broly (BR) active it can be 30k+.
HJ7-46 Super Pikkon He's here as an interesting healing option, for R3 he either heals your team's HP or gains PWR equal to your PWR LV, depending on if he's a supporter or an attacker.
BM11-017 Goku 30k > 11k, meaning free STA DMG and CI disruption if you wanted a more clean BM7-SEC Goku answer.
UM8-SEC3 Kaminoren 30k > 20k PWR LV meaning you can, for one round when he's an attacker, use him as a defensive pivot, capping enemy DMG to 2k per CI and being targeted by all enemies.
UM7-SEC3 Hearts His lock-on disables the enemy's GRD/DMG reduction for the round which can be really useful when stacked with the 3x DMG he'll most likely be dealing, main issue is retargeting which would require a BS Demon God HA, is an option but not my cup of tea for this deck, I wanted to use a different HA.
HGD6-56 Baby Trunks GRD/DMG reduction pierce if you have more attackers than the enemy, just note that 7 equals 7, so you may want something to help make sure the enemy has a supporter or two. Mostly useful because we easily enable UGM9-SEC2 Gotenks, meaning you won't have to fear for STA when it comes to going all out as attackers.
ABS-031 Gotenks & UM8-047 Fin ABS-031 Gotenks can at the start of the round, choose one of three effects: Restore ally STA, Generate 2 HE, Generate 15k PWR/GRD for the team, if you ever lose the PLBP, this ability's sealed. We appreciate all the effects, 15k PWR/GRD means Broly (BR) activates R1, the STA and HE are good for having free HE or speed that becomes HE. Further more his Dragon Fist EX has a revive, which is really good because if you go first R2, since the Dragon Fist EX isn't slow like a Kamehameha CAA, it can represent a revive from R2 onwards instead of needing to wait til R3 practically. The main issue is that HGD9-44 Trunks (Future) can mess you up so UM8-047 Fin is recommended to win under him, you don't fear Fin yourself since of the fixed PWR LV from Goku and if you're luck Broly too.
BM9-SEC2 Goku If you win the PLBP by 3k+ PWR LV, you seal everyone else's CAA/TAAs, since it's in the PLBP, it doesn't work transformations, block bursts, or lock-ons since they're all pre-PLBP but everything else is fair game, and you can open yourself to relying more on summons and Climaxes since those don't get sealed.
UGM4-SEC Vegito Death button that also has applications for if the game goes past R1, halving enemy DMG dealt and PWR LV is very good and with how easy it is to win the PLBP, you can almost guarantee the enemy won't be having HE by the end of it. Could be paired with UGM4-CP4 Piccolo for a unit alongside PWR/GRD generation or UGM7-060 Broly to be heavy STA disruption.
UGM8-031 Chilled With Frieza (Revived) and how much we proc it, Chilled might have a home instead of Masked Black, the main issue is that Frieza (Revived) isn't Frieza, so he doesn't get the PWR LV multipliers, and the effect's in the PLBP, meaning its too slow for Chilled but if it's a 1-to-1 ratio, might still be worth exploring to see how it works, especially in a variant that procs Broly (BR) R1.
BM10-070 Bardock When attacking he doubles the PWR of his co-op group and Broly (BR)'s a HR, could be part of some HR aggro deck if you really wanted.

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Another Attempt of the Second Coming of BM7-SEC

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Card Why
MM3-SEC4 Broly When he's an attacker, he'll steal half the PWR of all enemy attackes. Then when he's attacked, he'll be limited to only taking 5k DMG, if he has more PWR than the enemy attacker(s), than it should be further limited to 1k DMG and gain stun immunity. This card is insane the only issue is making sure the blasted thing is targeted because I am not stooping myself down to lone attacker whenever I need a card to be decked in the schnoz. Considering he steals half the PWR, it's safe to assume he'll have tons of PWR to dwarf any would-be attackers, the main issue is getting him targeted, and that he is, completely and utterly, hard-countered by UGM8-SEC Gogeta (Xeno) since he activates in the same window as he does. If having him registered late, possibly even 7th card, is enough to do it, than do that because one doesn't simply shrug off the one-two punch of Gogeta (Xeno) and Chilled. It also comes with the benefit of possibly procing after enemy PWR generation like from UGM9-061 Future Warrior in Black, though sadly the exact specifics of timing for SDBH, which this deck does lean on, is foreign to me so it might be a gamble.
MM2-014 Bulma She'll be glued to Broly to give him some DMG reduction and when compared to UGM9-061 Future Warrior in Black, while less effective, it saves us a precious card slot. Now with Broly's Saiyan Burst, you might think such a card is unnecessary, you'd be wrong. First, Saiyan Burst is after the PLBP so it'll be active for Robel on R3, furthermore, the 100k GRD is a great way for UGM8-SEC Vegito to bend your ass hard, if he doesn't exist than there's no issue with using the Saiyan Burst and getting a nice effect, just that in the presence of the fusions it's only for your last round.
BM6-062 Demon Goddess Robel Our retargeting, the 3k GRD is appreciated on top of it considering his defense with Bulma should be a bit less than with other variants, and if there's one thing he can break from it is CAA/TAAs which the DMG reduction and some GRD can mitigate.
UM3-037 Demon God Demigra Timing and targeting is the biggest fear with the card. When a supporter he makes it where all ally attackers, for the round, have the same PWR as the ally with the highest PWR. The dream would be for Broly to get his effect, then you have Demigra happen proc, the issue is that I have no idea what Gogeta (Xeno) does in a tie, if he targets cards based on registration order, than this card could work as long as you have the three other attackers all registered before Broly. Going to be running on that assumption and hopium it is the case, making Broly possibly able to work.
UGM8-SEC3 Bardock With the couple of supporters in the deck, he'll represent a nice boon of fixed DMG alongside speed, something the deck natively misses, when he transforms his miracle perfects can help make sure he and Broly will deal their damage to hopefully seal the deal.
UGM6-055 Vegeta (Xeno) This slot is a flex slot, I picked this since DMG reduction is noticed in multiple deck styles, not just Goku cores, that said it wasn't a pleasant choice to make, it was pretty much asking which card do you almost want to instantly lose first. You could try BM11-017 Goku and having no HA, but that means you have no STA for the team beyond Bardock and there isn't a card for both STA generation and DMG reduction that's reliable. Going BM7-SEC2 Masked Black means you now have an issue with BM7-SEC Goku and there really isn't a card that is both STA generation and disruption. You could try going for otk lines with Strongest of the Strong, or maybe having it be where you have UGM5-SEC2 Aeos and MM2-SEC Goku (GT) act as a consolidated HR co-op group together but that still leaves your STA generation in shit creek.
EL Android HA STA generation, nice PWR theft to top-off Broly's PWR theft, and solid CAAs for damage. Plain and boring but considering that the first three cards are to make Broly work, the workhorse will do fine.

Alternative Cards

Card Why
UGM9-061 Future Warrior in Black He could take the spot of Bulma alongside a Goku for whatever the needs but there was an issue I thought of beyond deck space, considering Goku could bring in utility so he's far from a tall ask. It's that Broly has a low base GRD, the minimum base GRD, he'll never have GRD more than someone else so I couldn't imagine a way he could get targeted for Robel unless you did some weird shenanigans where you had him with Goku in the same row for a R1 but then just these two for R2? Very jank.
UGM5-SEC Piccolo (SH) & UGM10-039 Goku (GT) Yes, Broly's a BS, you could make a BS aggro variant, if you can go first than Broly will get the boosted effect when attacked, the main issue was deck space. Broly's three cards, these two put you to five, meaning you have HA and a slot left. You could do BS aggro standards if you want but I figured this could be more interesting since I do have BS aggro plans later on. Another issue is that due to needing Bulma and Robel, there isn't a great enough slot for a BM7-SEC answer since Vegeta (Xeno) needs a HA and we don't have enough attackers for EL GoD HA to be reliable. If the card does fall off the meta, than this is a much better option and counters Gogeta (Xeno), 30k PWR after the enemy has little/no PWR is still a tall bar to ask. One thing to note for Goku (GT), his PWR boost on attack checks for all BS cards in the deck, not just in the attack area so Robel would count towards it for everyone else, and Piccolo (SH) really appreciates Demigra's PWR matching as everyone then has that PWR permanently.
UGM2-064 Gohan (SH) Your choice of 6k PWR/GRD disruption or generation alongside HE, just needs a Piccolo (SH) on the team, flat PWR disruption is very useful after a percentage-based effect has occured, the latter has diminishing effects for effectiveness when stacked. Having two of them, like Broly and UGM7-SEC3 Goku Black for example, means someone at 10k PWR ends at 2.5k, meanwhile they're in negative numbers with Gohan (SH), it'd take a high number like 20k for the second halving to be comparable (20k => 10k => 5k, still 1k less than if you used Gohan (SH)), and the generation can be useful for a final push.
UGM6-034 Hirudegarn Similar thesis as before, just this time with a higher number at 2k PWR per enemy attacker for all enemy attackers, and he's a SP where you can only have one in the game so you'll have to swap Bulma for a link ally which is not exactly the best indicator of confidence.
MM3-024 Porunga He is sadly too slow to affect the switch cards the deck fears, the decision to switch is at the start of the round and before the prep-phase so this card shouldn't work as it doesn't work for BM12-067 Kid Fuu, he's at the end of the Prep-phase, can catch transformations and block bursts as well.
ABS-16 Omega Shenron Similar purpose as Aeos, the main hiccup is that I'm not sure how best to make use of him to last beyond R1 while still having use of Broly. UGM10-SEC3 Kid Goku would seal Broly to do nothing, MM3-071 Goku would make it where Broly's a supporter, then there's the fact that a spaceship would disable him really incentivizing one of the two aforementioned cards, just felt like he was too much a picky card to make work with when we already had the investment with Broly. Maybe there's a way to make the deck more transitional, like start as lone attacker aggro before allowing other attackers post-saiyan burst but you still lose to UGM8-SEC either way, potentially even harder now since there's no way to try and throw Gogeta (Xeno) off of Broly.
UGM10-GCP1 Bulma She is similar to MM2-014 Bulma but gives PWR/GRD instead, the issue is that this can make Broly targeted by UGM8-SEC Vegito instead, which is not good either, and I'd think the 40% DMG reduction would be better than 5k GRD.
MM3-052 Frieza (Revived) PLBP PWR generation and GRD shredding and STA generation, just a lot of offensive utility that the deck could appreciate, opening up slots but the deck, at least without going into BS Aggro with UGM5-SEC Piccolo (SH), wasn't fast enough.
UGM5-063 Aeos Sealing CAAs R1 means that we don't have to worry about Gogeta (Xeno) for the first round. The God Meteor can help manage unsealed action abilities since their PWR will be set to 1, or near 1 after Broly gobbles any PWR generation they might have. As tantalizing as it'd be, the CAA seal that has her as a unit member is too awful for the deck, the Namekian in Black is bad and the Female Warrior in Black is only decent for the deck, meaning she's only a stop-gap for very early in the game when it comes to the card I fear most for the deck, though the other seals could come up, block burst seals are appreciated.
BM7-SEC2 Masked Black GRD and DMG reduction pierce so we can do damage, the slots after Demon God Demira are a bit of a flex situation because nothing exactly felt right, and can't rely on other things I normally would as we have three cards not being attackers, El GoD HA and Baby Trunks were considered until that realization at which point they're fucking awful.
UM3-036 Robel Can offer high, if temporary, PWR generation to make everyone hit even harder with a lock-on to set someone's GRD to 1 but we already have huge PWR to work off of with Broly and Demigra.
BS Demon God HA Useful if you're using a lock-on that negates GRD and DMG Reduction for the round as the way to pierce but it does mean you've only got one round to deal damage in that casel, hope you're good with your CIs.
BM11-017 Goku With Bardock, the PWR LV's not a tall ask, and with Demigra, this card might do damage, thus it can be an answer to BM7-SEC Gokus.
UGM10-056 Aeos With thee couple of supporters we have, she can do a good Mechikabura impression, giving you more DMG reduction, disabling enemy miracle perfects, and destroying some of their HE while the SKoT can be used if you need extra STA generation.
BM11-SEC3 Goku With the PWR from Demigra, he'll hit really hard, he comes with Feint and disables enemy GRD too. Very nice card that could be considered if you want a R1 stun card.
BM3-059 Vegeta Does his work as a supporter for more PWR LV and PWR to a targeted ally, possibly helping Broly either have the most PWR while giving you speed or someone else the PWR to throw Gogeta (Xeno) off his trails, and like with Broly (BR), gives you possibly access to UGM9-SEC2 Gotenks as great STA generation.

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Revive Aggro With a Twist

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Card Why
MM3-044 Janemba At the start of the game he disables the enemy from generating HE from PWR LV and abilities and this gets sealed at the end of the round if you've lost 2+ CIs in the match. Furthermore R2 onward he transforms and gains 3x PWR/DMG and (assuming) 50% miracle perfect chance. He's here for the first effect because he's one of the strongest stun effects in the game, and unlike UM3-038 Goku or the common ABS-22 Piccolo, can leak into R2 if you're a god with CIs or if he gets sealed for R1. The closest analogue is HGD3-SEC2 Bardock (Xeno), which only sealed HE from PWR LV for R2 and a ki blast that only gave him PWR based on the enemy's HP for his CAA, not 3x PWR/DMG and stopping abilities from both R1 and R2 alongside PWR LV. This card, from my view, is poised to be a card worth considering, and the card that disables it, MM3-018 Gogeta, isn't the greatest card in the world.
ABS-16 Omega Shenron Sealing TAAs/CAAs at the start of the game until the end of a round in which you took 2k+ DMG is very nice, especially when you can extend them via self-sealing like with UGM10-SEC3 Kid Goku. Just note that regardless of defense, a spaceship will disable this card so be extremely careful with your CIs.
BM6-056 Vegeta (Xeno) / BM6-054 Goku (Xeno) When an attacker, if you have 3+ HE over the enemy, than you can choose to have your team deal 1.3x DMG or the enemy take 1.3x DMG, boosted to 1.5x when fused. Furthermore the fusion has an ability that when they win their attack CI, it deals 500 fixed DMG per HE you have. Yes these cards are that exact of a mirror to each other, the main difference is that the former is an EL Goku (Xeno) asking for Vegeta (Xeno) while the latter is a BS Vegeta (Xeno) asking for vice versa. Your choice between the two really only matters to personal preference, and what you want your fusion fodder to do, which itself is almost mirrored as I describe in the alternate cards section. The other difference is also the tech cards you worry about, Vegeta (Xeno) only fears BM4 Gohan or MM2-SEC2 Gogeta, while Goku (Xeno) is nullified by UGM3-045 Vegeta or Outstrategize.
BM11-060 Vegeta (Xeno) While he's not MM1-066 Ozotto, halving their PWR LV and doing slightly more than a bar of STA DMG, meaning it cuts them off of two full bars if they just have (x) bars of STA instead of x.5 or something, he also brings versatility where Gogeta (Xeno) offers a lot of HE and PWR if you can't use the fixed DMG or DMG multiplication from Goku (Xeno).
UGM9-070 Gotenks / UM4-032 Gohanks (Xeno) Considering we're using Kid Goku and don't have the greatest defense otherwise, it's not impossible for this card to activate with or without a revive, the alternatives are based on preference. Gotenks gives you more even damage while Gohanks (Xeno) can make for a more powerful EL group, which Janemba appreciates if he gets to transform.
BM7-SEC2 Masked Black As plain as it is, DMG reduction and GRD pierce is appreciated and his CAA can hit really hard. He's not synergistic but there really wasn't an option that was exclusively.
UGM10-SEC3 Kid Goku Goku is here last because that is where he's to be registered, he seals and gives the revive in the prep-phase, meaning any card that activates before, such as the start of the round, or in the prep-phase and registered before this card, will activate before getting sealed. This means that Janemba and Omega Shenron won't do their end of round check meaning you can keep their effects for a round even if you've lost all the CIs and took all the damage. One thing to note is that Janemba checks for CIs in a match so if you did lose more than 1 CI in the round, even in the round he's sealed, you'll lose it on the end of the next round unless you seal him again. Hence why the crew is as is so that way we're mostly unaffected while we get a free revive and abuse some strong stun effects. The main hiccup in the deck is Masked Black since he does his ability in the PLBP meaning he'll have to be a supporter the round you want the revive. And, considering the issues with Janemba and Omega Shenron's fickle nature, it is sadly recommended to do it R1, which does mean you're free to go off R2 but it also means that you won't get to meme on having the seals for R3 that often unless you're popping off, winning CIs left and right while the opponent really relied on CAA/TAAs for damage.

There is many options for the core of Omega Shenron, Janemba, and Kid Goku. There will be another deck to further explore this but needless to say, Goku (Xeno) to Gotenks are all flexible to a point. The goal of the deck was leaning more into the self-seal aspect of Kid Goku, not caring about procing the revive so hard but still having the low HP synergies as options, hence the lack of a HA. Janemba can act as a sort of soft R1 stun, since while the enemy can be as fast as they want, there's no HE and thus no inherent imperative to spend STA unless you really want to win the PLBP, especially when mixed with Kid Goku you could possibly get mind games.

Alternative Cards

Card Why
Fusion Fodder SS4LB Vegeta (Xeno) BM12-HCP5 is a godbird which can be used R1 even if you're going for the seal that early. PBBS11-05 is a block burst with similar use cases as a godbird, though this one has the benefit of reducing a CI in the round depending on the enemy's attackers (if they have a lone HR or BS, you can block them to not have to win that CI). PCS17-01 is Pride in Battle, which can be useful since we'll have all the HE and the enemy won't have any meaning he can represent 2k PWR per HE to all allies before Kid Goku would come to seal him.
Fusion Fodder SS4LB Goku (Xeno) BM12-HCP4 is a godbird with similar utilities as Vegeta (Xeno)'s godbird. PUMS12-12 is a keysword lock which can be useful to seal a card from the enemy but is also an extra CI so make sure your timing's true as it ccan lead to Janemba's sealing even if you were good otherwise, especially since it can't be used if you use Kid Goku R1. MMP-09 is Feint, acting as a R1 stun for the enemy which can be nice.
MM3-025 Pikkon More leaning into the defensive side of things, disabling enemy DMG multiplication and fixed DMG until you took 4k+ DMG in a round, and unlike the other two, he does have an effect when he's done, giving you 1 HE per CI you've won up to that point and has a block burst.
MM3-071 Goku Is the other way of sealing your team. When a lone attacker, he'll gain 90% DMG reduction and seal every card but himself, SPs/Giants, and the enemy attacker with the highest PWR. Furthermore he has an awoken burst that is 4k fixed DMG multiplied by round number and -1 to enemy HE to pair with his free super attack. The main thing to note is that he activates in the same time as Kid Goku and seals everyone. This means he asks for supporters that can activate early whereas Kid Goku was lenient with supporters, fine with them activating whenever.
UGM9-SEC4 Goku (GT) With his timing he can be used for a slower-paced deck, starting the game with a permanent 5k PWR/GRD boost for the team alongside temporary 50% DMG reduction, start of R2 he goes Giant and the start of R3 he goes SS4, dealing extra fixed DMG based on how little HE the enemy has, not often the seal will last that long normally but you could make a slow enough deck that Kid Goku won't need to be a supporter R1, just make sure to win the CIs for Janemba.
UM9-062 Super Hearts At the PLBP he halves enemy PWR for the round if they have less HE than you, otherwise he sets their GRD to 1 for the round and has an awoken burst for 2k fixed DMG. Could be decently versatile since the later will activate while Janemba sealed the enemy but once that's done, Super Hearts represents PWR disruption in the worst case scenario.
UGM6-059 Dark King Demigra & UGM6-060 Demon Goddess Robel Strong combo but special attention to Demigra as he's good on his own, being able to make sure the enemy has 0 HE means that he'll gain a good chunk of PWR/DMG dealt and his super attack can go for the highest DMG. Main issue with him is that he won't boost it when he's sealed.
UGM8-058 Cell He halves the DMG dealt of enemy attackers that can use their super attack but more importantly, if they can't activate it he'll seal super abilities in the PLBP, even when a supporter. You can use this, Kid Goku, and Janemba as tech in a MM2-SEC3 Omega Shenron deck so that BM12-LSEC Gogeta (BM) can't be relied upon to stop your revives, even if it leaves only three slots left for the rest of hte deck.
UGM7-060 Broly If the enemy has 0 HE at the end of the round, he'll set their STA to 0 and can be used with both Spirit Bomb Smash EXs and Dark Shenrons, the only hiccup being PLBP STA generation and that he'll need to be a supporter on the seal round otherwise his STA DMG won't go through.
Pride in Battle (Various) PCS17-01 Vegeta (Xeno) isn't the only card with this ability, there's a few that do. Notable ones include UGM8-014 Goku, who has the Spirit Bomb Smash EX, UGM7-BCP8 Vegeta (BR) has Hellfire God Meteor, UGM10-CP8 Dark King Demigra has a keysword lock while PUMS10-09 Demon God Demigra can be used with UM3 Robel. UGPJ-14 Vegeta has it alongside a block burst and Pride in Battle doesn't require you to be an attacker to activate, so he'll generate PWR for the team even when a supporter. Finally there's PUMS13-19 Goku Black which has the super attack of UGM7-SEC3 Goku Black if you want impeccable taste.
UGM5-063 Aeos Does the sealing shtick just differently than Omega Shenron, has a strong god meteor she can throw when not sealed. Better in a deck that isn't so hard on sealing the team R1 since you can throw the god meteor, seal R2, to secure Janemba's effect for R3.
UGM8-SEC Fusions & UGM8-031 Chilled Yeah these two work in the prep-phase, the most you'll be missing is Chilled's Lock-on and the fusions effect on attack, which you'll be more than okay when the enemy is tissue paper.
UM11-SEC3 Hearts / MM3-SEC4 Broly Both steal enemy attacker PWR in the prep-phase, main thing is that Broly is half while Hearts attempts utility, only stealing 3k PWR from those with 10k+ PWR and disabling DMG multiplication from those with less than 10k PWR.
BM3-071 Janemba WIth the stun options, you could have the opponent use the support area, feeding this card to fill the same role as MM3-052 Frieza (Revived) but not needing to focus on the speed.
BM8-SEC3 Masked Black He activates in the prep-phase and with everything else, the opponent could be more predictable and as such, this card can do so much as long as you can keep your HP up and predict the opponent.
UGM2-064 Gohan (SH) / UGM9-061 Future Warrior in Black These work in the prep-phase and even as supporters for PWR/GRD generation/disruption for the team, just note each are two-card cores, either a Piccolo (SH) for Gohan (SH) or a Goku for Future Warrior in Black.
MM2-039 Super Baby & UGM7-SEC2 Broly Another two card core but these two can work together for STA disruption and CI disruption alongside PWR disruption if you can match Baby.
UGM4-SEC2 Gotenks His fixed DMG (1k per enemy attacker, this round only) is in the prep-phase if you want that.
UGM10-056 Aeos/Chronoa Their effects active in the prep-phase, being DMG mitigation, CI interference, and HE generation if you need it.
MM3-018 Gogeta He can do his 3x PWR/Super attack DMG and sealing of miracle perfects in the prep-phase.
BM12-SEC2 Kid Fuu Was really considered for the deck and for a slower deck, probably a shoe-in as he can disrupt enemy PWR and STA at the start of every round.
MM2-039 Goku (GT) This leans more into the revive aggro side of things but he also works.
MM2-SEC Goku (GT) He doesn't require a HA for his summon and his PWR/GRD disruption's the start of the round, the main issue being his summon makes him slow but if you're into using Kid Goku R1 exclusively, this card could do some work.
MM1-070 Teen Gohan / MM1-071 Gotenks / MM1-072 Vegito / MM1-073 Gogeta All of these are start of round effects if the enemy is on low HP, solid for a deck utilizing a GoD HA, Teen Gohan is STA generation, Gotenks is disruption, Vegito is negative DMG reduction and Gogeta is PWR LV multiplication, pick what you need/want.
UGM7-061 Dark King Demigra He does STA disruption at the start of the round and his PWR doubling/STA generation is in the prep-phase.
UGM2-033 Super Android 13 His DMG multiplication is at the start of the round.
BM10-070 Majin Omega Shenron / HGD10-46 Gowasu Both of these are when a supporter so they can be a strong stun card to follow Kid Goku's revive with depending on how you handle the rest of the deck.
MM1-066 Majin Ozotto He can use his stun effect when going for the seal R2.
UGM8-SEC5 Monaka More into revive aggro as a strong attacker, can have issues against high DMG reduction though.
BM7-060 Golden Frieza (Xeno) STA and PWR generation at blessed timing, really good when below half health, though I value the extra speed from Gotenks a bit more.
BM7-066 Broly Either be a hard hitting attacker that ignores DMG reduction and GRD or shreds both team of GRD by 5k for possibly synergies.
UGM6-SEC3 Goku A card I've begin seeing a rise as a lethal CAA, his 1.5x (3 if you have no super ability) PWR LV/DMG dealt only activates if the enemy has a super ability but the dragon fist ignores GRD and DMG reduction, meaning it can end games on its own with the ample support from Goku (Xeno).
MM3-070 Broly (BR) His PWR LV's at the start of the round and PWR generation's in the prep-phase meaning depending on the deck you can use him to go fast R2 onward, just note on his lack of HE generation.
ABS-31 Gotenks All of his effects are welcome, mostly the STA and PWR/GRD generation but also gives you another revive if you can go first R2.
BM12-SEC / PUMS13-SEC Goku Emergency STA generation that happens at the start of the round, really valuable since if a fusion member's stunned, you can't fuse and both offer extra DMG for the deck. BM12-SEC Goku was considered for the longest time but dropped out due to wanting speed and kind of relying on the impact of Omega Shenron and Goku (Xeno) to help with damage.
BM3-059 Vegeta Does his work as a supporter for more PWR LV and PWR to a targeted ally for extra speed allowing more options to other cards.
MM2-073 Janemba While his effect is at the end of the round, the STA DMG and reduced DMG reduction can be very appreciated.
BM8-SEC2 Vegeta There was a variant of the deck that leaned into a death button of a EL group but I think it's better if I make a deck that properly leans onto that instead of having this deck try to have that element in it, his 3x PWR and PWR LV's in the PLBP and he doesn't want to be a supporter unless you have the right support. Also he doesn't appreciate either of the fusions I'm trying to rely on, he's not influenced by GRD/DMG reduction/DMG multiplication, only DMG caps and disruption.

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Application of Perfect Aggro

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Card Why
MM3-044 Janemba Same effects as before, this deck is focusing more on his application as a MP boost for the El group. The alternative, BM2-SEC3 Vegeta, offers less of an increase for miracle perfects, and his 5k fixed DMG could be equivalent to the 3x PWR/DMG from Janemba. The main difference is what they do R1, Vegeta punishes early super attacks with heavy DMG reduction and increased CI speeds, Janemba just stops the super attacks to begin with and does it for two rounds.
BM8-SEC2 Vegeta Death button, no DMG reduction, no GRD, not even hellfire shall save you when this connects. 3x PWR and PWR LV is also pretty nice for the PLBP even if he'll be a bit slow in this deck since he won't be an attacker R1. He'll be a supporter, which sets his PWR to 1 to super charge ABS-15 Gogeta (GT).
UGM9-SEC2 Vegito Makes sure our CIs, even aside from miracle perfects, are as clean as a fiddle and gives fixed DMG in case Vegeta wasn't enough. Gotenks isn't planned to be used and this is where I remind you that perfect CIs with ELs is STA generation.
MM3-071 Goku Doing the same as he was before with Kid Goku, though we want to have supporters this time around and he will be lone attacker R1 so that we can secure Janemba's stun and transformation for R2, funny part is that he's an EL, which is very nice for the deck with his potent awoken burst.
ABS-15 Gogeta (GT) For the PLBP he's 1k PWR/GRD for the team for each HE you have, boosted to 20k if you have someone with less than 100 PWR, which would you look at that, Vegeta has 1 PWR when a supporter and he'll be a supporter R1.
MM1-073 Gogeta At the start of the game he gains 1.5x PWR LV to himself and 1k fixed DMG. At the start of the round he gives the team 1.2x PWR LV, this increases the more damaged the enemy is and is meant to be a big speed magnet to make sure we'll have all the HE next round, want to maximize from the boosted Gogeta (GT).
HA So the main thing for this is to handle BM7-SEC Goku since we've already got most other things handled while also having something to help Gogeta's PWR LV boost, thus the EL GoD HA. There are other options like the BS Kai HA if you want that for the speed slot and something else for the Gogeta slot, note fixed PWR LV is the way to win the PLBP against Majin Ozotto But the last two slots of the deck are for speed and upping over BM7-SEC Goku.

So the deck seems pretty good, the main hiccup is that the deck's BM7-SEC answer can't work if they have as many attackers as we do and it doesn't really dissuade them from doing it aside from STA concerns thanks to Janemba. Despite that hiccup, the deck is brutal, MM3 Goku makes our R1 very solid, most forms of DMG reduction pierce are sealed and you can have him be the 2nd card selected to hopefully proc early. There's also an argument to have him registered first just so he can seal Vegeta setting his PWR to 1 but I think boosting Gogeta (GT)'s cooler, and then you have an EL co-op group that's just nightmarish to stare down while you have the easiest CIs to work with, and the opponent's stuck praying. If you want an alternative take that handles miracle perfects well, replace the Gogetas with UGM9-061 Future Warrior in Black, either BM10-067, PSES18-04, or UGM9-059 Warrior in Black, Future Warrior in Black's unit disables enemy miracle perfects and increases their CI speed, and the fact he's able to generate PWR/HE as a supporter means it's possible to have it fired on R2 if you add in another Goku like BM11-017 Goku, an answer for BM7-SEC Goku in of himself, which you could use to replace UGM9-SEC2 Vegito for a different card as well unless you want his fixed DMG and CI normalization. You already have a Goku in the deck even if he won't be a supporter R1 meaning you can't confirm the unit R2 unless you use a R1 app for HE generation, as for the Warriors in Black, one has Strongest of the Strong to be a one-time BM7-SEC Goku answer and the other's an EL that gives you fixed PWR LV and PWR when you use units to help with speed, also an EL for the co-op group.

Alternative Cards

Card Why
BM11-017 Goku / UGM8-068 Shallot Answers to the waku waku depression of BM7-SEC Goku in case you wanted to free up the HA slot. Goku increases enemy CI speed and handles the enemy's STA in the PLBP as long as you have 10k+ PWR LV, which shouldn't be that hard considering all the STA generation in the support area. Shallot has it when he attacks, he'll increase enemy CI speed and reduce their STA based on his transformation, his climax is 10k PWR LV and only needs one round of it for 5x PWR/GRD/Super Attack DMG, the main issue is that he doesn't hit the rest of the team, only the co-op group and its very unlikely you're targeting a BS co-op group so he doesn't really work.
UM10-045 SKoT / BM6-ASEC2 Goku / MM1-SEC2 Cell / UGM8-035 Vegito / UGM9-061 Future Warrior in Black / UGM10-056 Aeos / MM3-018 Gogeta All of these handle with enemy miracle perfects because why would we want to have the enemy cheese CI wins from us? SKoT does it when a supporter alongside increasing enemy CI speed and if you win the PLBP, you'll seal their revive chance as well, solid utility through being a supporter does reduce the speed of the deck. Goku He does it when an attacker alongside normalizing your CI and doubles his PWR LV at the start of each round, could take UGM9-SEC2 Vegito's spot if you're okay with not having his fixed DMG. Cell does it when he attacks once he's super perfect which will take it to be R3 since of Goku R1, a bit slow but he halves enemy STA and gives you 6k HP too. Vegito normalizes your CI and disables enemy miracle perfects at the start of the game alongside gaining 4x super attack DMG, letting him hit decently hard since he has UGM4-SEC's Final Kamehameha. Future Warrior in Black has it on his unit with Goku and Warrior in Black, not hard unit members to work with and he generates HE even as a supporter, meaning you don't need to worry as much on speed as the current version does for HE. Aeos she does it while also reducing enemy DMG dealt by 30% and increasing their CI speed when the attacker, you also have the option of Chronoa for STA generation and more miracle perfects if needed. Gogeta disables it on all enemy attackers the enemy doesn't have enough HE to enable normally and triples his PWR/Super Attack DMG which could make him hit hard alongside the utility.
UGM10-023 Goku Singular speed button that also hits really hard in of himself, 4x PWR LV, PWR, and DMG is pretty good alongside an ultimate lock-on of 4x DMG, has the benefit of free super attack and his lock-on being an answer to UGM1-SEC2 Goku. I saw someone use the week I was writing this.
UGM5-SEC Piccolo (SH) 1.5x fixed PWR LV per enemy attacker, everything else is gravy, he just generates PWR LV that equals to HE and that is what we want.
UGM6-SEC Gogeta (Xeno) He comes with 4k PWR LV by R2 but also hits harder than the other options this far and much cooler, main issue is that you probably won't get the HE generation from him since for the early rounds you'll never have less HE than the enemy, a positive number is greater than zero.
UGM8-SEC Gogeta (Xeno) If MM3-SEC4 Broly becomes the next tier 0 meta threat, have this card registered last and watch him cry like baby.

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Beerus Drunk on Demigra's Wine

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Card Why
BM1-SEC2 Beerus In the PLBP this card permanently gains 3k PWR/GRD per enemy attacker that can't use their super attack, he also disables his DMG multiplication meaning BM7-050 Goku does nothing to this card. Finally if this card is a lone attacker, he can attack three times, in case you need to do that for some reason.
UGM9-064 Dark King Demigra In the PLBP all allies that can't use their super attack deal 2x DMG, take 2x DMG, and recover STA. This is very nice as a way to proc the Gohan that's next and to also let the team just have a ton of DMG even if the doubling is for the round and not permanent.
BM4-045 Adult Gohan In the PLBP, the DMG reduction of all allies with negative DMG reduction is disabled for the round and can use their super attacks for free. Not only do we not implode thanks to Demigra and the opponent's Chilled, but now we have free super attacks which is just chef's kiss. The only hiccup is that this doesn't work with MM2-SEC2 Gogeta since your DMG reduction's disabled, not just reset to normal so the boost from that Gogeta is kaput.
BM6-062 Demon Goddess Robel Retargeting baby! With Beerus' generation and Gohan's normalizing of DMG reduction, Robel can look for highest GRD and can use the cat for defense like it's lone attacker. Also 3k extra GRD is funny.
BM11-ASEC2 Goku How we're making the machine fucking work, he gives your team 1k PWR for the round per bar of STA consumed, and if you've consumed exactly elevel bars of STA, than this card destroys both teams to 0 HE, in the prep-phase. Procing the Gogeta to come and ensuring no funny business with super attacks.
MM3-018 Gogeta When an attacker he disables miracle perfects and super attacks on all enemies that can't already activate their super attacks, disables MM3 Janemba, and triples his PWR/Super Attack DMG too, making Goku's boost have some permanence. For the deck the card is a tech for three cards exactly, UGM5-054 Goku, enemy UGM9-064 Dark King Demigra, and maybe something like UGM6-SEC Gogeta (Xeno) or UGM10-023 Goku. If the enemy already has low HE, they can't use their super attacks meaning all you're getting is no miracle perfects, but if they try to do something funny, than they'll have it which is bad business for Beerus, hence the one synergistic use case for this card.
HA EL GoD HA because BM7-SEC is my sleep paralysis demon or something, option's really up to you though it's just here because big HP and lots of fixed DMG too to handle the GRD/DMG reduction of certain decks. The biggest issue is that we have a supporter but with Beerus, they may not want to have too many attackers lest they have to deal with a wall of GRD throughout the game, especially if they don't have UGM8-SEC Vegito to just make it slightly tolerable.

Well this was simple, its Demigra aggro but using the new Gogeta to feed Beerus so that Robel can channel her inner cat lady and hide behind one. Thankfully Beerus will be a healthy cat with all the GRD he'll have and deal decent DMG besides a ton of DMG reduction or GRD. The deck also can have an issue with BM7-SEC Goku if the EL GoD HA isn't enough, but beyond that the deck seems a bit solid, if plain.

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BS Aggro is Eternal

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Card Why
MM3-052 Frieza (Revived) This deck is fast and will help make this card go off like it should with Broly (BR), Orange Piccolo (SH) and Gogeta (GT) help us have high PWR LV from the get go so that this card can generate tons of PWR and shred a lot of GRD, especially since the STA generated here gives you speed. The transformation didn't need to exist but is a nice cherry on top, 30k fixed DMG is always nice, but the main reason is how it handles stats, 1k PWR and 500 GRD per 1k PWR LV at R1, increasing as the rounds progress. So at 12k, R1, you eclipse Future Gohan in Black's generation and obliterated the enemy's GRD unless they have generation of their own and even then, Broly (BR) will make sure it means nothing on his own, ignore what Piccolo (SH) and Bard
MM1-SEC2 Cell Part of our answer to BM7-SEC Goku, this deck is aiming to go almost exclusively BS to slam even harder, this doesn't work R1 but once he's become Super Perfect, when he attacks he'll halve enemy STA and disable their miracle perfects, also offers some fixed DMG if you can win his CI. Important to note is that this card needs to be registered before the Female Warrior in Black so you can get the max STA DMG needed, he's most effective when they have a ton of STA, if they have little STA than Cell doesn't matter that much, half of 4 is 2, half of 1 is .5, not that impactful.
UGM8-059 Female Warrior in Black Our fair maiden offers both STA DMG and DMG reduction pierce, the former is a bar but boosted to two bars if the enemy has an enemy attacker with less than 100 PWR, and the latter thanks to use using UGM6-041 Gogeta (GT), very solid thing that helps the deck win against most anything.
UGM6-041 Gogeta (GT) Procs Female Warrior in Black but also gives you 1.5x PWR LV at the start of the game, and if you want more STA, you can make him a supporter to generate 2 bars of STA at the end of the round, also useful in case someone important gets stunned.
UGM5-SEC Orange Piccolo (SH) 2x PWR and PWR LV on attack, 1.5k fixed PWR LV per enemy attacker. All you need, especially thanks to Frieza (Revived) giving you extra PWR.
MM3-SEC2 Gogeta (BR) Perhaps its lazy but hey, new cards means new options, this could've been MM2-053 Frieza but why not use the one that sets enemy PWR to 1 in the PLBP, just make sure this card is registered just before UGM8-059 Female Warrior in Black. He also disables fixed DMG just to make it harder for you to die.
Flex slot The pic has it as a HA, so let's say it's the BS Kai HA just for even more speed to further feed Frieza (Revived), 6 more procs R1 for the free-est of free sounds pretty good and the utility of disabling DMG multiplication once when an attacker and CI disruption when a supporter, good stuff, supporter R1 just for the CI speed and then R2 be an attacker to say fuck you to BM7-050 Goku. Though you could have this be anything really, if I were to select a place to note is probably extra PWR disruption for the PLBP just to secure UGM8-059 Female Warrior in Black in the instance of PWR generation in the PLBP like SS4LB Note.

Alternative Cards

Card Why
UGM5-063 Aeos Another take on the set PWR to 1 team, this time you get the addage of a TAA seal to stop annoying transformations or block bursts, though this variant doesn't fear the latter that much (hitting Piccolo (SH) would suck but it's not like they hit UGM6-055 Vegeta (Xeno) and we do only 10% DMG)
UGM8-031 Chilled Reminder he can work if you don't want to use Gogeta (GT). His lock-on can be useful for for the Female Warrior in Black as well since it activates just before the PLBP.
BM8-SEC3 Masked Black / UGM8-SEC Gogeta (Xeno) Lazy? Perhaps, but this deck isn't defensive so this seemed to be the most reliable and repeatable take on PWR disruption, can swap to Vegito if you want a harder hitting attacker in the case there's no BM7-SEC Goku to fear. If you want, BM8-SEC3 Masked Black is right there but he requires getting into your opponent's head to make sure he hits someone. Both of these cards you want to activate late to make sure the enemy attacker stays at 1 PWR for the PLBP so register them late. They also don't require you to win the PLBP like with MM3-SEC2 Gogeta (BR).
BM9-SEC Masked Black Negative PWR exists and -100k PWR is a fucking lot and maybe, just maybe, the rest of the deck can make this card do damage.
UGM8-068 Shallot This is now to the list of tech cards, this is if you hate enemy UM8 Fin though Piccolo (SH) does a good job himself.
UM8-047 Fin You hate enemy HGD9-44 Future Trunks and want to go ahead of them.
UGM10-039 Goku (GT) You hate UGM5-017 Goku and wanted to gain PWR for the team when you attack just to tell him to fuck off, completely and utterly.
UGM8-SEC3 Bardock You wanted a particularly fast card and extra miracle perfects to help with CIs, also with how little we have defensively, he might have
BM6-ASEC2 Goku You want to win CIs fair and square and force the opponent to do the same.
MM2-SEC3 Omega Shenron A BS revive for R1, the healing is funny too in case the enemy tries to play coy and forgets that Gogeta (Xeno) is in the game. If it were a fight in-universe might have them both start laughing hysterically.
ABS-31 Gotenks A BS revive for R2 and the deck's speed makes this card's ability reliable to keep so randomly you'll get some more STA or PWR/GRD, I think Gogeta (Xeno) is enough to make sure we'll see R2, just win some CIs to not blow up.

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New Majin Ozotto - Use Case 1

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Card Why
MM3-062 Majin Ozotto At the end of the round this card steals 1k HP per enemy supporter and 3k PWR/GRD from all enemy attackers. This being so astronomically slow means two things, this card does nothing until the round's over, and even then it barely does anything because the PWR generation has long since surpassed UM7-058 Super Oren, and unlike this card he activated in the prep-phase so it actually influenced that round. As we'll see there's two possible use cases for this card, though it's not much, in this one it's the fact he can be used with Omega Shenron to always guarantee 7k healing per turn. Has to be better ways of doing this but it is something and chip damage is still damage. As one final kick in the gnads, he uses og Rakshasha Claw because Majin Ozotto is somehow more interesting in the CGI promo anime than in the game. One final thing to note is that he must be a supporter to do his stealing, he can't do it while an attacker and the database doesn't make note of this.
MM2-SEC3 Omega Shenron A free revive for every round we have 90%+ HP, Zamasu knows we'll need it with our failure above, alongside healing 1k HP per enemy attacker, he transforms R2 onward for 4k PWR/GRD/HP/Fixed DMG. The revive means we won't have to fear dying unless the opponent can do proper amounts of chip, that being 8k+ DMG.
ABS-23 Vegito (Candy) This card deals 2x DMG and gains 20% DMG reduction at the start of a round and forces the enemy to target it, with its base of 1k GRD it won't be targeted by UGM8-SEC Vegito requiring them to switch to Gogeta (Xeno) which can might not be an option later in the game where Omega Shenron, your HA, and Majin Ozotto will take the PWR disruption over this card but that's relying on the opponent being extremely bad. Poor UGM8-SEC matchup and against all else, it is just alright. Being the lone recipient of attacks means you don't have to worry about cards being stunned so you can be a bit more reckless and aggressive with STA being spent and if they do have 5+ attackers, one at random will be denied from attacking and dealt 1k DMG.
BM12-SEC2 Kid Fuu He halves PWR at the start of the round to help with Majin Ozotto's disruption possibly sticking as well as some STA dmg, always wanted to use the card and why not let it be this deck?
MM2-073 Janemba Extra STA DMG and reduced enemy DMG reduction at the end of the round, make sure to have this card registered before Ozotto and Shenron so their healing won't reduce this card's effectiveness, having the team attack from multiple sides and feed into Kid Fuu's TAA.
BM7-060 Golden Frieza (Xeno) Huge STA generation and PWR for the team, at 50% or less it's 10k PWR and 2 bars, if you want you could explore MM2-053 Frieza (Revived) as well though this is dependent on your HA. The more defensive or fast it is, the better Frieza (Revived) is, if it's hard hitting but slower in terms of PWR LV than Golden Frieza (Xeno) is better.
HA Any GoD HA for the extra oomph and the fixed DMG native to GoD. With the HR you want the enemy to have less PWR to be more defensive, this would also make Frieza (Revived) a better choice than Golden Frieza (Xeno) while the BS GoD reduces enemy GRD even more, the deck is mostly all attackers all the time, EL is there in case you fear BM7-SEC Goku.

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New Majin Ozotto - Use Case 2

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Card Why
UM12-SEC4 Gogeta (UM) This card has a base of 1k GRD but in the PLBP he gains a temporary 4k PWR/GRD boost for each enemy attacker, thanks to both the low base GRD and the GRD boost being temporary, this card completely trolls UGM8-SEC & Chilled decks out of damage if he gets targeted, thank you NOA for showcasing this and taking almost 0 damage in the process. This requires the opponent to have GRD pierce or their damage is very suspect.
BM6-062 Demon Goddess Robel This card has two targets to pick from depending on needs, the Gogeta before her and the Ozotto after.
MM3-062 Majin Ozotto So the goal of this card is to be chip amounts of HP but more so to be UM12-SEC4 Gogeta (UM)-2, while he isn't 4k PWR/GRD per enemy attacker, his boosts are permanent meaning if the enemy doesn't have GRD pierce they're about to deal with a perpetually tankier card that also could be stealing some amount of HP from them. If they do have UGM8-SEC however, things get complicated. To secure that Gogeta (UM) isn't targeted we need three cards at R1 that have more PWR than him, for GRD it's a bit easier, you just need to make sure that Gogeta (UM) is registered after the HA, Gohan (SH), and Majin Ozotto (this way he'll see Ozotto as the first card with 1k GRD and not Gogeta (UM), one he was already going to target R2 onward). This leaves us the question about PWR, first Majin Ozotto doesn't fulfill it R1, only R2 onwards so he's out, we have the HA and Vegeta (Xeno) but UGM4-064 Gohan (SH) is just shy of the required PWR, thus we need one more attacker with more PWR than this card R1. Note that for this, he'll need to be a supporter for rounds 1 and 2 to have enough GRD to have more than Gogeta (UM).
UGM6-055 Vegeta (Xeno) GRD and DMG reduction pierce is as good and reliable as ever, no complaints.
UGM6-SEC / PUMS11-22 Gogeta (Xeno) Both have higher PWR than Gogeta (UM), the main difference between them is what do you want. PUMS11-22 Gogeta (Xeno) is simple, at the PLBP he disables your DMG multiplication if it's less than normal, such as in the presence of BM7-050 Goku or Hellfire God Meteor or etc. If you don't fear that, and want one of the best super attacks in SDBH, than this card gives you a potent fucking attacker. First, at the start of every round he permanently doubles his PWR/GRD and gains 2k PWR LV, then when an attacker in the PLBP he does 3 things depending on HE. If you have more HE than the enemy, he gets a free super attack and if you have 3+ HE than he'll do 4x DMG alongside his awoken burst, if you have less HE than the enemy, than he'll generate 1 HE per other ally attacker, meaning five with this deck, which can really help jumpstart your HE if stuck behind a HGD9-44 Trunks (Future).
UGM4-064 Gohan (SH) BM7-SEC Goku tech, in the PLBP he doubles his PWR and PWR LV, then when he attacks he reduces the enemy team's STA and generates HE based on the damage he deals, the less the better. 1k DMG, the cap from Goku, makes him reduce enemy STA by 3 bars and generate 3 HE. In this deck, since its a bit slower than most BS aggro I make, the HE generation could come in handy for the BS co-op group.
HA EL Android HA because basic bitch, the STA generation is very appreciated, the PWR theft too, the CAAs hit hard.

Well this deck was a bit more involved than I expected, mainly just for the PWR check because UM12-SEC4's base PWR is pretty meaty but otherwise it's pretty much putting the lone attacker ideas Noa had but in practice for Robel, if the enemy has UGM8-SEC, Gogeta (UM) will happily take up the hits nonethewiser, if they don't, than Majin Ozotto can slowly get the GRD he needs to outshadow Gogeta (UM), R3 at the earliest, and just be harder to take down as he gets either more GRD or some HP from them trying to slow down his growth. Possibly the most synergestic case you can get, just hope the enemy doesn't have BM11-SEC3 Goku or any other form of GRD pierce.

Alternative Cards

Card Why
MM2-SEC2 Gogeta This card isn't selected for one interaction, if the opponent has UGM8-SEC Gogeta (Xeno) than he'll see Gogeta (UM), the HA, and Vegeta (Xeno) as the three highest PWR because this card doesn't have enough PWR. If you don't fear this, than he absolutely takes the 5th spot of the deck giving you some DMG reduction as well as doubling the PWR of the team while also being an EL for UGM4-064 Gohan (SH), giving you freedom on your HA.
UGM5-SEC Orange Piccolo (SH) Could also replace Gogeta (Xeno) since Gohan (SH) has high enough PWR for Gogeta (Xeno) to target him for R1, main difference is a bit less threatening and slower R1 than normal but R2 onward you can go with UGM5-SEC piccolo (SH) since Majin Ozotto will have enough PWR to take the heat from Gogeta (UM)
MM2-049 Super Baby & UGM7-SEC2 Broly Baby attempts to steal PWR from the enemy in the prep-phase so he can take the bullet from UGM8-SEC Gogeta (Xeno) R1 as long as you get to hit a couple of enemy attackers which can be a bit of a skill test, Broly is here because depending on your apps (2k PWR minimum) he can be enough meaning you don't have to worry about the enemy attackers as much and also act as STA/CI disruption if you didn't want to use UGM4-064 Gohan (SH).
UGM6-KCP1 Goku (Xeno) Can be used to replace Gogeta (Xeno) if you want a spirit bomb smash EX alongside Gohan (SH), is less damage in of himself than Gogeta (Xeno) but fulfills the stat requirements and is just as fast.

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Omega Bullshit Mk4?

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Card Why
MM2-SEC3 Omega Shenron He's here for the revives as normal and this is a variant of the cheese tactic, where you can heal enough from the damage you took to constantly revive and basically never die unless the opponent has an answer to your revives. Go to Here for a more in-depth breakdown for the deck and it's theory. I am not going to be throwing you math here. Tl;dr I decided to try and optimize the pure memes of having five Rildos making you heal 100% of dmg taken because we had some base healing and a desperate need of flex slots so we can do more than pray the final round app that does 20k DMG can get us there or fold to any form of countermeasure.
The three Dildos (BM2-035, UGM7-045, and HGD6-47) So the main issue sadly is that these are hard to replace, in theory you could try a Robel + BM8-065 Cell but that is extremely fickle when trying to play around UGM8-SEC Fusions and doesn't help you against action abilities, these cards do so even if they suck, it's the best we got.
UGM9-064 Dark King Demigra Sadly we're not safe from him because UGM1-SEC Aeos still exists, we're slow so the STA generation's appreciated as is the bonus DMG taken.
MM3-024 Porunga When he's in the attack area, you can choose to seal either the CAAs, TAAs, or Super Abilities of three random attackers, this effect gets boosted if you have less HP than the enemy, which we're at a staggering 13.2k HP at this point. I'd be appalled if the enemy started out with more HP than us, and that's just on paper, effectively we're at ~6.5k HP because Demigra makes us take 2x DMG. This card is so much more reliable than the Kid Buu and Cell nonsense that had to be sold as worthwhile. This isn't just role compression, it's genuine reliability. The main thing is that this card can seal the BM12-LSEC Gogeta (BM) that propped up when revive aggro decks were roaming around, and he seals them via a summon/super ability.
UGM5-SEC Gohan (SH) One of the very easy ways to play around the deck is by having one, maybe two, attackers to just do their effects and do enough chip to kill the team. If they do that, and don't have the new Pikkon, they're eating anywhere from 12.5k - 15k fixed DMG. What about UGM3-SEC2 Jiren? While Porunga doesn't work on him, Gohan (SH) has more PWR than him so as long as you both have comparable App boosts, and order on things, Jiren might not even be able to touch Gohan (SH) without attacking, at which point you have Jiren in the attack area against a team taking 2x DMG, that's a lot of damage coming their way.

Alternative Cards

Card Why
MM3-070 Broly (BR) Not joking, this can be used to tech UM10-045 SKoT since he'll grow fast in PWR and then have insane PWR LV by R2 or R3 onwards, a HA is well over 10k, usually into the 13k-15k range. If that HA has any PWR boosting than you're probably fine, the PWR LV not generating HE's a good thing since it means that we won't be made less frail by the enabling of super attacks.
MM2-071 Broly Main issue is that he's really defensive, the DMG is great but the fact he has 30% DMG reduction and always has his super attack means he'll never take 2x DMG from Demigra meaning whenever he's an attacker, it's a gamble whether he does things.
UGM3-SEC Gohan (SH) Was very close, 500 fixed DMG for the team while making sure our small HE stays small, the only issue is that he halves a random battle type's PWR, GRD and CI's great but we want to not impede, in any way, the enemy's DMG.
UM9-060 Metal Cooler Most hassle-free HE destruction card, doesn't need 7 HE like BM5-029 Vegeta, 11 bars of STA every round for BM11-ASEC2 Goku. UGM7-063 Goku (BR) reduces enemy PWR, bad Goku. He requires 3 HE to destroy before destroying 2 of them to deal 2.5x DMG, good, simple, clean, and a HR for an extra co-op attack. Fantastic if you are afraid of having too much HE, just make sure you have him registered before Dark King Demigra.
BM3-071 Janemba Does the same role as UGM5-SEC Gohan (SH) just gives you PWR generation and GRD shredding instead, might be less impactful than Gohan (SH)'s damage but also much harder to deal with. The new Pikkon and UGM3-SEC2 Jiren can't stop this card like they can him.
Edit Report
Pub: 20 Feb 2024 17:00 UTC
Edit: 06 May 2024 12:58 UTC
Views: 307