Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM2, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards to personally own them, note its best to search with the card number ("UGM6-055" for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can go into hundreds of dollars but other cards are relatively cheap.

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The Tuffle's Vengeance (no, not HGD6-SEC)

So this card reduces ally attacker PWR and is the only card to do this, this can open up using various aggressive strategies since you aren't stuck with having to build around a few supporters, and comes with the benefit of also stealing from the enemy if you can see through your enemy, meaning he has defensive utility. The pain things though are UGM7-SEC2 Broly, UGM8-SEC Vegito, and UGM7-015 Goku, the former is potent disruption while the latter two can hit really hard. Dig deep though, and you find UM3-037 Demon God Demigra and UM3-036 Robel can make everyone have equal power to Baby after he's stolen PWR, making an army of heavy juggernauts that keep growing. Main issue with Broly in this situation is that he doesn't appreciate PWR generation but if it's targeted, like with UGM9-059 Future Gohan in Black, than you can wait R1 to halve Broly's PWR before having Baby steal from everyone else, and for Baby in particular, he won't activate the abilities that care if an ally's PWR is less than 100, he only halves the PWR meaning even if they had 1000 (and no boosting from your apps), it'd take until R4 for the attacker to reach sub 100, BM6-SEC3 Goku stealing a flat amount of PWR can do this much easier. But wait, what about the PWR Reverse Reduction Unit? For 2 HE they restore any ally with lower PWR than normal and make them deal 2x DMG, all for the low cost of 2 HE, 5 if it's an S, and considering the age, there's a few with really solid units. Finally, if you want to focus harder into PWR disruption, you could use HGD8-SEC2 Demon God Demigra or various SKoTs (first UGM4-055) to swap an ally with low PWR with an enemy with really high PWR, the former is permanent while the latter is only for the round.

Let's Begin a Little List

So for the restoration aspect, let's start with the notable cards we could use before going into deck ideas proper, not that it's possible to use multiple of the PWR reverse reduction units to enable disruption on the enemy at the cost of needing to fulfill unit member requirements.

  • HGD8-SEC2 Demon God Demigra
    • At the end of the round, you swap the ally with the lowest PWR and the enemy with the highest PWR. While this means they won't get the boost from the unit, it can put a hankering on the enemy's DMG as long as this doesn't hit UGM8-SEC Vegito. Beyond that, he also has a god meteor to make CIs living hell if the enemy doesn't respect it. Funny to note is that due to this happening at the end of the round, it also dissuades UGM8-SEC Gogeta (Xeno) since the ally's PWR should be 1 before it goes back to normal, and since this is a permanent swap, the enemy's PWR is stuck to 1 while yours is much higher than that. (maybe it's your PWR - 1 + enemy PWR, or maybe it's just enemy's PWR, depends on how temporary disruption is flagged in SDBH)
  • UM3-036 Robel
    • 2k PWR for the round per enemy attacker, boosted to 4k if you have Demigra on the team, admittedly since she's an old card it's only Demon God Demigra, still though, Baby can really appreciate this and give the PWR boost permanence, and among the PWR generators, she brings the absolute peak with Demon God Demigra, if you can fit him on the team. Though even 2k puts her above UGM9-061 Future Gohan in Black.
  • UM3-037 Demon God Demigra
    • When a supporter he makes all ally attackers share the same PWR as the ally with the highest PWR, this can be really powerful with Robel and Baby 2, since Robel generates PWR, Baby steals the temporary, and then Demigra makes everyone have Baby's PWR. Main fear is that UGM8-SEC Gogeta (Xeno) could really disrupt this because it'd hit Baby depending on how order works.
  • SH5-SEC Gogeta (Xeno)
    • Noted here for the very interesting unit members and that he is HE generation at the end of the round. The latter means he secures his unit, the members being Gohanks (Xeno) and the SKoT is interesting, SKoT definitely has good members to ponder with, Gohanks (Xeno)? Clunkier, HGD7-SEC is a ton of speed for R2, in the world where one of the most popular apps is one that limits you to 7k R2, and he'd probably not appreciate having his PWR halved. PCS19-09 has Pride in Battle for PWR generation if you're able to keep the enemy's HE low and PUMS8-12 has a keysword lock, impressed he has cards that new.
  • UM8-018 Ginyu
    • At first I was thinking this was a meme worth looking into, the Ginyu force is nowhere near as loved as Cooler's Armored Squad. Um, there's no ginyu force member with Solid Tactics and the most they have for a unique ability is one that cares for Frieza by stealing HE and boosting his DMG.
  • UM12-063 Jiren
    • Has the same ability as the Gotenks (Xeno) SEC but it's R3, it might have a higher chance of activating but is much less powerful, especially when base PWR & GRD's 6k, that said he has the unit with particular members, Hit and Vegeta, in case you wanted to explore that rabbit hole. For further tears, Hit actually has a card with Solid Tactics and Jiren/Vegeta as unit members, even if his unit's a temporary boost to unit members.
  • BM5-002 Teen Gohan
    • Now this is one of serious consideration, he has the unit, and Solid Tactics, meaning not only is it a huge DMG boost for the entire team but it's also STA generation. The members are Goku and Piccolo, both very powerful and generic members.
  • BM6-025 Supreme Kai of the West
    • She offers STA generation and stun prevention for the team R2 with her members being Supreme Kai and Supreme Kai of the North, SKoN has BM6-024 and UGM9-030 to disrupt the enemy on R4, increasing their CI speed and limiting their PWR LV to 2k, HJ4-44 which has Divine Powers if you want insurance against enemy DMG multiplication, and HGD10-29 which has a 4 HE unit that gives you 5k HP and everyone 50% STA with the same unit members.
  • BM9-064 Salsa
    • Like Teen Gohan, Solid Tactics and the unit is great, his unit members are arguably better with it being Goku/Vegeta, extremely generic and his CAA as the cherry on top stuns.
  • BM10-053 Goku
    • Now for a weird UR proper, it's a SSB Goku that fuses with SSB Vegeta, and upon fusion, he attacks twice and halves enemy STA when your team attacks, furthermore he doubles your GRD at the start of the game and if you have an ally with less PWR than normal, he resets it to normal after fusing. So first note, for fusion in general, it gets priority before units meaning that you can't activate a unit and then fuse R2, you have to use a unit R2 and then fuse R3, making the card bad in that sense. On the other hand, it can help with making sure that your allies are hitting hard even if it's only three allies (or that he gets a consistent fuel of PWR). Could be a good way of using UGM7-SEC2 Broly while having damage, Baby steals, Broly stuns, and then Goku restores.
  • BM10-065 Dr.Wheelo
    • And from one weird BM UR, to another. When a supporter he swaps the weakest ally's PWR with the enemy's strongest PWR and in the PLBP he then randomizes the enemy's CI and lowers their GRD by 3k. For the swap, it's not noted if it's permanent or not, just like BM10-053 Goku or HGD8-SEC Demon God Demigra you can use this as a way to disrupt the enemy's DMG, main issue is that it requires the enemy to have two attackers so lone attacker decks don't care sadly, but randomized CIs have to throw someone's balance off and -3k GRD isn't nothing, if they don't have BM9-059 Future Gohan it stacks up. Main issue is that he's a supporter which Baby doesn't steal the PWR of. Funny thing to note is that he is a unit member for BM12-DCP7 Turles if you want a PWR LV Limiter alongside a Godbird alongside adding in Bojack.
  • BM11-041 Vados
    • Unit members are Hit and Champa, Crimson God Meteor's not awful even if you'd prefer the disruption to not be telegraphed (though you could build the deck to abuse this, and her ability is tech for GRD disruption, increasing enemy CI speed and halving their PWR for the round if you have someone with less than 100 GRD. For the unit members, hit could lead to certain directions, Champa is more restrictive, there's a couple with Strongest of the Strong, situational DMG reduction via a unit with Vados/HIt as members, and extra DMG if he has a lot of STA while activating his super attack.
  • BM12-DCP8 Masked Black
    • He has a godbird in case you really wanted to win a particular CI and the unit with Broly and Turles, he appreciates the synergy with UGM7-SEC2 Broly quite well, and Turles, BM2-053 is PWR/GRD/STA generation, even if an attacker, and BM8-067 generates his own PWR/GRD with the possibility of 3x DMG if you have 10 HE.
  • UGM2-035 A16
    • His unit members are A17 and A18, not bad at all, his ability is that after using his first super attack, his PWR is set to 1 but the attack does 1.5x DMG, which could open up the use of cards that care about having less than 100 PWR though asking for 6 HE can be a bit rough. Note, if you really want to meme, you can use MM2-047 A17 as a unit member before he becomes Super 17 since he transforms later in the round, just make sure you have appropriate support if you want him to actually be attacked.
  • UGM3-063 Lemo (BR)
    • He has Much Needed Support, STA generation and stun prevention for your team on even numbered rounds, and his unit members are Broly (BR) and Cheelai (BR), this can give a reason to use UM5 Paragus (BR) since he's 3 HE and a bar of STA generation when a supporter, otherwise Broly (BR) can be a hard hitting monster (UM6-SEC or UM10-SEC2) or strange STA disruption for fast teams (UM5-SEC2), while Cheelai can be some utility, UMP-76 is Paralyze (lock on to an enemy to reduce enemy PWR to 1) + Friends in Fighting (CI normalization R2 onards), UGM3-CP7 is extra miracle perfect chance for the BS co-op group while offering STA generation and 5k PWR (temp) on odd rounds while enabling Broly (BR)'s super attack for free.
  • UGM4-055 SKoT
    • Not only does she have the right unit with useful unit members in Goku and Trunks (Xeno), she also offers a keysword lock and her ability makes it where if a supporter she can swap, for the round, the enemy's highest PWR with your lowest PWR in case you've been missing Super Baby and fear a particular enemy.
  • UGM7-015 Goku
    • So the main reason is his ability, during the PLBP he returns his PWR to normal and doubles his DMG if his PWR is less than normal, than he doubles his DMG again if he is attacking someone with higher PWR (likely considering PWR generation and this card's base PWR is 5800), his CAA is a kamehameha, which while slow, does offer a free revive R3 onward. His unit requires Vegeta and Krillin to reduce your team's PWR by 5k while gaining 20k GRD for the round, enabling less than 100 PWR synergies for a round if it's your interest.
  • UGM7-SEC2 Broly
    • The big reason for this the ability, as an attacker he'll greatly reduce enemy STA and increase their CI speed for all enemies with more PWR than him, with Baby you can make this hurt the whole team very reliably, the main issue is that unless they have a Goku he wouldn't hit hard and timing. He makes using PWR generation annoying since you want it after his trigger but also before Baby, and this gets decided by registration order so the most you could do is either use PLBP generation or focus on the PWR unit, since if you tried to use PWR generation that'd activate alongside Baby when an attacker (UGM9-061 Future Gohan in Black), than you need to choose between generating PWR before Baby, meaning Broly has more PWR and might not hit the enemy team but Baby will hit a lot harder, or after Baby, meaning Baby's much weaker while Broly is more reliable, and everyone else has more PWR. Good luck trying to mix UM3-037 Demigra alongside this.
  • UGM8-SEC Vegito
    • When Vegito attacks, if he has less PWR than normal, he resets it to normal and triples his DMG permanently. This makes him hit really fucking hard alongside the other utility he offers, some STA disruption here, setting 3 enemy attackers' GRD to 1 there, probably one of the best things you can do with Baby is abuse this card to hell and back. You also get room to fit Chilled into the deck, to let him and everyone else hit like freight trains.
  • UGM9-061 Future Gohan in Black
    • While Baby will wish to disown you, Future Gohan in Black is really strong PWR/GRD/HE generation, while he'd require Goku, that's not a tall order and the reward is targeted PWR/GRD generation, this means he can work even if you have UGM7-SEC2 Broly on the team since you probably only need to halve Broly's PWR once before feasting on Future Gohan's crew. He also opens up cheeky Robel cores since you can also have the Robel target be stolen alongside Broly (or just in a row not of Future Gohan and Goku) to make them targeted amidst UGM8-SEC Vegito. One thing to note is that you might want UGM9-059 Bardock in Black for STA generation and the two units you'd get from this and Bardock in Black, depending on what you're doing with Goku.
  • UGM10-025 Krillin
    • The same idea but this time he focuses on Goku/Kid Gohan with the extra effect of nullifying DMG multiplication for both teams if you have less attackers than the enemy, he also has STA generation unlike Future Gohan in Black meaning you'd need less cards but with the asterisks of being stuck needing about 2-3 Gokus to make the card worth it. BM7-SEC and UGM10-SEC are down the hall in META on the right.
  • UGM10-045 Goku
    • A reminder that gacha filler cards are merciless, even the main character can be dealt a mediocre card. He has the unit with the members being Trunks (Xeno) and Aeos, but he has some extra utility, first if the enemy has a card with more PWR than this card, you gain 2 HE, and then in the PLBP he gains 5k PWR & GRD per 5k PWR LV of the enemy team, he'll also attack twice if your PWR LV is limited, something you can instate with MM1 Majin Ozotto.
  • MM1-019 Vegeta
    • He has the PWR unit S, meaning you need 5 HE but they won't be consumed on using the unit, he disables his Miracle Perfect, incentivizing UGM8-036 Frieza (Revived) or MM1-043 Trunks (Future) considering he's a BS Vegeta. If a supporter he doubles his PWR and generates 2 HE while if an attacker he doubles his PWR/DMG, since he doubles his PWR he won't get below initial values without extra help but the speed could come up if you want to explore a double PWR thieving strategy where you use both Baby and BM6-SEC3 Goku to also take use of less than 100 PWR synergies.
  • BMPS-16 Vegeta
    • PWR reversal unit with Goku and Vegeta (Xeno) as members and the ability's Strongest of the Strong, in case you fear BM7-SEC Goku and wanted a method to mitigate him early in the round or just lower enemy STA for the next round making it easier to go first the round after.
  • PBBS10-03 Super Hearts
    • He has the PWR reversal unit with the members consisting of Goku and Vegeta, furthermore he also has Solid Tactics which equals STA generation, and if you really wanted too, you could do a deck with BM8-065 Cell to get his PWR LV Limiter and make him attacked, note that you won't have room for a HA.
  • PBBS13-01 Goku / UGMPS-01 Goku
    • These both have the unit with Boosting Morale (1 bar of STA for the team after using 7+ bars of STA in a round), the main difference are the members and CAAs, former has PWR LV boosting double dragon fist and Vegeta and SKoT as member, latter asks for Vegeta and Piccolo while he has a combined Kamehameha that restores STA.
  • PUMS12-03 Pan (SH)
    • She has the unit with the members being Gohan (SH) and Piccolo (SH), a lock on to reduce target's STA to 1, and Defensive Stance. PIccolo (SH) and Gohan (SH) are very solid cards to have as members, just note that Orange Piccolo isn't a form of Piccolo (SH), he's his own separate card, for reasons that not even a just god like Zamasu could comprehend. (seriously though, what the fuck Heroes? I can excuse Super Baby because this was in Galaxy Mission, you didn't know what you were doing, Ultra God Mission and you pull this shit?)
  • ABS-24 Goku
    • If you have Vegeta and Adult Trunks, each member on your team gains 500 fixed PWR LV, he also has a 7 HE revive unit, and for Baby, during the PLBP, if he has less than normal PWR than he'll gain PWR equal to the enemy with the highest PWR and double his DMG. UGM7-015 but the revive's on a unit instead of a kamehameha meaning you could have it at the start of R2 instead of R3, some speed, but probably will deal less DMG than UGM7-015 since he has another instance of doubling his DMG.
  • MMPJ-01 Goku
    • He has the PWR reduction unit with Vegeta and Adult Trunks as members and then at the end of every round, he normalizes your team's CI (not to the same degree as Friends in Fighting, he is good against permanent CI disruption but not temporary disruption) and generates 2 HE, meaning he nigh guarantees the unit just on his own no matter what.
  • PUMS13-38 Aeos
    • She has the same ability as UGM4-055 SKoT without anything else, but is Aeos so if you really wanted to use her, perhaps for a few units, or personal preference, you can.

To the TOC

Super Hearts Memes

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Card Why
MM2-049 Baby Main thing here is be very careful with his placement since you'll have to be quick on your feet to better know who to absorb, it'd be nice if you can hit the enemy but not the main goal here until later in the game where Cell should be set up. While he is listed as first in the deck, you will want him registered after Future Gohan in Black so he can absorb the generated PWR.
PBBS10-03 Super Hearts He has solid tactics and the PWR reversal unit meaning that once Baby's absorbed PWR r1, than you can use this to not only generate STA but also make them hit harder, very nice card.
BM8-065 Cell He has a PWR LV limiter unit with Goku and Super Hearts, already going to have thanks to Super Hearts' unit. Then when attacked, he heals for half the DMG dealt, being a form of mitigation that's hard to limit, and then when he attacks he steals PWR/GRD from the enemy co-op group based on his DMG. He'll be the main target for Robel but how to do that specifically with or without respect to UGM8-SEC Vegito is going to be under Future Gohan's segment.
BM6-062 Demon Goddess Robel Here to make sure Cell gets targeted so that you don't die as hard.
UGM9-061 Future Gohan in Black So he generates 3 HE and 1.5k PWR/GRD to all allies in his row that also has a Goku. So with Baby, generally, this means he can be a lot of PWR to everyone while also being HE so that units are secured, but it can get messy when trying to make Cell targeted by Robel. Firstly, with respect to UGM8-SEC Vegito: You need him, Goku, Cell and one other ally, perhaps Baby, maybe it's Super Hearts if you want Baby to focus on PWR disruption. What this does is that you'll have 4 high GRD allies for Vegito to deal with, he only targets 3, the other three allies will have more GRD than Cell (he only has a base of 1k) so Vegito will go after them while Cell's free to be hit by Robel. Afterwards when he starts stealing PWR/GRD than you have to make sure that others have more GRD than him, which could mean he won't be on Gohan Future's row so that others can have more GRD than him, especially if Cell hit hard and stole 5k PWR/GRD from a co-op group. If there is no Vegito, than what you do is R1 you have Cell be the only person on Future Gohan's side so that he can get all the GRD he needs, though it may not be enough considering Future Gohan has more base GRD, but it's a start so that after he steals some PWR/GRD he'll have more GRD than the rest of the team and everyone can go ahead. One thing that could go awry is that if the enemy has too many attackers, due to the low base PWR of most cards here, you may have too much PWR to make the unit worthwhile but you can just let Gohan elope with Cell alone then if you want Baby to drain everyone else.
BM3-059 Vegeta While he is a supporter, he gains temporary PWR/PWR LV to a linked ally based on his STA, 10k per bar up to a max of 30k, this can be a lot to help with securing MM1-017 even if we'd want to play slow because of ABS-22 Piccolo, and is spare PWR for an ally to make use of or for Baby to steal to give it permanence. He also makes it where Majin Ozotto does almost nothing since he doesn't stop fixed PWR LV. Note that also his fixed PWR can help proc the PWR unit since he'll give a unit 10k PWR, than Baby will steal half of that alongside half of the card's base PWR, but then by the start of the next round his PWR will be normalized and it'll be really low, maybe even less than 100 depending on how things work out.
BM11-017 Goku BM7-SEC Goku tech that also can just be annoying, setting enemy PWR to 1 and increasing their CI speed's strong, especially since he's reliable due to Vegeta.

So the deck is simple, hit hard and fast with Cell and Robel acting as solid defense when boosted with UGM9-061 Future Gohan, the main issue with the deck is what happens if the enemy has ABS-22 Piccolo, where the deck dies in the water. If you really want insurance, you could have Goku and Vegeta be more speed focused, something like UGM2-052 Goku and UGM8-SEC3 Vegeta (or BM11-022 if you want more speed R1), versus HGD9-44 Trunks (Future), it's not as hopeless since we'll still get the HE generation from Future Gohan in Black but it's still on shaky water. If you really want fixed PWR LV for Majin Ozotto, you could use Blue Saiyan Goku/Vegeta (BM2-077 / UM2-034 respectively, the former also has a strong God meteor that lowers enemy attacker pwr/grd by 2k per enemy attacker, bloody thief) even if the PWR LV won't generate HE.

Alternate Cards

Card Why
MM2-072 Vegeta Could take the slot of Vegeta if you want to replace Future Gohan in Black with UGM9-068 Dark King Demigra or HGD4-19 Demon King Piccolo, though he doesn't offer HE. The latter two could also help with getting Cell protected since he'll have his free super attack, though so would Vegeta and he'd have 30% DMG reduction meaning that while the rest takes 2x DMG, they're unaffected (if you want, just place Vegeta as a supporter for the first round so that Cell's GRD could overcome Vegeta's DMG reduction). He offers more STA generation alongside PWR/GRD generation, instead of PWR/GRD generation and HE.
UGM8-SEC3 / BM11-022 Vegeta PWR LV speed demons, main issue is that they sadly don't generate their own STA so it can get a bit muted with the STA generation we have, BM11-022 has more PWR LV R1 but UGM8-SEC3 has more in the long game and comes with DMG reduction/GRD pierce so that it's harder to wall.
BMPJ-51 Vegeta Block burst + outstrategize can be really useful as a method of defense to help Cell not die.
UGPJ-14 Vegeta Block Burst + Pride in Battle for the defensive utility to be paired with extra PWR generation if you can keep the enemy's HE down/yours high.
SH6-ACP9 Goku He has Crimson God Meteor which could be nice PWR disruption and Trusty Teammates, which is 5k PWR to the team after using a unit meaning that you're getting even more PWR for Baby to steal after using the PWR reversal unit.
BM11-ASEC Goku Trusty Teammates but it's 10k PWR and more miracle perfects, he's even a BS to work with Cell in a co-op group.
BM12-SEC / PUMS13-SEC Goku Emergency STA generation if needed, latter has a block burst and resets PWR of allies if they have less than 100 PWR (if the opponent's on Hirudegarn or something), former is blanket 10k PWR to anyone he generates STA for as well as 2k fixed DMG.
UGM2-052 Goku At the end of the round he generates STA and 2k PWR per CI win for the whole team, bad for the PWR reversal unit but still generically good, his CAA also offers extra GRD/DMG reduction to his partners, making Cell have a better defensive profile.

To the TOC

Baby Corrupted the Time Patrol

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Card Why
MM2-049 Baby Main reason for the deck, it's best to have him be a bit late in registration to better abuse the later cards below.
SH5-SEC Gogeta (Xeno) He has the PWR reverse unit and spare HE generation, at the end of the round you'll gain 1-3 HE depending on how many attackers you have, 5+ is what's needed to get the full 3, which is more than enough for his unit, and it being end of the round does mean it'll be hard for the opponent to stop you. Admittedly, a few R1 stun cards can shove you into a locker but that sadly comes with the territory, UM8-047 Fin, ABS-22 Piccolo, UM3-038 Goku, all make you not have any HE whatsoever, though HGD9-44 Trunks (Future) and other STA based stun cards are much less of an issue.
PCS19-01 Gohanks (Xeno) This is nice PWR generation for the deck as long as you can manage your HE properly, before the PWR reverse unit you need to be a bit careful since for some cards like SKoT or Gohanks (Xeno) himself, 1 HE is enough to have too much PWR that even when halved, it won't be in the unit's threshold because the base PWR is so low. Though other games, you're probably fine going as fast as you want or can because of the enemy's HE or PWR disruption but also hurt a lot by your own apps PWR generation. That said, afterwards you can use this alongside other cards to get a nice bounty of PWR in time for Baby to steal and grow himself even more. Just know he only does so if you have more HE than the enemy, so ABS-22 Piccolo can fuck you over since you won't be able to use the PWR reverse unit unless you have a card that generates 2 HE at the start of the round. This card is to be registered before MM2-049 Baby so that Baby can steal the generated PWR.
UGM10-056 SKoT As SKoT she generates STA for the team, increases MP chance for the round while slowing down their CI, and generates HE per enemy supporter, this is useful as a way to get STA generation while also helping you win CIs to not die, but once you've used the unit, you're not bound to using the SKoT of the switch change card unless you have another unit, at which point you can use Aeos who is better Mechikabura. 30% DMG reduction, increases enemy CI speed, disables their miracle perfects, and reduces their HE per ally supporter if you need any. Both have their uses depending on your needs making this a strong card.
UGM7-SEC3 Black So this is a bit multi-purpose, one hand its HE theft to make Gohanks (Xeno) pop off like never before, on the other hand it's PWR disruption in case Baby failed to hit the enemy, he does the former by stealing 1 HE per enemy attacker if there's a Goku among them, while also multiplying his DMG by 5, the latter is a check at the PLBP where if the enemy has more attackers than you he steals half the PWR from each enemy attacker. The main hiccup is timing, as mentioned we have to be careful early on so that the PWR reverse unit will actually do something, his theft does work as a supporter if you suspect the enemy will have a Goku as an attacker early on, further more you can register this card depending on that too. If registered after Gohanks (Xeno), than you're heavily lowering the floor on Pride in Battle for more stability early in the game, such that his position is more about his PWR theft than anything (note this can make him really hard to get affected by the unit, further influencing how you want to proceed), but if registered before Gohanks (Xeno), than you need to be careful early on to make sure Gohanks (Xeno) doesn't generate everyone out of the unit, but you can do so much more on the later rounds, personal preference, probably depends on the mood of the day.
UGM4-064 Gohan (SH) This is a flex slot, if you don't fear BM7-SEC Goku than this could be GRD/DMG reduction pierce like HGD6-56 Baby Trunks, BM7-SEC2 Masked Black, or whatever it is you want. If you want you could also explore Strongest of the Strong but that is more of a one-shot effect rather than something you can do repeatably, this is also late HE generation to really make sure we have a crap ton of HE even if Goku Black's not stealing any for R2 onward. Of course for the Strongest of the Strong, one that can stun the enemies is extremely powerful, whether its PBBS15-01 Goku or BM6-065 Demon God Gravy, though you could use UGM6-KCP4 Broly since he comes with extra PWR LV, but due to his ability don't expect him to be profiting off of the PWR reversal unit, 1 * 2 / 2 = 1, not less than 1, especially since he doubles his PWR before you can use units.
El Android HA or EL GoD HA So both of these are for more security with the deck, the former is better generally, more STA for the team, PWR theft in case Baby and Black aren't doing anything, hard hitting CAAs, even spare GRD generation, just that their STA disruption is one round only. The EL GoD HA is more focused on the STA disruption game, but at the cost of no STA generation for the team, she works as a way to put the enemy in a catch 22, if they have less attackers than you, she reduces their STA, if they have more, Black steals their PWR, you can use the flex slot to lean into this further with HGD6-56 Baby Trunks or something else entirely, god meteors are really good at this as well. Beyond that she can do a ton of fixed DMG, gaining some per enemy attacker permanently and reducing their HP by a good chunk if they load up on attackers.

Alright I didn't expect this deck to get waist deep into absolute autism, trying my best to figure possible timings so that the deck isn't one giant anti-synergy pile of confusion, fucking Gohanks (Xeno) needs love and care, even amongst his fusion brethren the only one more down on his luck is Vegeks (Xeno). Yeah, this is probably the deck I've made that's the most precarious on actually playing, it's not just CI winning but also managing and predicting your opponent's HE so Gohanks (Xeno) doesn't pop off too hard, admittedly after the unit I'd imagine you'll be happy, tons of HE for tons of PWR so that everyone can hit really hard with 2x+ DMG multiplication and it's not too much of a headache to manage. Still think the deck could be fun to take on a spin and able to win games, just note you are using cards that haven't seen the light of day for a reason, though that said, there was a good chunk of cards I considered for the deck. Aeos has cards that want her as a unit member and aren't awful, UGM10-GCP5 Glass in Black has a unit with Yamcha to lower enemy HP generation and disable HE from abilities for a round, while also lowering STA with a dark shenron, PBBS13-08 Future Gohan in Black has Pride in Battle with a TAA seal unit (4 HE, with namekian in black, to seal enemy TAAs for the round), and then PBBS13-09 Glass in Black has the 4 HE unit to reduce enemy PWR LV by 90% for the round with the other unit member being Bardock in Black and defensive stance. UGM10-045 Goku has Aeos as a member for his PWR reversal unit.

Alternate Cards

Card Why
SH5-48 Gohanks (Xeno) R2 he gets 1.5x PWR/PWR LV which is technically something, he also has a 2 HE unit that resets the enemy's PWR/GRD to normal values with Gogeta (Xeno) and SKoT if you want that as a tech and go a more unit aggro approach with Solid Tactics and whatnot.
PUMS8-12 Gohanks (Xeno) He has a keysword lock, and if you want him as a supporter he lowers ally CI speed and gives 10% DMG reduction. The keysword lock is pretty good utility, can disrupt many cards if you can win the CI for it. Majin Ozotto won't proc if he's sealed for R2 for example. If you don't want to handle the HE autism of PCS19-09 than this is my personal pic, as depressing as this is.
HGD7-CP6 Gohanks (Xeno) He has a god kamehameha that does critical STA dmg which can be useful to help your first co-op group do a lot of damage against UGM10-SEC Goku and BM7-SEC Goku's handled.
HGD7-SEC1 Gohanks (Xeno) He was tempted to be put in but sadly he activates before the unit meaning if you tried to make him hit hard, he won't be amounting to much in terms of PWR LV. Does make MM1 Majin Ozotto cry but at the risk of dying to anyone with their app set to R2.
Various Keysword Locks SKoT Godbird with a keysword lock, same ideals as UGM1-059 just this time with different tools, less outright defense but the keysword lock can hinder specific decks something fierce if you can win the CI, and having both is pretty good. BM1-066's main thing is that her godbird is 5k HP for the team and her keysword will lower the enemy's DMG by 70% even if she doesn't get the lock while PCS19-03 is more budget friendly in having the tools, but much weaker. UGM9-057 is in the similar veins as PCS19-03 but also has a SKoT blessing unit with Goku (Xeno) and Pan (Xeno), which hey, she and Gogeta (Xeno) are BS cards already, could make this a funny BS aggro variant.
PUMS4-19 SKoT Note the only one but she has Divine Powers which disables the enemy's DMG reduction when a supporter, her transformation offers 3k HP and increased Miracle Perfects for the HR co-op group so she has merit to be an attacker if you don't need the DMG reduction pierce. Next best choice is either PCS18-10, which has a Freeze Attack Lock, and BM5-CP19 which has a Heroes Rush that stuns the enemy.
UGPJ-21 SKoT Keysword lock with defensive stance, sort of inbetween of UGM1-059 and PCS19-03, has the keysword lock but with defensive utility herself.
HGD3-58 SKoT So her main two things are her ability and her unit. Her ability is that when a supporter she'll halve enemy DMG dealt for the round, boosted to a hellfire effect if they have anyone with 15k+ PWR (like a HA after app bonuses), and then she has the Kai of Time Blessing unit with base form Bardock (Xeno) and Trunks (Xeno). The ability is extremely powerful and the unit is also very solid, free 7k fixed PWR LV alongside more miracle perfects at the low cost of 3 HE? Main issue is timing and, room, neither of her characters are cards we want naturally so it heavily limits deck building since we're at 6 cards instead of 4. Start with the former, a couple of Bardock (Xeno)'s best cards have him transform, now this is amazing because you can use the unit R2 and then transform to get all the benefits, the main issue though is that this means you aren't using the PWR reverse unit, meaning you'll have to postpone that for a round while Baby's sucking up PWR. Now you could play around this, meaning that Baby's focusing on enemy PWR R1 and then R2 you focus on sucking ally PWR, but this can get to issue two. Bardock (Xeno), despite a shallow pool, doesn't have the worst options, he is not Gotenks (Xeno), at least there's more than "Hey, this card has a keysword lock", for his transforming cards you have World Mission cards in SH2-SEC2 and HGD3-57, the former is 2k fixed DMG on winning the PLBP with 1.3x DMG on transformation, the latter is 2x DMG when an attacker if you have 7+ HE while his transformation is GRD/DMG reduction pierce. While the damage doesn't look great when you see what cards can do nowadays, 2x DMG and GRD/DMG reduction pierce isn't bad, but if you want more freedom, there are some cards to consider. UM2-028 is Strongest of the Strong if you're a BM7-SEC fearing lad, PUMS-25 has Feint with a super energy that stuns, and then HUM3-25 has Perfect Chance to tech against UGM8-SEC Vegito. Trunks (Xeno), even at base form, has strong options himself, HJ6-63 sets enemy's GRD to 1 for the round if you win the PLBP, BMP-15 is 5k PWR generation each round and HE guard after using a unit, UGM2-056 has Time Patrol if you fear CI disruption and a keysword lock. UGM1-053 Trunks (Xeno) is disruption that starts at base before transforming into SSG. BM2-046 has Solid Tactics and a keysword lock, defensive stance, and BM6-059 is a godbird with a block burst. So even if stuck with base form, there are options, just not how I wanted to go with the deck though there is absolutely something here, just note you are going 6 cards.
UGM4-055 SKoT Same reason when listed in the list, but this time you can have two PWR reversal units, just note the strain this can have with you deck building as neither unit members are pre-chosen, meaning only one flex slot.
UM9-048 SKoT Her god meteor disincentivizes enemy supporters by disabling their PWR LV while as a supporter she nullifies all DMG reduction/doubling for the round, pros and cons with this deck since we want the PWR doubling but it is only temporary so against something like BM7-050 Goku, this shuts them down, and the DMG reduction can help against UGM10-SEC Goku alongside other cards for one lethal push.
(various) Divine Power SkoT When a supporter she disables enemy DMG multiplication, useful as a way to make sure you don't die against some cards like UGM8-SEC2 Cooler, but she doesn't really have a card that offers good utility beyond this.
UGM2-064 Gohan (SH) & Piccolo (SH) & Pan (SH) This can be a potent form of PWR/GRD generation while also getting a ton of unit and unit bonuses, you can have Gohan (SH) reduce enemy PWR/GRD by 6k and HE by 3 R1 so you can set up Baby's PWR Reverse unit and then have him an attacker for the rest of the game, Piccolo (SH) has UGM2-065 which makes your units pack a bit of a punch with the CI disruption and free HE, also stable STA generation, and then Pan (SH) has a ton of utility from PWR LV Limiter units to her own PWR reverse unit with defensive stance. Main hiccup is that this means you won't have room for the HA if you want one. Hell, if you want to lean more into UGM7-SEC3 Black's PWR theft, than you can have UGM2-064 Gohan (SH) and UGMP-22 Piccolo (SH) as constant supporters to help fuel Black against certain decks while securing our Pride in Battle, though note we do want them our allies to have low PWR at the start and this could complicate that, so perhaps it's better as its own deck than as a part of this.
UGM6-SEC Gogeta (Xeno) & UGM4-SEC Vegito The idea is this, Gogeta (Xeno) gives you some PWR LV to go first, Vegito then lowers the enemy's HE to 0, 4x his super attack DMG, and halves their PWR LV while also letting Gogeta (Xeno) go off meaning you have two death buttons to nuke the opponent from orbit while feeding Pride in Battle for future rounds.
SH6-SEC Demon God Buu (Xeno) More a funny/nostalgia card, he steals 2 HE and increases his PWR by 5k at the end of the round if the enemy has 5+, his super slash also reduces the enemy's DMG reduction by 100%, the former helps guarantee the PWR reversal unit though the PWR generation means he won't be able to benefit from it if it ever activates early on, the latter could be funny with a BS Demon God HA.
ABS-29 Janemba When an attacker he steals x (round number) HE from the enemy, and then either 4x's his own DMG if you have odd HE or makes the enemy take 2x DMG on even HE, sadly this is on his attack so only the BS co-op group can benefit from the DMG reduction shredding but it's still useful and the HE theft is early enough for Gohanks (Xeno) to make use of it.
HGD4-SEC Dabura (Xeno) At the PLBP, gain 3k PWR and reduce enemy HE by 1 per 5k PWR they have, this makes it where they are punished for going fast and will just lose HE while he gets stronger, he also summons Towa who can disable the DMG reduction of the attacked enemy, taking much of the teeth away from UGM10-SEC Goku. Main hiccup with him is that due to his easy PWR generation, he probably won't be benefitting from the PWR reversal unit (not impossible, his base is a solid 6.8k so if he gets hit by enemy PWR disruption or only generates 3k PWR, he's fine).
BM7-SEC2 Masked Black Not too often he'll have HE theft but it can come up, some decks have cards that can't be stunned, otherwise he offers GRD/DMG reduction to three powerful attackers so that little can get in their way.
UGM6-059 Demon Goddess Robel & UGM6-060 Dark King Demigra There's a huge stun segment and the main thing here is that these two aren't just one-card instances, Robel halves enemy STA R1 and reduces their CI while offering some healing if you can win an attack CI with Dark King Demigra, the latter reduces enemy HE based on enemy supporters while also multiplying his PWR/DMG dealt. Maybe better fit for a more Pride in Battle focused deck but still really strong cards that can lower enemy's HE.
Various stun cards So while there's a vareity of R1 stun cards, that can cut in the enemy HE's in such a way that our Gohanks (Xeno) will make too much PWR for the unit to actually work, thus we're looking at stun cards for later in the game. To start, SH2-58 Demon God Gravy, at the start of R2 he reduces their HE by 1, or sets it to 0 if it's 6+, making sure they'll have to be fast in that round for a ton of HE and that Gohanks (Xeno) is more free on his PWR generation. UM7-058 Toppo halves enemy STA and sets their HE to 0 at the start of a round in which they have 10 HE, a bit specific but very powerful. HGD10-46 Gowasu, UM7-045 Omega Shenron, BM10-070 Majin Omega, and ABS-10 Frieza all set enemy STA to 1 and reduce their HE by 3 in some way, Majin Omega Shenron is delayed on the HE destruction but offers increased CI speed instead. All of this happens after R1, meaning it's really good for the unit and Gohanks (Xeno), you could also explore something like UM8-045 Demon Goddess Poutine for this. If you want the closest to ABS-22 Piccolo for R2, there's UGM10-067 Gamma 2 and HGD3-SEC2 Bardock (Xeno), former sets the enemy's PWR LV to 5k while increasing their CI speed (note bad against MM1-066 Majin Ozotto who is also an option), the latter just prevents the enemy from generating HE from their PWR LV for that round.
UGM9-SEC2 Gotenks If focusing on speed control, I'll recommend this card as a way to make sure that you'll have all the STA you need, win the PLBP and you get full restore to everyone and 2 HE for it, this card is more than just the damage Vegito offers. Kind of feel bad I haven't really given the card the time of day since as long as you're not PWR LV limited, it's not the hardest thing to work with and the reward's pretty good.
UM9-036 Demon God Salsa When an attacker he reduces enemy HE by 1 and increases their CI speed, does inversely if on a supporter. The flexibility's good with UGM7-SEC3 Black but it also comes with the issue of not amounting to much.
BM8-SEC Gogeta (BM) Considering we have a huge HR co-op group, you could use him to make the co-op group even more lethal, shredding (or disabling if they can't be stunned) enemy GRD while increasing their CI speed, and then if he's low on STA before the PLBP, you double your HE and his PWR LV, might want to register him after Gohanks (Xeno) so that he can work. Could also replace implement UGM5-SEC2 Aeos if you want to focus on a strong HR co-op group since she'll tech against BM7-SEC Goku.
BM8-SEC3 Masked Black So this is a very neat option, he has the same attack area disruption style as Baby but makes it where the enemy's PWR/GRD/STA are set to 1 for the round, main hiccup is that I'm not too sure for the deck's defense, you need 50%+ HP for Masked Black to do this, and that it can get finicky early on if you want him to use the unit. Early in the game you might have to make him and Baby share the same row but afterwards you can make it absolute hell where 2 out of 3 rows are inhospitable because they either feed Baby or have their PWR/GRD/STA to 1. If you're good with Masked Black, Chilled is also something to explore as well.
UM4-SEC2 Omega Shenron (Xeno) He's some light STA disruption when he's transformed and gains GRD/DMG reduction pierce which alongside the 2x PWR boost from the unit, could make him hit really hard regardless of the enemy and disrupt the enemy's tempo.
Burning God Meteor After it's used, it'll reduce enemy HE for each attacker meaning you have a lot of room for either huge HE destruction for Gohanks (Xeno) or hit the enemy on another angle as they trigger a separate card. For notable cards, MM1-048 Fused Zamasu has this alongside disabling enemy DMG reduction when a supporter, UM11-044 Demon God Demigra has High Voltage (defensive stance by another name), and PUMS6-13 Demon God Demigra (Xeno) disables their super attacks if they have 3 or less attackers, PUMS7-03 Vegito prevents HE from abilities for R2 but note his Final Kamehameha is not UGM4-SEC's Final Kamehameha.

To the TOC

New Baby Crusher Corp

Image description Image description Image description Image description Image description Image description Image description

Card Why
MM2-049 Baby He's back to stealing PWR again, and this time without a thesis on what order he needs to be.
BM10-065 Dr.Wheelo So what he does is that, when a supporter, if both teams have 2 or more across both teams, he'll swap the ally with the lowest PWR and the enemy with the highest PWR, and then in the PLBP he reduces enemy GRD by 3k and randomizes their CI speed. This isn't the best card ever but we can use it for memes, it can nullify the enemy's strongest attacker, especially due to Baby's disruption. It is temporary and as such you'd want Wheelo to swap and then have Baby steal so that the enemy now has reduced PWR to work with. The GRD disruption is appreciated an the randomization of CI speed might throw the enemy off since if it's mostly done by rhythm, well now they will have to constantly change speed as it's unlikely two co-op groups will have the same speed but these, I believe, are also round only so the GRD disruption won't amount to much in most games, but still nice.
BM12-065 Bojack He has Galactic Ruffian, where if you win the PLBP you destroy 3 HE from the enemy, which could put a hurt on their super attacks, 3 is a non zero amount. Now the reason he won over the other cards is simple, re-reads this and Turles to make sure, free PWR LV Limiter unit which feeds into this. Main thing to note is that his and Turles' unit limits the enemy's PWR LV to 3k which is technically worse than the normal unit but this still beats both the SS4LB Note unit and the PWR LV limiting app, and, no one's using PWR LV Limiter units because MM1-066 Majin Ozotto gives zero fucks to these R2 but you can use them for R3.
BM12-DCP7 Turles So why was this and Bojack both in the same set? It's not form lock, these two work for each other, for the price of Wheelo, not low admittedly, you get two PWR LV Limiter units, a god bird, and Galactic Ruffian? Sure. Yeah this has a godbird alongside the unit, the former is really good in making sure that Baby can use his super attack and hit really hard. You can even have Turles as an attacker R1 and support R2 so he isn't just a free-loader.
UGM9-SEC2 Gotenks With all this PWR LV Limiting, why not have a damn good reward, 90% of the game it'll be with Gotenks so that you'll have the STA to generate HE for next round, with Vegito and the units, you'll be going first and thus have all the STA you'll need. He also has increased miracle perfects so him and Vegito can win their CIs and 2 HE to guarantee the units.
UGM4-CP4 Piccolo This card does two great things for the deck. First he is PWR generation, 1k PWR/GRD per enemy attacker, and he has a unit to use against Majin Ozotto in R2, for 4 HE, and Gotenks and Vegito as unit members, you'll have the enemy PWR LV set to 10% which should be enough to win the PLBP for R2 even against him. The PWR generation's also great because that means you'll get more PWR for Baby to steal but it's not so much as to mean you won't have some weak attackers after Baby's theft, make sure he's registered before Baby for this to happen though. There have been games where people registered UGM8 Chilled before UGM8-SEC Vegito, causing diaster to strike when Chilled wasn't activating.
BMPJ-31 Vegito This is to help the Gotneks train start rolling so the units can keep it rolling with Feint to act as a R1 stun, it's good enough for Vegeta (Super Saiyan) it's good enough for here, he also doubles his PWR LV/GRD/PWR so that he can give you some more HE R2 onward.

Alternate Cards

Card Why
BM2-048 Bojack At the start of the game, gain 50% DMG reduction and prevent stun, then at the end of the round if he has less PWR than normal he'll double his DMG. He's not bad, even if the DMG multiplication's slow, main hiccup is that he pretty much is the same deck as what was done with Cell. Having Robel alongside targeted GRD generation to guarantee Bojack's not hit by UGM8-SEC Vegito by having the 4th most GRD (which can also be done by having 3 cards, or 2 with a HA, have more base GRD than this card, which is at an impressive 3.5k, good luck), though if you don't fear UGM8-SEC than this card is pretty safe on his own as a Robel target, only one who'd have more GRD than average is the HA but you could try a HA-less deck.
HG2-54 Bojack Links to an ally and makes them targeted by the enemy for the round, one time only. My kingdom if this was repeatable, basically on the same ideals as Cell and Robel, just now you have Bojack doing it all his own for a round instead of having a 2-3 card core for a 3rd-4th card, the most streamlined Robel can get is something like UM7-SEC Goku alongside UGM9-061 Future Gohan in Black since Goku would be the target.
H2-50 Bojack Only here because it's an original Heroes card from the 2nd set in the game, it has High Voltage, that's all. If you want one with High Voltage, UM2-039 has a triple attack.
BM12-033 Bojack For all intents and purposes, he just disables miracle perfects on the enemy at the start of the game, here if you're against an army of Pan decks or really salty.
BM12-DCP8 Masked Black Could be used here for a unit to use on R2 that doesn't die to MM1-066 Ozotto as well as to get more PWR for the other softened lads but the main hiccup for me is deck space, for this deck in particular, if you really wanted to lean towards the PWR LV Limiter unit spam, BM6-068 Broly is really good, making the enemy have very low STA for low HE and then the PWR LV Limiters making it hard to come back from, only hiccup is that with most decks having STA generation, you won't be seeing them be set to 1 for turns on end exactly but could be the case for some though. Was very tempted to do this but saving it elsewhere.
UGM9-015 Adult Gohan Solid Tactics with a 4 HE unit that works against Ozotto with the members being Piccolo (really good) and Vegito (I cracked up at the idea of UGM4-SEC, destroyer of worlds, as a unit member, meme off kings), is an option but you'll have no room for anything else so make good on that Piccolo and Vegito.
Solid Tactics (various) Considering we're using units, you can use this with it's unit to fill out the deck, have STA generation, and have a unit to use against Majin Ozotto. BM11-062 SKoT has a 2 HE unit that seals enemy summons for a round, extremely niche but useful against BM7-050 Goku and UGM10-025 Krillin so that they don't prevent you from using units R3, unit members are Goku and Goku (Xeno), which are pretty good unit members to have. BM10-033 Adult Gohan's Time Patrol for 2 HE, members are Goku and Piccolo, very solid and can be useful to make sure that you don't get hit with the spicy CI speed, though he is fucking trolling with his CAA. Has a double dragon fist that lowers CI speed UGM3-032 Trunks (GT) has a 3 HE unit with Pan and Gogeta (GT) that sets everyone's STA to 1, there's a Piccolo that has Goku and Gohan that does it too but Trunks (GT) is funnier.
TAA Seal Units (Various) Considering we're using godbirds, block burst could be very annoying, for 4 HE we can stop them for a round. BM10-036 Shugesh has an ability to make it where each unit gives everyone 2k PWR/GRD with Fasha (either 10% dmg reduction for the team or 1.5x DMG dealt if you win the PLBP) and Borgos (can be free HE generation if you are low on HE for a round), UGM10-021 Kami has Roshi and Tien (reminder he has HGD7-SEC's ability as a SR via MM2-021) as members for it alongside outstrategize and Crimson God Meteor (note that Wheelo will swap PWR even if your lowest PWR is higher than the enemy's highest PWR so be careful about that if the enemy doesn't respect it and has no PWR generation). BM11-026 Supreme Kai has Goku and Adult Gohan as members alongside Perspective, making sure you match the enemy's HE at the end of R1, guaranteeing your fucking unit unless they both usa stun card and are a slow deck. UGM9-028 Kai of the South generates 3 HE for R3 and makes your team deal 1.5x DMG for the round, the boost is nice and the HE is early on that it'll help for units. PBBS10-02 Vegeta has Super Hearts and Goku as members alongside Strongest of the Strong (BM9-022 Adult Gohan also has the same unit and ability, members are Vegeta and Piccolo). PBBS13-08 Future Gohan in Black has it alongside Pride in Battle, members are Aeos and Namekian in Black, since this deck doesn't care about the PWR reversal unit you don't need to have an aneurysm to use the card. If you want the unit leader to have any form of STA generation, UGM5-005 Piccolo is the best you got, 1 bar of STA if you consumed seven, members are Vegeta and Adult Gohan, and he has a shenron wish for that utility.
R1 Stun card Probably the better choice here but I wanted to meme a little bit and have a deck without the HA, with a R1 stun card you are more able to start the PLBP snowball, your choice is preference. HGD9-44 Trunks (Future) is reliable, BM6-068 Broly fucks their STA over, and UM8-047 Fin makes you win even against HGD9-044 Trunks (Future) on the enemy team. BM11-SEC3 Goku could even work if you want to try a unit with him.
PUMS5-05 Piccolo A PWR LV Limiter unit is, redundant, but the members are Future Gohan and Future Trunks, the former gives us BM4-SEC3 which will restore STA of allies that are at critical STA, and the latter makes HGD9-44 Trunks (Future) a unit member. This seems really powerful but it doesn't really absolve the unit thing I tried to fix with Piccolo, I wanted a unit that is good against Majin Ozotto, this doesn't do it for me but this core could absolutely be used if two things happened. First, Majin Ozotto fell off and people aren't limiting their own PWR LV so PWR LV Limiter units are good again, and secondly, if there was a card that can set your attackers' STA to 1 to reliably proc BM4-SEC3 (there are cards that reduce your attackers' STA but never to critical sadly).
ABS-32 Adult Gohan Gotenks and Piccolo as unit members are nice, we're winning the PLBP most likely so he'll hit hard with his super attack and his unit is another PWR LV Limiter, 3 HE for a Unit S that caps enemy PWR LV to 1k, which is insane.
H6-30 Adult Gohan Piccolo (Kami absorbed) and Gotenks (SS3) as members to have a 5 HE unit that increase enemy CI speed and slows down your own CI speed, for the round, for I must stress 5 HE, his ability is that if he hits someone with higher PWR he'll deal 1.5x DMG. It is an option if you believe you'll end up with 5 HE after a R1 stun card.
HGD3-18 Adult Gohan For 2 HE and Vegito (SS) and Gotenks (SS3) as unit members, he'll increase the teams' PWR equal to the DMG you took, which considering this deck's main defense operandi is going first and limiting the enemy PWR LV to nothing, yeah you'll have taken something even on R1. Super Vegito may mean you won't get UGM4-SEC as a unit member, but you can still get some powerful cards like UGM6-CP5 for Pride in Battle, BM6-021 could represent an attacker with DMG reduction pierce after his dragon fist, the ability and unit aren't noteworthy (former is a potent effect but you must win 4 CIs in a round, latter is 2k HP and PWR for the team for 4 HE), UM1-CP6 has Feint to halve enemy PWR LV if you want a stun, and ABS-25 alongside PWR tripling for Baby, also represents 5k fixed PWR LV per round.
UGM4-SEC Vegito If you want more for the long game and not something to help R1, this is it. Halves enemy PWR LV and DMG permanently, hits much harder than the Vegito chosen so that Gotenks' miracle perfects is feeding a death button, and is much faster, him setting the enemy's HE to 0 is a nice top-off from the -3 from Bojack because what's wrong with overkill? We do have GRD generation so that with this could make the deck not paper frail despite only having 22k HP?
UGM8-SEC Vegito Yes you can have him as a unit member if you want something against high GRD as well as a refilling font for Baby to steal from with STA disruption to make BM7-SEC not a reliable check for him, this card is busted and now you can make him a unit member. Big reason is that he's for another deck.
BM8-CP1 Vegito If your team has negative DMG multiplication, he normalizes it in the PLBP, in case you were afraid of BM7-050 Goku or Hellfire God Meteors.
ABS-03 Vegito if you have an ally during the PLBP with less than 100 PWR or GRD, such as from UGM8-SEC or UGM6-041 Hirudegarn, than you reduce all enemy PWR/GRD for the round by 5k and seal the super attacks of the three most powerful enemy attackers. He has a block burst to help as well.

To the TOC

Baby's Fuck Goku Fanclub

Image description Image description Image description Image description Image description Image description Image description

Card Why
MM2-049 Baby This time he's mostly for disruption, do him for a round to enable the PWR reversal unit, than try to hit the enemy's attackers since there's only one instance of generation on here.
BM12-DCP8 Masked Black He has the PWR reversal unit alongside a godbird. Due to the nature of this variant of the deck, the lack of team based PWR/GRD generation, it's not painful, have a few people with Baby for a round. Just note that Vegito, unless the enemy has PWR disruption at the end of the round, won't benefit from this because he'll restore his PWR as he attacks for 3x DMG, and Turles generates PWR at the PLBP so same thing to him. His godbird's good to let an aggressive attacker go first.
BM8-067 Turles At the PLBP he gains 2k PWR/GRD per HE you have, if you have 5 he'll be unable to take STA DMG, very appreciated, and then at 10 he'll deal 3x DMG which isn't bad even if hard. Just having some HE will be good for him. You can have him at Baby's side for some extra PWR. If there was any issue, it'd be UGM8-SEC Vegito but there is a variant of the deck that doesn't pray to him, this variant isn't it.
UGM7-SEC2 Broly His STA disruption and CI speed increasing will be nice to let everyone win and not immediately lose the PBLP after R1 since it is a bit late, if nothing else it'll be easy to stun the cards barring any PLBP-based STA generation they'll have. He'll always be by Baby's side.
UGM8-SEC Vegito Glued to Baby like Goku and my nightmares, with Baby constantly draining his PWR, making him constantly triple his own DMG, alongside reducing three enemies with high GRD to 1, damage is definitely on the menu.
BM6-062 Demon Goddess Robel At the PLBP she'll target the guy that'd take the least dmg to be attacked, giving them 3k GRD, with Turles' GRD generation at the PLBP, as long as he's registered before Robel, he'll be targeted.
EL Android HA or BS Kai HA The goal is speed because no one else on the team offers it, Broly is speed control but it's only good if we can capitalize it, the Android offers extra defense with the PWR disruption as well as STA generation as long the enemy has enough PWR LV, which might not be the case which is where the BS Kai HA is recommended. Some PWR generation which could disrupt early PWR unit uses depending on how it goes, but she offers 1k PWR LV to each member. If you really want, you could replace this with a speed demon like UGM8-SEC3 Bardock.

Yeah this deck was me turning off my brain, not every deck has UGM8-SEC Vegito, surely. If he's not around than the deck doesn't seem that bad, Turles will come with a ton of GRD from your HE barring a turn 1 stun card and even amidst UGM8-SEC Vegito, it's not the worst thing ever since the GRD generation's in the PLBP, after he sets Turles' GRD to 1 but also after Chilled made him take 2x DMG. If there's something sad of the deck is the extreme lack of STA because of fitting the PWR unit and synergies, but at the same point Broly can really be a thorn in the enemy's side, setting their STA to 1 while permanently increasing CI.

Alternate Cards

Card Why
BM2-053 Turles More stability for the deck in case you didn't want to go with the Robel route, the Turles I would've ran even if he's not the best on synergy since his PWR generation's at the end of the round but you can manipulate it somewhat, he targets based on STA and will hit himself, going with him while having more STA is worse defensively since the GRD will be lesser than if you went with the BM8 deck above.
UGM6-SEC Gogeta (Xeno) He's 2k fixed PWR LV and massive HE in the instance of a R1 stun, feeding Turles a ton of GRD for Robel to recognize. Again, not every deck will have UGM8-SEC Vegito, surely.
ABS-17 Gogeta (BR) Similar idea to Gogeta (Xeno) though with less speed and HE generation and more generalized GRD shredding.
UGM8-031 Chilled Now another way of going around is abusing Chilled so everyone gets to nuke alongside the 2x DMG dealt from the unit, though this means you'll want the BS Demon God HA so that you're targeting the enemy Chilled and Vegito went after, Chilled is speed on his own so you won't be absolutely barren after R1.
UGM9-020 Gotenks & Piccolo Permanent 20k PWR LV that generates HE. That is really good, his summon doesn't require a Hero Avatar and can disable the enemy's DMG reduction if you come with 8+ HE, which is really solid against UGM10-SEC Goku. The main effect of disabling the GRD of an enemy with the fastest CI and reducing their DMG? Funny, quaint, it's round only and maybe influenced by Broly's CI speed increasing but idk, I doubt this and and the summon will hit the same enemy even if against a UGM10-SEC Goku, his CI isn't that fast. As for the Piccolo, there is ABS-22 for a R1 stun, UGM4-CP4 has a unit with Gotenks and Vegito alongside possible PWR generation, though that might conflict with the unit memes unless you have him a supporter first.

Baby's Hellfire Club

Image description Image description Image description Image description Image description Image description Image description

Card Why
MM2-049 Super Baby The goal is that he'll steal the extra PWR of everyone to give it permanence so that he can have it tripled and nuke from orbit. For registration, he's after Robel, and Demigra.
UM3-036 Robel 4k PWR to all ally attackers per enemy attacker, while it's temporary, it gets made permanent with Baby's theft and Goku's multiplication, meaning you can get a ton of PWR for the team.
BM5-062 Demon God Demigra He gains 1k PWR and PWR LV per enemy attacker, able to represent PWR LV even when it's lowered by Majin Ozotto, and then he destroys HE based on his PWR, which is bound to be huge thanks to Robel and Goku. His God meteor disables PWR LV multiplication which could be useful to influence the enemy to bring more attackers for Robel but it's not the best thing ever.
MM2-068 Goku Alongside giving the team 3k PWR at the start of the game, he triples your team's PWR at the PLBP, permanently. With Robel, Baby, and other things, this can represent massive DMG that can't be mitigated besides PWR disruption which requires them to use UGM8-SEC Gogeta (Xeno) since Robel is much more than Hirudegarn at his best, with the main competition being MM2-053 Frieza.
UM7-021 Vegeta Once, at the end of the round, he'll restore the STA of stunned allies but his main thing is his unit, 4 HE to double your team's PWR meaning you're working off of 18x PWR by R2 instead of 9x, which is mind boggling. He also gives an excuse for a very interesting Android 17 that this deck gets to use.
BM4-048 Android 17 At the PLBP he greatly restores the STA of all allies with less PWR than him, to have it work what you do is not have Baby steal his PWR R1 so that way he'll hopefully edge out against everyone else barring Baby and restore their STA. Then for subequent rounds, it's fine to have him stolen with Baby since the spare PWR tripled with Goku, and maybe doubled further with the unit, should be enough for him to have more PWR than the rest of the team.
SS4LB Note HA or EL Android HA So the main choice here is either damage, or security. SS4LB Note does insane fucking damage and with all the PWR on here, she even adds 10k more as a floor in case someone got hit by UGM8-SEC Gogeta (Xeno), add on top of this 1.7x DMG dealt for the three highest PWR ally attackers and you got something on your hands. She even can give your team 1.5x PWR LV if you deal enough dmg, helping with possible speed issues. The main issue is that than you have no defense on this team and are hoping the enemy doesn't use stun cards with you so you can fly free, hence EL Android HA as a choice, PWR theft, STA generation, it's plain but reliable. Perhaps you could explore the Namekian HA, they have a check before attackers are decided to give everyone with less than a bar of STA 1.5x PWR/GRD/PWR LV and the EL HA gives STA generation if you have less HP than the enemy, though you may want to explore a deck using Piccolo (or have a Piccolo app) for the fusion. BS Kai HA is also an option if you want more fixed PWR LV, the 7k + Demon God Demigra lets you clear Majin Ozotto with ease.

Alternate Cards

Card Why
HGD10-SEC Demon God Demigra Before the PLBP, he generates a bar of STA for the team and 1 HE, and then has the Dark God Meteor for 1k fixed DMG per enemy attacker. This is a solid alternative for the one currently used if you want more STA and DMG than fixed PWR LV.
UM3-037 Demon God Demigra This was the original intent for the deck, when a supporter he sets all allies to have the same PWR of the highest PWR ally, now in this deck it can be really neat since you can have it where it's after Baby steals, so everyone gets Baby's PWR to then get tripled by Goku, which can be pretty insane. Due to what I wanted for Vegeta, this card wasn't meant to be, there's also the issue of UGM8-SEC Gogeta (Xeno), where if they happen before this card, than he'll target one of your absorbed allies which isn't anywhere near ideal.
UM11-044 Demon God Demigra Burning God Meteor and High Voltage, decent god meteor and defensive makes it a non terrible option.
UM12-CP8 Demon God Demigra Exclusively here for the godbird, he can help with Baby's CI so he can nuke someone's health.
BM5-CP22 Demon God Demigra Strongest of the Strong in case you wanted an answer to BM7-SEC Goku for a round.
PUMS10-09 Demon God Demigra This has Pride in Battle for even more PWR generation, main issue was that the deck I feel like didn't have enough extra HE generation/disruption to warrant this, perhaps with UGM9-CP4 Vegeta it's more defendable, at that point you could have the sixth card help with this.
Goku Units of Vegeta (Warning, there's a lot here) So for the sake of this, it's another bulk segment because the main thing from Vegeta is utility, and most of the cards are one compound sentence each. With the slots present, we can fit a Vegeta unit, especially if it has Goku as a member (we'd have room for the HA or any other particular card). UGM-020 Vegeta has Feint and a revive unit with Goku and Piccolo, solid insurance if we can secure the 7 HE, Piccolo is far from a bad unit member, so we can get a ton of utility from him. BM5-028 Vegeta has a lock-on that sets an enemy's GRD to 1, useful against UGM10-SEC Goku, feint, and a 1 HE unit to destroy 2 enemy HE if you want to Piccolo to really use Solid Tactics. UGM3-024 Vegeta has a 4 HE unit to fully restore unit members STA and generate 10k PWR, the members are Goku and Adult Gohan, who also isn't a bad member to have in terms of utility, the ability reduces the STA of the enemy with the highest PWR to 1 at the start of the round, which might help a bit if it hits someone with PWR LV multiplication. UGM8-004 Has a Ki ball that does critical STA dmg, a PWR LV Limiter unit with Goku and Adult Gohan, and solid tactics, probably one of the best ones you could pick. UM7-047 Vegeta has a 6 HE unit to permanently enable ally super attacks regardless of HE with the unit members being Goku and Future Trunks, the latter means you can use HGD9-44 as a unit member. The ability has him reduce enemy attacker STA and generate 2k PWR per enemy supporter, which isn't nothing? BM9-004 Vegeta has the ability where you get a bar of STA for the team after using 7+ bars of STA, his unit is Energy Charge unit with Goku and Piccolo as members. UGM10-004 Vegeta has Teen Gohan and Goku as unit members for a temporary Time Patrol, 2 HE for one round, and then he can deal 2x DMG and critical STA dmg on his super attack if you have 10 HE, which can be a bit of an ask. That said Teen Gohan is also a really solid unit, Solid Tactics and PWR LV Limiter if needed. UGM10-033 Has the same ability as UM7-047 but his unit is -10k PWR to the enemy for the round, Goku and Kid Trunks as unit members, SH3-CP3 disables enemy miracle perfects for 3 HE and Adult Gohan as the extra unit member. ABS-27 is a strong option when he's in people's hands, his CAA is 2x DMG and critical STA dmg, his 3 HE unit with Goku and Adult Trunks permanently disables enemy DMG reduction and multiplication, then he increases enemy CI speed while also reducing enemy HE by 2 and enemy attacker PWR/GRD by 5k (if they have 3+ enemy attackers), very strong card and would probably be the used one if I didn't one variety, already did a deck with this Goku and this Vegeta. HG7-46, DBH warning, these cards unit members are form locked, he has a PWR sealing unit so that enemies with 3k+ PWR are reduced to 1 for the round, you need, specifically, SS Kid Trunks. HJ6-16 wants SS Teen Gohan for a 3 HE unit to disable enemy DMG multiplication. HJ7-04 has a PWR Explosion unit but SS Kid Trunks as the extra unit member. HGD7-SCP2 Vegeta has a PWR LV Limiter unit with Piccolo (fused with Kami) as the extra unit member and sometimes free 1k fixed PWR LV if you end the round with less HP than the enemy. JPBB-13 is the same exact card as HG7-46 except with different art.
UGM8-025 Vegeta He has PWR Explosion Unit with A17 and Frieza (revived) as unit members, which is just strange enough to include here, note that without a Goku, you're stuck with no 100% free flex slots, Frieza (revived) has some utility, Strongest of the Strong in UGM5-KCP12, Much Needed Support in BM5-032, Killer Instinct or Feint on several cards (UM7-024 has a lock-on to set an enemy's GRD to 1 and Killer Instinct, GDSE3-03 halves enemy PWR LV R1 with a lock-on burst to set an enemy's PWR to 1 for the round), even a R1 stun card even if it's 1 bar of STA and -1k PWR/GRD via UM10-CP4, and if you really want extra HP, GDPJ-04 has a super awakening that gives you 2k HP and 3k HP + 1 HE. A17 as a unit member can be interesting, SH3-35 is HE destruction, BM4-048 is potential STA generation for the team if you play around with Baby, BM8-032 A17 makes the enemy take 1.3x DMG and has everyone attack the most frail enemy if he can use his 4 HE super attack. MM1-031 reduces the enemy's PWR by 1k and if an attacker, temporarily increases their CI speed and reduces their GRD by 5k. BM8-031 has prepared tactics to be some STA generation, BM2-CP5 has a block burst and diversion (halve enemy STA when a supporter, once only), PSES3-02 has Defensive Stance, and PCS20-04 has Feint for options.
BM11-004 Vegeta He has a Super PWR Destruction unit, 3 HE to make all enemies with 14k+ PWR set to 1 (not that hard with all the PWR generation flying though against something like UGM9-061 Gohan it probably won't amount ot much, but resetting their PWR to 1 might be something) and the unit members are Beerus and Whis, his ability lets him do 1.5x DMG on his first super attack but sets his PWR to 1 and his lock on is another 1.5x DMG. Both members have utility, SH1-35 sets an enemy's GRD to 1 for the round and has Strongest of the Strong, SH6-36 Whis has a 3 HE unit to set everyone's STA to 1, can be powerful if there's a beerus with solid tactics, and Arctic God Meteor (2k fixed DMG per enemy supporter) UGM2-046 Has Crimson God Meteor, Solid Tactics, and a CAA sealing unit, pretty solid. HGD2-49 Has it where at the end of the round, your team generates to the STA it had at the start of the round, which isn't bad if you want to use an old UR. HJ3-54 Has a Super PWR Sealing unit with base Beerus and also increases his PWR by the enemy team's PWR LV. As for Beerus, BM1-SEC2 has a CAA seal unit, 3k PWR/GRD for himself per enemy that can't use a super attack, and a god meteor that makes it where no enemy attacker can use their super attack for the round. SH2-40 Has High Voltage and a 3 HE unit to reset enemy PWR values. UM2-023 is a Crimson God Meteor while BM7-039 has a Burning God Meteor. MM2-036 has a PWR LV Limiter unit and sets the enemy's HE to 0 if you win a perfect victory on his attack CI. PMDS-04 has a Hellfire God Meteor and temporarily halves enemy PWR and increases thier CI speed if you have an ally with less than 100 GRD. GDPB-33 has double attack S that increases miracle perfect chance, maybe it's a greatly effect meaning his and Whis' offensive CI has a 50% Miracle Perfect rate, if it matches UGM9-045 Pan which is unknown if all great MP boosts are the same.
HJ5-04 Vegeta He has a PWR LV Limiter unit with, specifically, SS Goten and SS Kid Trunks, he also offers 50% DMG reduction every round that you start with 50% and less HP. Let's take a look at the unit members here. Kid Trunks: UGM6-017 has boosting morale, 1 bar of STA for the team if you used 7+, UGM5-21 has Defense Stance and becomes SS R2 (which means the unit won't work until R3), UGM7-BCP5 halves enemy PWR LV at R3 (this round only), and HGD7-16 can double the PWR LV of himself, Goku and Vegeta for 3 HE. Well aright. That was depression turbo, perhaps Goten is a bit better? UGM10-032 has attrition strategy, he reduces enemy STA at the start of each round, including R1, and it increases if the enemy has less than half health, it starts at .5 and goes to 1 bar of STA but it's not nothing. Goten at base has better cards, Outstrategize, Solid Tactics, and even Feint were on the menu, the latter two coming with halfway decent units. Okay, this is an option I can only recommend if you really want to use Goten and Trunks, I thought both had better unit members (or at least, better unit members when Super Saiyan, fucking Goten).
UGM4-016 Vegeta For 3 HE he'll set the GRD of all enemies with 7k+ to 1, members are Adult Trunks and Teen Gohan, and if he has 3k+ PWR over the enemy than he'll deal 1.3x DMG for the attack, the unit's meh but the members are not bad at all so you could try this if you really wanted to.
Generic Vegeta These are Vegetas that don't work with a unit, meaning you'd have room for two flex slots, rather than one, sorry for the formatting, you can't do bullet points within the 2nd colum of a table. UGM9-CP4 is the most common one I know of, his ability is Killer Instinct, prevent HE by PWR LV for R1, which can really hurt a lot of teams since cards like HUM4-22 Yamcha or SH4-SEC2 Dark Masked King aren't common, so rarely will they have a lot of HE coming into R2, alongside this he starts with 2.5x super attack DMG thanks to his CP ability and a lock on for 1.5x DMG, he's a lot of DMG alongside a solid stun effect for R1. UGM1-019 has a block burst and Surprise Manuevers (stealing HE per enemy supporter variant), and is the only SS Vegeta to have it. BM2-004 Vegeta is the only one with Outstrategize, in case you wanted that. PCS7-06 Vegeta has Perfect Chance in case you wanted tech against GRD disruption such as from UGM8-SEC Vegito, and then there's BM11-070 Vegeta, who does have a PWR LV limiting unit if you add in Adult Trunks but what he does is as a supporter, he gains 3k PWR LV/DMG and then as an attacker, if someone has more PWR than him, he matches that enemy, not supremely likely unless they're using UGM8-SEC Gogeta (Xeno) considering our PWR generation but it could come up, even then fixed PWR LV and DMG is a privilege for this slot.
MM2-038 Goku (GT) With all the extra PWR generation, this card can represent a ton of HP as a way to not die as the sixth card if you're free there.
R1/R2 stun cards With the goal of the deck being damage, these can help make sure you're going first in those round and deal intense damage to the enemy. Something like BM11-060 Vegeta (Xeno) could be used if you don't mind not having a HA so that he can fuse for extra HE while halving enemy's PWR LV and reducing their STA.
HGD6-56 Baby Trunks / BM7-SEC2 Masked Black One card answers to DMG reduction, Masked Black is guaranteed while Baby Trunks wants you to have more attackers than the enemy (which isn't the worst thing to ask for since they may not want so many attackers lest they feed Robel)
UGM5-SEC2 Aeos / UGM4-064 Gohan (SH) One card BM7-SEC Goku answers, note Aeos is mostly for the HR co-op group rather than the whole team but she also offers slight STA dmg early in the round which could come up some times.
Edit Report
Pub: 23 Jan 2024 16:38 UTC
Edit: 06 May 2024 13:00 UTC
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