Notes
As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM1, let it happen.
Jackie Chun Aggro
So the idea of the following decks is to utilize Jackie Chun's Teachings, it has it where allies with HP <= 2k get 2x PWR LV at the start of the game, mix this with UGM6-041 Gogeta (GT) (and pan) and you can get attackers with 4x PWR LV at R1 alongside some STA generation, meaning you can be really fast even if you don't scale the best. The main issue with this is that the 2k HP threshold is really harsh, many great cards have just a smidge too much HP despite being really nice for the deck, this is a 3 card core that also limits the card selection on what you can use. The big boon is that with Gogeta (GT), its fine if not everyone fulfills Jackie Chun's Teachings as long as you have 2 to help break parity for R2 against something like UGM8 Chilled.
GT Tenkaichi!

Card |
Quick Why |
HJ4-10 Jackie Chun |
All allies with 2k or less HP have 2x PWR LV at the start of the battle, back in the olden days this was the only card that had reliable PWR LV multiplication as an ability, though reliably should be in quotes. Having less than 2.1k on a card is not as common as you'd think, even for old cards that were of a lower power level, a majority BS cards fail to clear this let alone EL or HR cards so there isn't much fuel to make a deck consisting of 6 of them and it be coherent. |
UGM6-041 Gogeta (GT) |
With a pan this is boosted to 2x, meaning that Jackie Chan we have 4x PWR LV on people starting from R1, sealing HE from abilities doesn't matter if you can go ham with 20k+ PWR LV R1. |
UGM9-045 Pan |
The miracle perfect rate is really high and being able to use it on a Shallot while getting free 3x fixed PWR LV (and 1 HE as well), very appreciated. The unit is also good for Goku (GT) since it lowers the enemy's HE to 0, making him have the most fixed DMG. |
UGM9-SEC4 Goku (GT) |
Solid PWR/GRD generation with 50% DMG reduction to boot for r1, the giant is funny if nothing else, and then he returns with a whopping 24x PWR LV to make sure you're going first while having some amount of fixed DMG. Note that he'll be unavailable for units on the round he becomes a giant, iirc timing Giant happens before units. |
BM9-052 Trunks (GT) |
He works with Jackie Chun's Training and a block burst in case you wanted it for the moments you want a block burst. |
MM1-072 Vegito |
Unlike most other cards, he help fulfills Jackie Chun's requests and alongside Blood of a Saiyan, he'll have 3x PWR LV from R1 onward, mix this with the DMG reduction shredding he offers and its really nice, starting at 1.1x isn't good but below half health and it can be 1.5x as long as they're already low. |
UGM8-068 Shallot |
While listed last, this should be registered first since he's our ticket against UM8 Fin, I've been seeing him in videos again. I love seeing the marksmanship of Fins resulting in a few heads being popped but let's not make it ours, yes? As for the scenario of HGD9 Trunks (Future) making a come back from UM8 Fin making UGM8 Shallot make a come back, well we do get fucked since a lot of the deck is on R1 aggression though all the PWR LV multiplication is permanent so we should be fine. |
Thoughts
Note that the GT slots are decently variable based on your needs, below being some ideas that you could do with the GT family or lean less on them. The deck is a bit feast or famine since the concept of the main core necessitates 3 cards and limited card selection to make Jackie Chun actually work, many, if not all, of the generic good stuff cards you commonly think of just don't work with Jackie Chun because most cards have over 2k HP.
Pan
Card in Question |
Why |
MM1-052 |
This one has Outstrategize which could be nice against others with DMG multiplication. |
BM9-053 |
This has a PWR LV Limiter without Goku (GT), meaning you could pare down Goku (GT) for another card while still having this nice unit, just be careful with Majin Ozotto since timing could make him re-cap the enemy's PWR LV. |
UGM1-046 |
This PWR LV Limiter needs Goku (GT) but her link ability prevents STA DMG instead of STA generation with slowed CI sp3eed |
SGPSJ-01 |
Don't need Trunks (GT) for this one, she has a double attack that lets Goku (GT) grd/DMG reduction pierce, 2x PWR LV on her own, and defensive stance, very nice package if you have a hard hitting Goku (GT) |
PUMS8-09 |
It's bee-Pan, she comes with STA generation at the PLBP and has <2.1k HP so she gets boosted by Jackie Chun, both really nice things but she does no damage. |
Goku (GT)
Card in Question |
Why |
UGM1-CP5 |
He has the hellfire unit GT gets to play with and trusty teamwork (5k PWR for all allies on using a unit) |
UGM10-039 |
There's ways to build this into having a big BS co-op group and this gives the entire team a ton of PWR to not die, could have UGM6-055 if you really needed the DMG/GRD reduction pierce too but there's not the room for UGM5-SEC and being stable, even among BS having <2.1k HP isn't extremely common. |
UM9-SEC2 |
He's extra STA insurance in case UGM6 doesn't do it or you really fear Gowasu |
BM6-040 |
He has a 3 HE unit that gives the unit members 2k fixed DMG and has <2.1k HP |
Trunks (GT)
Card in Question |
Why |
UGM10-042 |
Realm of the strong with a decent unit, why couldn't he have less HP? |
BM1-051 |
Has<2.1k HP and a 3 HE unit that permanently disables enemy MPs, and that's it. |
BM2-031 |
<2.1k HP and has PWR Explosion Unit, 4 HE to double the team's PWR in case you were lacking for damage and had PWR to double. |
BM3-043 |
2 HE unit to be Time Patrol, reset ally CI and disable changes to it, also has Diversion as a form of STA disruption (when a supporter, halve enemy STA at the PLBP) |
BM7-047 |
This one has defensive stance + 1 HE unit to reduce enemy DMG by 20% for the round |
UGM3-032 |
This has a 3 HE unit that sets everyone's (both friend and foe) STA to 1 and solid tactics (so you get STA after using it meaning you get to go first 9 times out of 10), doesn't need Goku (GT) if you want to cut him for a different card |
Notable General Cards
Card in Question |
Why |
UGM8-SEC3 Bardock |
Can get a nice helping of fixed PWR LV to make Majin Ozotto not as bad since he does laugh at us, being Fin but R2. |
Hero Avatar |
If you want to streamline, removing the Trunks (GT) and Goku (GT), you have much more room for this, SS4 Note would be my preferred option but that's because SS4 is cool, you could make use of GoD if you wanted to make MM1 Vegito tick better with their fixed DMG. |
BM4-040 Goku |
He fits in Jackie Chun's threshold and also comes with 3x PWR LV on his own, letting you explore having the Goku core and maybe replace Pan with something else for room for another card. |
Click to go to the TOC
Vegeta Tenkaichi

Card |
Quick Why |
BM11-TCP3 Jackie Chun |
We're going for a BS centered approach due to Trunks (Future), the main cards he's boosting are two Vegetas |
UGM6-041 Gogeta (GT) |
Here for same reasons as before |
UGM9-045 Pan |
Fixed PWR LV and MPs is nice to have when you really want to win a CI at all costs, vital for UM10-SEC3 Majin Vegeta. |
MM1-019 Vegeta |
As an attacker he can double his DMG dealt and while a supporter he can further double his PWR LV with some free HE, not really meant to be done on this team but it could come up on whatever freak scenarios. |
MM1-043 Trunks (Future) |
Start of round STA generation for the Vegetas and makes the enemy take 1.5x DMG, really nice to soften them up for lethal pushes since we don't touch GRD/DMG reduction either way. |
UM10-SEC3 Vegeta |
Since of all the PWR LV, why not have a super delete button? 60x Super Attack damage is insane after all and having all the PWR LV in the world makes it where you could do this. |
BM2-SEC3 Vegeta |
An EL Vegeta to work with UM10-SEC3, due to our speed we're likely to have SSBE Vegeta R1, which means even more Miracle perfects, he also slows down enemy offense, being a hellfire effect to all enemy attackers that can use their super attack for the round and increases their CI speed. This alongside UGM9-045 Pan should mean we'll easily kill with Vegeta, the only thing we fear is BM7-SEC, which sadly there's no clean out for. |
Thoughts
Yes the two Vegetas are the only URs with less than 2.1k HP. Not a single one with a god meteor that fulfills the condition either, no fusion memes too, and with Trunks (Future), not enough room to really have a unit. Idea is that the BS co-op group and the EL co-op group can be lethal in their own ways, with BM2-SEC3 and UGM9-045 Pan, UM10-SEC3 Majin Vegeta should kill quite often, meanwhile MM1-019 is a good bit of damage while MM1-019 Trunks (Future) helps with DMG reduction. MM1-SEC2 Cell could be really nice here as a BS that has some defense, and if replacing Shallot he does make it where Majin Vegeta attacks second, possibly raking in the 1.5x boost from Trunks (Future), while possibly disrupting BM7-SEC Goku enough for him to attack freely.
Notable General Cards
Card in Question |
Why |
BM5-SEC Vegito (Xeno) |
Yeah this card has enough HP and could help with having targeting for the BS co-op group though it'll always change since he's look for highest PWR, and setting them to 2k meaning he'll hit someone else (unless the cards are in the same co-op group). |
UM6-017 or HJ4-CP3 Vegeta |
With how the deck was going, this was the best answer I could scrounge up, they don't hit the HP threshold, and I'm not even sure they work as good as I want them too, they have a lock-on where it does greatly increased STA dmg to the enemy, assuming this sets them to 1, this is a solid way to get around BM7-SEC Goku for a round but still not pretty. Since they're not in a co-op group, Trunks (Future) would be counting dick. The other option is ... |
UGM2-CP2, BMPS-16, PBBS10-02, or MMJP-02 Vegeta |
The reason for them is simple, they have Strongest of the Strong as a more clean way of dealing with BM7-SEC Goku, they're also all ELs and too much HP for Jackie Chun and don't work with Trunks (Future), there's not even a non-vegeta alternative that could at least work with Jackie Chun and Trunks (Future)'s really nice as a way to help make sure the Vegetas have their STA to hit fast and hard. If you want you could replace MM1-019 and just have Trunks as a STA-slut. Could honestly make room for a weird EL aggro variant of this deck, bee-Pan, and then your choice of UGM8-SEC4 Goku (has the parry ability most commonly known on HR aggro) or UGM10-027 Vegeta (When attacked he gains 20k PWR and if you win the CI, he gains 100k PWR and makes the enemy take 1.5x DMG). |
Click to go to the TOC
Mezase Tenkaichi

Card |
Quick Why |
BM11-TCP3 Jackie Chun |
He hits 2 cards on the team, the Kid Goku/Krillins, BS despite the HR having real applications her because he means more DMG for the BS co-op group. |
UGM6-041 Gogeta (GT) |
Same as before |
SGPSJ-01 Pan |
This time we want more utility than just MPs, and I want to use more than one pan for this god damn concept. The free 2x PWR LV means she's an honorary student of Jackie Chun, double attack grants Goku (GT) GRD/DMG reduction pierce, and defensive stance means we might not die R1. Also with H4-10 Jackie Chun, we have a HR co-op group that'll hit UGM1-SEC2 Goku first before the BS co-op group. |
UGM10-039 Goku (GT) |
Since we already have DMG reduction covered with the unit from MM1-010 Kid Goku, this can help the two actually do damage, even to the HR co-op group he offers 3k PWR and some light STA generation. |
MM1-010 Kid Goku |
A card saved by a unit, for 4 HE, and having Kid Krillin, we get DMG reduction pierce, very appreciated, also here because we want him to activate after Goku (GT), if the enemy has 5k+ PWR LV, very easy to do, this card gets 3x PWR/GRD for the round, combined with Goku (GT) this could actually this can be pretty respectable even if the super attack is ass. Also if you like to bling your deck, this card has a DA you can go for with him on Bulma's bike. |
MM1-011 Kid Krillin |
Kid krillin has no good cards, this is just least bad for the deck. He has a 5 HE unit that gives himself, Kid Goku, and Jackie Chun, 2.5k fixed DMG if you win their CIs which could be helpful, the ability makes it where he does critical STA DMG on the enemy, with considering the co-op group make up, could make the next CAA hit really hard if you win the CI here. |
BS Demon God HA |
Retargeting so that the team could target the weakest enemy instead of being random, can act as STA generation for R1 so that you can just have everyone as an attacker (barring Pan if you don't fear their R1 damage), and a one-time rebuke of BM7-SEC Goku if he's MUI. |
Thoughts
This deck is surprisingly stable, main issue is defense but on offensive terms this does really well barring some R1 stun card but that is just baked in with the core thesis of these decks, you can't generate HE via abilities so any form of harsh stun effect from UM8 Fin, HGD9 Trunks (Future), HGD10 Gamma No.2, could really hurt this deck. While I used BM11-TCP3 for a heavier BS co-op group, you wouldn't be too wrong to go with HJ4-10 Jackie Chun's unit so that you're hurt by Majin Ozotto, or other heavy STA stun cards like BM10 Omega Shenron and Gowasu, a bit less. Ozotto starts the round with the hit, you get to use your unit which gives Kid Krillin/Goku full STA, which might be enough to have a chance of going first with their 4x PWR LV despite of Ozotto's PWR LV nerf?
Notable General Cards
Card in Question |
Why |
MM1-SEC2 Cell |
He has a good amount of health, steals the PWR of the enemy with the highest PWR meaning there's a good bit less dmg to worry about, and then halves enemy STA hence forth, yes this is BM7-SEC Goku tech, pretty much fulfills a bit of what the Demon God HA does but every round. If you want you could also replace him with the EL GoD HA that has fixed DMG but is EL and not BS meaning you get less from Goku (GT). |
HJ4-10 Jackie Chun |
The unit is active here, 3 HE to fully restore STA on the unit members, could be nice if hit with a Gowasu and still have left over HE to use this to get some speed. |
Click to go to the TOC
The Tournament of Sanity

Card |
Quick Why |
HJ4-10 Jackie Chun |
Hits 2 cards in Pan and Broly (BR), could go with MM1-012 if you really wanted to but I liked having a HR attacker over ahving the CAA. |
UGM6-041 Gogeta (GT) |
Same as before, big PWR LV and STA generation |
PUMS8-09 Pan |
Hits Jackie Chun's threshold while offering more STA generation for the team just in case. If you feel afraid, you could replace with SGPSJ-01 for Defensive Stance while still having the speed. |
UGM7-063 Goku (BR) |
This is for UGM8-059 Glass in Black but is noted first since you want him registered first, he destroys your HE and steals PWR from the enemy team based on the HE destroyed, with the huge PWR LV we can get, he should have a lot of HE to destroy and steal PWR with meaning the enemy won't kill us while he becomes threatening in his own right. |
UGM8-059 Glass in Black |
With Gogeta (GT) this offers us DMG reduction pierce, nice, and with UGM7-063 Goku (BR), she's a nice tech against BM7-SEC Goku so we can do damage against him. |
UGM5-054 Goku |
Here's how we get super attacks despite Goku (BR) nuking our HE. |
UM6-SEC Broly (BR) |
And this is the other card to be a target for Jackie Chun so he has purpose in the deck, with Goku (BR)'s thieving this card should be able to have more PWR than most/all of the enemy team and a big PWR beefcake with DMG reduction pierce and 2.5x DMG isn't too shabby even if power crept hard nowadays. Could replace UGM3-SEC2 Jiren if you want a much better card that can hit just as hard while still working with Jackie Chun. |
Thoughts
This is the one deck here that could be able to live past R1, still not happy with many things in the world, MM1 Ozotto destroys us dearly, PWR LV limiters are rough as is UM8 Fin, but with the more open ended them/idea of the deck, you can somewhat edit this to fit your needs, depending on what you want, you have 4 card slots and some variety of choices with Pan even if ignoring the unit side of things.
Notable General Cards
Card in Question |
Why |
BM3-070 Janemba and BM8-SEC3 Masked Black |
These two also fit within Jackie Chun's threshold and could fit into a Chilled variant of the deck if you don't want the Glass Warrior in Black. |
UGM3-SEC2 Goku/Jiren |
Fits the bill for Jackie Chun while being a way to get some defense against GRD pierce or opposing fixed DMG |
BM1-SEC3 Bardock |
Has the HP to work and with BM6 Robel, you might be able to live, so long as you keep your HE in check until its time to kill. |
HJ1-SEC Oceanus Shenron |
Fulfills Jackie Chun's Training and has Ruler of Wind and Air (at the end of the round, permanently increase enemy CI speed), also despite the low paper HP the transformation gives you an extra 1k HP. Wanted this to be more than just BS cards and this is the most generic one, so this list will go deep. |
UM9-060 Metal Cooler |
He has the HP requirement and could replace UGM7-063 Goku (BR) on that premise but then you'd have no defense and need something to proc UGM8 Glass in Black, perhaps since he destroys less HE than Goku (BR) you could replace UGM5 Goku with a different card to fulfill the same role but with more speed and DMG multiplication instead of PWR boosting. |
UM7-054 GoD Toppo |
HP Threshold alongside a stun effect if the enemy hits 10 HE (sets them to 0 and halves their STA). |
BM10-071 Bardock |
Good on the HP and can facilitate a HR aggro approach with fellow HR aggro cards. |
HGD6-SEC2 Broly |
Hits the HP threshold, can't be in a co-op group so he could get around BM7-SEC Goku, and is nice fixed DMG if you are really good with your CIs. |
ABS-23 Vegito |
Below 2.1k HP and can be a solid defensive card with having everyone attack him and with his STA generation, could appreciate the 2x PWR LV from Jackie Chun very much. |
BM11-061 Gogeta (BM) |
With the PWR theft from Goku (BR), it's likely that this card will have the highest PWR after his boosting and thus deal 500 fixed DMG per enemy attacker at the end of the PLBP. |
UGM7-SEC3 Goku Black |
Not so much for this variant but with Gogeta (GT), Jackie Chun, sometimes Pan, you already have 3 supporters, this plus a couple of cards that work with Jackie Chun and he could work as a way to hate on Goku with massive HE destruction (no theft since no HE from abilities) and a 5x DMG bastard. Probably would've given this card its own thing if he had 300 less HP on paper. |
More FusionSpam
Well I like fusions, I like killing people with fusions, and these ideas came to mind with a couple of the new fusions in MM1 so why not go ham for a couple of decks?
Click to go to the TOC
Jiren? BLOCK THIS!

Card |
Quick Why |
UGM8-SEC Fusions |
For this deck, the goal will be to slam Gogeta (Xeno) everyday of the week, we REALLY want the enemy to have low PWR on their attackers as this is not only one of the few instances of defense for the deck, but will hopefully make sure that Gogeta (BM) will do his life loss. |
UGM8-031 Chilled |
He's fast, is some R1 stun, and makes sure the enemy takes a lot of DMG during the CIs with his shredding alongside UGM8-SEC. |
GoD HA |
This card represents a lot of fixed DMG, first he gains 500 per enemy attacker permanently the first time they're an attacker, then they have the opponent lose 1.5k HP per enemy attacker when they have 3 or more attackers (floor of 4.5k DMG but many times more than that). This alongside Gogeta (BM) means the following three will be able to be really strong even if the enemy has high DMG reduction or Jiren. |
BM11-061 Gogeta (BM) |
At the PLBP, this card gains 1k PWR per enemy attacker and if he has more PWR than the enemy's best attacker, he makes the enemy lose 500 HP per enemy attacker, this alongside the GoD HA means you do a lot of burst damage to start the dominos of the Blood of a Saiyan cards. |
MM1-072 Vegito |
Blood of a Saiyan gives this and the next two cards 1k fixed DMG, 1.5x PWR LV, immunity to STA dmg, and a cool Legends-esque shading as a baseline, Vegito here handles with enemy DMG reduction, at first making them take 1.1x DMG but capping off at 1.5x if they're really low. |
MM1-073 Gogeta |
Gogeta is PWR LV multiplication for the team, going from 1.2x PWR LV to 2x. |
MM1-071 Gotenks |
Gotenks is a stun card to help us go first even if our STA generation's not the greatest, starting at .5 bars, procing alongside Chilled, and then going into 2 bars when they're really low. |
Thoughts
The GoD type is surprisingly variable, EL is BM7-SEC tech (though the rest of the deck is that to a degree), BS/HR could help proc Chilled while reducing their DMG/GRD since you'll more likely have more attackers than the enemy. And now for the name, UGM3-SEC2 Jiren hits on fixed DMG, the thing is that BM11-061 Gogeta (BM) and the GoD HA aren't fixed DMG but life loss, similar to magic, damage causes loss of life but loss of life isn't damage so for Jiren, he can't tech that, he could technically hit on the Blood of the Saiyan spam we have going on but it should be fine. The deck may seem frail but with UGM8-SEC Gogeta (Xeno) lowering PWR for BM11-061 Gogeta (BM), he'll most likely do his 500x fixed damage, which alongside the GoD HA, means the enemy will probably be low on HP before the end of the PLBP meaning by R2 onward, the Blood of a Saiyan cards should be hitting their stride. For data below is a table of the health/effect threshold. Note that the Blood of a Saiyan cards start with 1.5x PWR LV, and Chilled multiplies his by 2x every turn, so for R1, those three have 1.8x PWR LV while Chilled has 2.4x PWR LV to help take the lead.
Effect |
Threshold (above 75% HP, above 50% HP, above 25% HP, below 25% HP) |
Vegito |
Enemy takes 1.1x, 1.2x, 1.3x, 1.5x more DMG |
Gotenks/Teen Gohan |
Enemy loses/you generate .5, 1, 1.5, 2 bars of STA |
Gogeta |
Your team gets 1.2x, 1.4x, 1.6x, 2x PWR LV |
Goku |
Your team gains 20%, 30%, 40%, 50% DMG reduction |
Notable General Cards
Card in Question |
Why |
BM3-070 Janemba |
Could replace UGM8-SEC Fusions even though he is more on GRD shredding since he also offers PWR generation if you think the opponent will play into him because of BM11-061 Gogeta (BM), either way Gogeta (BM) gets PWR, the difference is that if they underestimate Gogeta (BM) they take more fixed DMG while playing into Janemba could result in Chilled procs. |
MM1-SEC3 Goku |
Could replace Gotenks if you wanted more reliable defense, with the fixed DMG he'll give you 40% a turn in no time, and his ability to disable fixed DMG/DMG multiplication from the enemy could come up if you play him right. Still salty the thief of a SEC stole Godslayer Heart's god meteor, BM8-SEC3's mechanic, has a super attack from UM5 (even if the legends-esque update actually made it cool), and is another MUI Goku SEC as if there isn't already a dozen of these (ignoring the promos where he's a main lining card because I don't want to sell my soul to DB Lucifer finding the number for that). |
MM1-070 Teen Gohan |
If you want more STA generation than STA stun or PWR LV multiplication, you could replace Gotenks or Gogeta with this. |
Click to go to the TOC
Unit Exploitation

Card |
Quick Why |
MM1-SEC Vegeta |
This card gains PWR and DMG multiplication based on how many enemy attackers there are, but we're also doing memes here. See, this is registered as a Vegeta for rounds 1 and 2, but once he fuses R3 onward, he becomes Vegito. This means one can have a unit with Vegeta, use it early, and then transition into a unit with Vegito for maximum cheese. As for the damage, it caps out at 20k PWR and 2x DMG, not amazing but also not completely worthless, helps this card doesn't need a HA for his fusion so we got some extra room to breath when it comes to deck building. Also if there's only 2 ally attackers, he gets to attack twice, which could be nice. |
UM2-002 Teen Gohan |
He has a PWR LV Limiter unit with Piccolo and Vegeta as well as Friends in Fighting. The fact he has a unit with Piccolo and Vegeta is important since it means you get to save a card slot for something else instead of needing another card to fulfill unit requirements, there's two others that do this, UM3-002 Teen Gohan and MM1-003 Adult Gohan. The former doesn't have Friends in Fighting as CI insurance, instead a one time link ability, ew, the latter has a stun effect for R3 where the enemy's PWR LV is halved and his unit's weaker (2 HE to cap enemy PWR LV to 10k instead of 2k). |
UGM4-CP4 Piccolo |
First, the unit, 4 HE with Gotenks and Vegito to set the enemy's PWR LV to 10% multiplication, then when he's an attacker he gives everyone 1k PWR/GRD per enemy attacker, this is one that sadly can't be used against Majin Ozotto since Vegeta is Vegito R3, not R2 but still really nice. |
UGM9-SEC2 Gotenks |
With the units being thrown around, this is here to make sure you have the STA to keep going, being a full STA restore at the end of the PLBP if you win it, you can also swap this to Vegito on the last round of the game to have huge fixed DMG and CI interference on the enemy. |
UGM5-SEC Gohan (SH) |
The goal with this one is to make sure the enemy gets attackers out there otherwise they'll be taking 10k+ fixed DMG from this card and die quickly because of this, if you feel like they aren't respecting him, or Jiren's too good, you can make him a Piccolo (SH) for extra speed and dmg if you have another BS. |
UGM6-SEC Gogeta (Xeno) |
Why not? More damage never hurt anyone, fixed PWR LV is nice against Majin Ozotto, and it's always good to diversify your instant death buttons, Super Vegito for the HRs, Super Vegito for the ELs if needed, and then Gogeta (Xeno) for the BS. |
BS Android HA |
You could replace this with SS4 Note if you want more raw damage and are fine with a weaker Piccolo (SH), if the enemy sneezes above 7k PWR LV, this shreds GRD, he offers high PWR theft and STA dmg in the instance the enemy goes wide to avoid UGM5-SEC Gohan (SH), powerful CAAs and more GRD generation for defensive utility. |
Thoughts
This deck is frail and decently prone to hate but there is a certain amount of flexibility to be had with the main idea, being that you get to flex both Vegeta and Vegito units with the same card saving up on card slots. PWR LV Limiter units aren't the best for R2 since of Majin Ozotto but not every deck plays him and UGM6-SEC Gogeta (Xeno) offers something against a R1 Fin or Trunks (Future), could have him and Vegeta just to have Vegeta attack twice but the deck in general doesn't have defense in the normal sense. R1 the enemy's free, R2 onward? You can have it where you slam units til the cows come home to make sure they aren't generating HE unless its from an ability, let alone winning the PLBP. And if you want more traditional defense, and the enemy won't respect MM1-SEC Vegeta at all than you can use something in the place of Gohan (SH) for that defense.
Notable General Cards
Card in Question |
Why |
Any card that has a unit with Goku and Vegeta/Piccolo/Gotenks/Teen Gohan |
UGM5-023 Adult Trunks, HGD9-044 Trunks (Future), BM11-071 Adult Trunks, UGMPS-03 Krillin and many others, what this does is that you get a free unit alongside adding BM12-068 Goku to the team, who himself is a strong PWR LV Limiter unit variant that also gives your team 1.5x DMG whenever they use a unit alongside STA generation. Another thing to note, if the enemy has 2 enemies with summons/climaxes (the Super Ability line of abilities), MM1-SEC Vegeta will generate you the HE at the start of the battle to use that PWR LV limiter unit on R1, being a devestating stun effect, only issue is that such an occurrence is beyond rare (you'd need a summon + climax card and both are not commonly used nowadays). It's not done here because I wanted the room to go elsewhere. There are many cards that are strong that can fulfill this, HGD9-044 is a potent R1 stun card, BM11-071 Trunks also has this unit and can be a lot of damage (and since Vegeta becomes Vegito R2, afterwards he does his full damage instead of being halved by Vegeta), UGM5-023 can help shred the enemy's DMG reduction if you can win CIs. |
UGM6-023 King Vegeta |
4 HE unit with Frieza and Vegeta to set enemy PWR LV to 3k, also HE destruction for R2, very funny way to go into this but you'd have to expend a card slot for the Vegito unit since Frieza doesn't have anything. |
Gotenks Replacement Slot |
If you wanted something other than a PWR LV Limiter you have UGM4-SEC2 for fixed DMG, PBBS14-03 for a tech against Hellfire Meteor, HGD2-047 is another PWR LV Limiter based on Vegito if you need a unit for R4, UGM9-20 for 20k fixed PWR LV as well as GRD disabling on the enemy with the highest CI speed, UGM9-070 for UM4-032 Gohank (Xeno)'s effect (2x PWR LV and STA generation if you are below 50% HP), MM1-071 Gotenks if you want STA DMG, ABS-31 if you're a gambling man. |
UGM10-SEC2 Gohan (SH) |
More a one-shot effect and not really that good but could double your HE to secure a hard hitting summon from Vegito and still goes with the idea of punishing the enemy for having supporters, dealing 100% extra damage per supporter, but again he only checks once for a permanent effect, with the enemy attackers having half DMG/STA. |
Support-Area Based God Meteors |
Various cards to list whether its SH1 Zamasu, UM11 Godslayer Hearts, or BM10-064 Gogeta (BM), these can force the opponent out of the support area to feed Vegito more damage or be debuffed in a variety of ways. |
UGM4-SEC Vegito |
Could replace Gogeta (Xeno) for the damage pic since of hte utility he brings but UGM6-SEC Gogeta (Xeno) is cooler and there's already a cool Vegito on there. |
ABS-28 Gogeta |
Another one to replace Gogeta (Xeno) if you fear BM7-SEC moreso, also offers GRD/DMG reduction pierce which could be nice against UGM10-SEC Goku. |
UGM6-055 Vegeta (Xeno) |
With Piccolo (SH) and the BS Android HA, you have a little BS co-op group that could cause the enemy to respect Piccolo (SH) more meaning you can get more mileage out of Gohan (SH), also GRD/DMG reduction pierce too. |