Honkai Impact 3 V6.4 Beta Info (CNY)
Last updated: 16th Jan 2023. Current Beta Version: v3
Expected CN Release Date: 19th January 2023
Expected GLB Release Date: 16th February 2023
This is a compilation of info that will be constantly updated as we get new information. Feel free to ping Yuuna ~ 佑和#0344 on official discord for any edits! Note that this is beta information; Many things are subject to change!
NEW BATTLESUITS
Herrscher of Origin
Raiden Mei, S-Rank, IMG, Lightning
- In 6.4, HoO is free by completing events and Chapter 34.
- HoO can be obtained by a special expansion supply. Normal expa 1.5% rate. For every 10 pulls in the first 100 pulls, get 10 HoO frags. For every 25 pulls from 101-300 pulls, get 10 frags. Up to a maximum of 180 frags can be obtained this way.
- Special gear supply. New gear guaranteed every 30 pulls. Every 10 pulls gives 5 Focused Card, max 40 cards (80 pulls)
- In 6.4, after completing Chapter 33, you can get HoO gear stigma box. If you have already done so, you can immediately claim the box.
LEAD
V3: Team All Elemental DMG +24%/27%/30%. Team initial sp +34/42/50. When a Kiana battlesuit is present in team, Kiana and Herrscher of Origin gain additional initial SP +34/42/50; this effect can only be triggered once every 10 minutes in open world.
V2: Team All Elemental DMG +25%/27.5%/30%. Team initial sp +30/35/40. When a Kiana battlesuit is present in team, Kiana and Herrscher of Origin gain additional initial SP +30/35/40; this effect can only be triggered once every 10 minutes in open world.
V1: Team All Elemental DMG +25%/xx%/xx%. When a Kiana battlesuit is present in team, Kiana and Herrscher of Origin’s initial SP +50/xx/xx; this effect can only be triggered once every 10 minutes in open world.
PASSIVE
When [Origin Reversal] and [Origin Reversal - Flash] are triggered, generate [Thunder Overload], deal a total of 5% ATK Lightning DMG to yourself and the enemy for a short duration. When evasion skill or weapon active is triggered or if HoO switches out, [Thunder Overload] will immediately end. Herrscher of Origin is always in Herrscher Form.
Passive 1
When enemies are affected by Herrscher of Origin's time stop effect,
V2: gain 1 stack of vulnerability, each stack makes enemies take +7.5%(S0) /xx%(S2) [v1] 22.5% (S0) / 30% (S2) [v2] more Lightning DMG from Herrscher of Origin, max 3 stacks.
V3: gain vulnerability effect, enemies take 27%(S0)/30%(S2)[v3] more Lightning DMG from Herrscher of Origin
Passive 2
[SSS] Total DMG +10%, all enemies on the field take +5.2% more Total DMG from Kiana battlesuits and Herrscher of Origin.
EVASION
When [Mind-Body Insight] meter is full, you can also tap ATK button after evading to use Combo ATK.
Evasion skill: Fully charge Kinetic Gauge. Tap ATK button to activate [Origin Reversal - Flash], deal 650%(v1) 500%(v2) > 100% + 200% +300%(v3) ATK of Lightning DMG and fill the blade with one charge of [Wing Blade]. CD: 15s 16s(v2), minimum cd 5s(V3)
[Origin Reversal - Flash] trigger time stop effect, and damage counts as Basic ATK.
Evasion 1
[S2]
v2: Ultimate Evasion CD -2.5s. Evasion skill deal additional 300% ATK of Lightning DMG. After using 2 [Wing Blade Slash] Combo ATK, gain a charge. Cooldown for the next evasion skill triggered will be reduced by 4.5s
v2b: Ultimate Evasion CD -2.5s. Evasion skill deal additional 200% ATK of Lightning DMG. After using 2 [Wing Blade Slash] Combo ATK, gain one Evasion charge. When the next evasion skill is triggered, consume one Evasion charge and reduce evasion cd by 5s. You gain one charge when entering the battle for the first time.
BASIC ATK
SEQ 1: 70% 75%80% ATK of Lightning DMG
SEQ 2: 2x60% + 100% 2x50% + 120% 2x70% + 110% ATK of Lightning DMG
SEQ 3: 3x90% 3x70% 3x90% ATK of Lightning DMG
SEQ 4: 10x45% 10x35% ATK of Lightning DMG and gain huge amount of [Mind-Body Insight] Energy. During the attack, gain iron body and 30% TDM resistance during the attack. Sheathing action during this attack will be completed even if it's interrupted.
Evading and using weapon active will not reset Basic ATK sequence. Basic ATK can charge a small amount of Paralyze trauma.
Basic ATK 1
QTE: Triggered when enemies are affected by time slow, paralyzed or when hit by a Kiana battlesuit's Combo ATK. Deal 300% + 700%(v2) > 300% + 800%(v2b) ATK of Lightning DMG, gain one Wing Blade charge and generates one [Thunder Overload]. When HoTruth and HoFi are in the team, within 10s after using QTE, Team Total DMG +50%.
Basic ATK 2
After QTE or 4th SEQ of Basic ATK, enemies take +15% (S0) / 20% (S1) more Lightning DMG from Herrscher of Origin (independent multiplier), last for 7s(v1) 8s(v2), can be refreshed.
ULTIMATE
[SP: 75] [CD: 18s]
After casting Ultimate, deal 200% ATK Lightning DMG, and enter MGR Raiden Blade Mode, each slash deal 100%(v2) > 85%(v3) ATK of Lightning DMG. After 12 slashes or after 20s has passed, unleash Final Slash, deal 600%(v1) 500%(v2) > 200%+12x100%(v2b) > 500% + 5x30%(v3) ATK of Lightning DMG. During the entire Ult sequence, trigger time stop effect.
[SP: 50] [CD: 10s(v2) > 15s, Not affected by cd reduction effects(v3)]
When Herrscher of Finality and Herrscher of Truth are both present in the team, Ultimate skill will be replaced with [Joint Burst ATK].
[Joint Burst ATK] deal 500%(v1) 300%(v2) > 510%(v3) ATK of Lightning DMG, reset switch CD for Herrscher of Finality and trigger Herrscher of Finality’s special QTE attack.
Ultimate 1
[SS] Ultimate Lightning DMG +60%. Finisher slash deals additional 300%(v2) > 200%(v3) ATK of Lightning DMG
Ultimate 2
If Ultimate hits IMG enemies, 100% of the DMG a Nihilus Shell takes will be transferred to its Nihilus Seed (reflected by HP loss).
Ultimate 3
[Joint Burst ATK] All enemies on the field take +25% (S0) / xx% (SS) [v1] 16.7% (S0) / 20%(SS) [v2] > 8.3% (S0) / 10%(SS)[v3] more Total DMG, last for 10s. After casting [Wing Blade Slash], Team Total DMG +30%(v2) > 8.3% (S0) / 10%(SS) [v3], last for 10s, can be refreshed.
COMBO ATK
NEW V3 DESCRIPTION:
Tap ATK button after Basic SEQ 4 or when sheathing sword to use Combo ATK, deal 120% + 30% ATK of Lightning DMG. When Mind-Body Insight is maxed out, it will be consumed on hit, and additionally trigger Origin Reversal, and trigger time stop effect.
OLD V2 DESCRIPTION:
At max Kinetic Gauge, press ATK button when sheathing the sword, at the end of Basic ATK 4th SEQ, or after evasion to use [Time Stop Slash], deal 250%(v1) 160%(v2) ATK of Lightning DMG. [Time Stop Slash] trigger time stop effect.
During time stop period After triggering Origin Reversal, press ATK button to deal a second slash of 250%(v1) 400%(v2) > 250%(v3) ATK of Lightning DMG and trigger [Thunder Overload]: Deal a total of 5% ATK of Lightning DMG continuously on yourself and the enemies for a short duration. (moved to Passive section)
When [Origin Reversal] is triggered, gain 1 charge of [Wing Blade]. When [Wing Blade] has 3 charges, hold ATK button to trigger [Wing Blade Slash], deal 1300%(v1) > 1420%(v2) > 200% + 200% + 700% + 5x100(v3) ATK of Lightning DMG.
V2: You start the battle with 1 [Wing Blade]
Combo ATK 1
When [Wing Blade Slash] hits an enemy, Herrscher of Origin gain 8.3(S0) / xx(SS2)[v1] 3.3 (S0) / 4 (SS2) [v2] > 4 (S0) / 5 (SS2) [v3] SP, Total DMG +25% / xx(SS2)[v1] 23% (S0) / 27% (SS2) [v2] > 30% (S0) / 35% (SS2) [v3], Total DMG resistance +25% (S0) / 30% (SS2), and one level of anti-interrupt, last for 10s, can be refreshed.
Combo ATK 2
Combo ATK and Ultimate gain Elemental Breach +18%(v1) +20%(v2)
Combo ATK 3
Lightning DMG +25%(S0) / xx% (SS1) [v1] 28.3%(S0) / 35%(SS1) [v2] > 30%(S0) / 35%(SS1) [v3], Combo ATK gain additional Lightning DMG +50% / xx% (SS1) [v1] 41.7% (S0) / 50% (SS1) [v2] > 52% (S0) / 60% (SS1) [v3]
RANK-UPS
- S1: After QTE or 4th SEQ of Basic ATK, enemies take +15% (S0) > 20% (S1) more Lightning DMG from Herrscher of Origin (independent multiplier)
- S2: When enemies are affected by Herrscher of Origin's time stop effect, gain vulnerability effect, enemies take 27%(S0) > 30%(S2) more Lightning DMG from Herrscher of Origin
- S2: UNLOCK: Ultimate Evasion CD -2.5s. Evasion skill deal additional 200% ATK of Lightning DMG. After using 2 [Wing Blade Slash] Combo ATK, gain one Evasion charge. When the next evasion skill is triggered, consume one Evasion charge and reduce evasion cd by 5s. You gain one charge when entering the battle for the first time.
- S3: LEAD
- SS: [Joint Burst ATK] All enemies on the field take 8.3% (S0) > 10%(SS) more Total DMG
- SS: UNLOCK: Ultimate Lightning DMG +60%. Finisher slash deals additional 200% ATK of Lightning DMG
- SS1: Lightning DMG 30%(S0) > 35%(SS1), Combo ATK gain additional Lightning DMG +52% (S0) > 60% (SS1)
- SS2: When [Wing Blade Slash] hits an enemy, Herrscher of Origin gain 4 (S0) > 5 (SS2) SP, Total DMG +30% (S0) > 35% (SS2) , Total DMG resistance +25% (S0) > 30% (SS2)
- SS3: LEAD
- SSS: UNLOCK: Total DMG +10%, all enemies on the field take +5.2% more Total DMG from Kiana battlesuits and Herrscher of Origin.
Herrscher of Finality
Kiana Kaslana, S-Rank, IMG, Fire
LEAD
Team All Elemental DMG +40%/45%/50%. If a Mei battlesuit is present in team, Mei and Herrscher of Finality gain additional All Elemental DMG +40%/45%/50%.
PASSIVE
FINALITY POWER: Herrscher of Finality is always in Herrscher form.
After using Basic ATK, Upward Slash, Downward Slam or Airborne Evasion, gain 1 [Descent], max 8 points. Descent will be cleared after using [Absolute Time Fracture] or when Herrscher of Finality exits the battle field.
Marisa's note: In v3, the attacks must hit an enemy to gain Descent points
CYCLE OF SAMSARA:
After using Combo ATK, Herrscher of Finality gain 50 points 1 point of [Cycle of Samsara], max 100 2 points. When Herrscher of Finality exits, slam all enemies to the ground.
JOINT BURST ATK:
When Herrscher of Finality enters via Herrscher of Origin or Truth's [Joint Burst ATK], deal 300% ATK Fire DMG, and gain 5 Descent points.
[Joint Burst ATK] can connect to Airborne/Ground Basic ATK SEQ 3.
Passive 1
Enemies take +15% (S0) / 20% (S1) more Fire DMG from Herrscher of Finality (independent multiplier).
Passive 2
[SSS] Total DMG +10%, all enemies on the field take +5.2% more Total DMG from Mei and Herrscher of Finality
Passive 3
When Herrscher of Finality gains [Descent], self Elemental Breach +1.5%/xx/xx [v1] 1.4% (S0) /1.7% (S2) / 2% (SS2)[v2] > 1.65%(S0) / 1.95%(S2) /2.25% (SS2)[v3], max 8 stacks, last for 20s, can be refreshed.
self note: check rank up stats later
EVASION
Max 2 consecutive Airborne Evasion, refreshed when Herrscher of Finality lands on ground. Airborne Evasion deal 50% ATK of Fire DMG
Ultimate Evasion skill: Trigger 1.5s global time fracture, gain 1 [Descent], CD: 10s(v3) > 20s(v3).
Absolute Time Fracture: At max [Cycle of Samsara], hold Evasion button to trigger [Absolute Time Fracture], gain 5 Descent points, and deal 50% ATK of Fire DMG in a big AOE. During [Absolute Time Fracture], Herrscher of Finality is invulnerable, trigger time stop effect, last for 30s max. Attacks during [Absolute Time Fracture] will consume [Cycle of Samsara] Descent points. When [Cycle of Samsara] Descent depletes, HoFi switches out, or timer ends, Finality Combo ATK will be activated and exit [Absolute Time Fracture]. CD: 18s(v2) > 27s(v3). During CD, you cannot gain any [Cycle of Samsara]
Herrscher of Finality's ATK DMG during [Absolute Time Fracture]:
Ground:
SEQ 1: 25% 60% ATK of Fire DMG
SEQ 2: 20% + 2x10% 20% + 2x20% ATK of Fire DMG
SEQ 3: 25% + 30% 30%% + 30% ATK of Fire DMG
SEQ 4: 6x15% 6x10% ATK of Fire DMG
SEQ 5: 90% + 8x25% 6.5% + 8x6.5% ATK of Fire DMG
Airborne:
SEQ 1: 30% 60% ATK of Fire DMG
SEQ 2: 4x15% + 25% 15% + 3x25% 15% + 3x15% ATK of Fire DMG and knocks down enemies, if enemies hit the ground, deal additional 10% ATK of Fire DMG. Also knocks surrounding enemies airborne.
SEQ 3: 65% 60% ATK of Fire DMG
SEQ 4: 55% +3x50% 4x15% ATK of Fire DMG, gather surrounding enemies
SEQ 5: 140% 60% ATK of Fire DMG
Evasion 1
Herrscher of Finality gain Fire DMG +22.5%(S0) / xx%(SS) [v1] 32.5%(S0) >40% (SS) [v2]. During [Absolute Time Fracture], gain additional Fire DMG +40% (S0) / 50% (SS)[v2] > 32.5%(S0) / 40% (SS)[v3]
BASIC ATK
Ground:
SEQ 1: 50% ATK of Fire DMG
SEQ 2: 40% + 2x20% ATK of Fire DMG
SEQ 3: 50% + 60% ATK of Fire DMG
SEQ 4: 6x30% ATK of Fire DMG
SEQ 5: 180% + 8x50% 120% + 8x45% 120% + 8x50% ATK of Fire DMG
Airborne:
SEQ 1: 60% ATK of Fire DMG
SEQ 2: 4x30% + 50% 3x35% + 80% ATK of Fire DMG and knocks down enemies, if enemies hit the ground, deal additional 10% ATK of Fire DMG. Also knocks surrounding enemies airborne.
SEQ 3: 130% 180% ATK of Fire DMG
SEQ 4: 110% + 3x100% 110% 280% + 3x100% ATK of Fire DMG, gather surrounding enemies
SEQ 5: 280% 240% 150% ATK of Fire DMG
Jump: When not attacking, press Ult button to jump. You can jump twice. Jumping counts as Herrscher of Finality’s evasion and can trigger Ultimate Evasion skill.
Upward Slash: After a ground attack, press Ult button to do Upward Slash. Deal 100%(v2) > 50%(v2b) ATK Fire DMG. Upward Slash can be linked to Airborne Basic ATK SEQ 2.
If Upward Slash is casted after Ground Basic ATK SEQ 1, deal 100% ATK of Fire DMG, if is triggered after other Basic ATK SEQ, deal 20% ATK of Fire DMG instead.
Downward Slam: After an airborne atk, tap Ult to do a Downward Slam. Deal 60% + 100% 100%(v2) > 60%(v2b) ATK of Fire DMG, during the descend, deal 10% ATK of Fire DMG every 0.1s. Downward Slam can be linked to Ground Basic ATK 3rd SEQ.
Basic ATK 1
QTE: Triggered when enemy is affected by time slow, knocked airborne, ignited or hit by Mei's Combo ATK, trigger 2s Time Fracture, deal 2x100% + 1000%(v1) 2x100% + 900%(v2) ATK of Fire DMG, gain 2 [Finality Power]. If enemies are on the ground, they will be knocked up, QTE can directly connect to Airborne Basic ATK 3rd SEQ.
Basic ATK 2
Basic or Combo ATK charges 4 points of Ignite trauma, CD: 6s.
ULTIMATE
NORMAL ULT [SP: 100] [CD: 20s]
Herrscher of Finality leaps into the air, under the reflection of the cold moon, strikes down swiftly, dealing a fatal attack to all enemies. Deal 2000%(v1) 1900%(v2) > 1800%(v2b) ATK of Fire DMG, trigger time stop effect.
TRIO ULT [SP: 125] [CD: 20s]
When both Herrscher of Truth and Herrscher of Origin are present in the team, [Cycle of Samsara] will no longer be consumed when Herrscher of Finality switches out. Ultimate skill is replaced with [Joint Ultimate].
v2: Deal 2500%(v1) 2300%(v2) ATK of Fire DMG
v2b: Deal 2000% ATK of Fire DMG + 500% ATK Ice DMG + 500% ATK Lightning DMG
v3: Deal 2000% ATK of Fire DMG + 650% ATK Ice DMG + 650% ATK Lightning DMG
Ultimate 1
If Ultimate hits IMG enemies, 100% of the DMG a Nihilus Shell takes will be transferred to its Nihilus Seed (reflected by HP loss).
Ultimate 2
When both Herrscher of Truth and Herrscher of Origin are present in the team, team All Elemental DMG +40%(v1) 30%(v2) > 15%(v3)**.
COMBO ATK
At max [Descent] points, hold ATK button to use Combo ATK,trigger 1.5s global time fracture. Combo ATK alternates between Time Flame stance (Gun) and Moon Edge stance (Sword).
You start the battle with Time Flame stance.
Time Flame Combo: Deal 4x50% + 400% + 4x100%(v1) 4x120% + 400% + 4x100%(v2) > 4x120% + 400% + 4x150%(v2b) > 10% + 4x110% + 400% + 4x150%(v3) ATK of Fire DMG. if Herrscher of Truth is present in team, deal additional 300% ATK of Fire DMG.
Moon Edge Combo: Deal 200% + 3x200%+ 500%(v1) 600% + 700%(v2) > 600% + 800%(v2b) > 600% + 850%(v3) ATK of Fire DMG. if Herrscher of Origin is present in team, deal additional 300% ATK of Fire DMG.
V2: When both Herrscher of Truth and Herrscher of Origin are present in the team, both Combo ATKs deal additional 200% ATK Fire DMG
V2B: When both Herrscher of Truth and Herrscher of Origin are present in the team, Time Flame Combo ATK deal additional 100% ATK Fire DMG + 300% ATK Ice DMG, and Moon Stance Combo ATK deal additional 100% ATK Fire DMG + 300% ATK Lightning DMG
Combo ATK gives you 50 points 1 point of [Cycle of Samsara]. During absolute time fracture, you enter Finality stance, Combo ATK becomes Finality Combo ATK, dealing 500%(v2) > 330%(v3) ATK of Fire DMG to surrounding enemies in large AOE.
Combo ATK 1
[Time Flame Combo]: On hit, enemies take +16%(S0) / xx%(S2) [v1] 15%(S0) / 20%(S2) [v2] more Total DMG from Herrscher of Finality, last for 15s, can be refreshed.
[Moon Edge Combo]: On hit, Herrscher of Finality gain 12.5(S0) / xx (S2) [v1] 7.5 (S0) / 10 (S2) [v2] > 12(S0) / 16 (S2) [v3] SP.
Combo ATK 2
Upon entering the field through special QTE triggered by Herrscher of Truth’s [Joint Burst ATK], switch to [Time Flame stance]. On hit, the enemies take +17.6% (S0) / xx% (SS1) [v1] 13.2% (S0) / 15% (SS1) [v2] > 8.2% (S0) / 10% (SS1) [v2] bonus Fire DMG, last for 15s, can be refreshed.
Upon entering the field through special QTE triggered by Herrscher of Origin’s [Joint Burst ATK], switch to [Moon Edge stance]. On hit, Herrscher of Finality gain 13.2 (S0) / 15 (SS1) SP.
Upon entering the field through special QTE triggered by Joint Burst ATK, team Total DMG +29.5% (S0) / 35% (SS1)[v2] > 8.2%(S0) / 10%(SS1) [v2b], last for 10s, can be refreshed.
Marisa's Note1: Joint Ultimate ATK only happens when you have all three HoO HoTr HoFin
Combo ATK 3
[SS] Combo ATK and Weapon Active Total DMG +35%. HoFin gain 30% Total DMG resistance.
RANK-UPS
- S1: Enemies take +15% (S0) > 20% (S1) more Fire DMG from Herrscher of Finality (independent multiplier).
- S2: [Time Flame Combo]: On hit, enemies take 15%(S0) > 20%(S2) more Total DMG from Herrscher of Finality, last for 15s, can be refreshed.
[Moon Edge Combo]: On hit, Herrscher of Finality gain 12(S0) > 16 (S2)SP - S2: Self Elemental Breach +1.65% (S0) > 1.95% (S2), max 8 stacks
- S3: Lead
- SS: Herrscher of Finality gain Fire DMG +32.5% (S0) > 40% (SS). During [Absolute Time Fracture], gain additional Fire DMG +32.5%(S0) > 40% (SS)
- SS: UNLOCK: Combo ATK and Weapon Active Total DMG +35%. HoFin gain 30% Total DMG resistance.
- SS1: On HoTruth Joint QTE hit, enemies take 8.2% (S0) > 10% (SS1) more Fire DMG. On HoOrigin joint qte hit, Herrscher of Finality gain an additional 13.2 (S0) > 15 (SS1) SP. After joint qte, team Total DMG 8.2% (S0) > 10% (SS1), last for 10s, can be refreshed.
- SS2: Self Elemental Breach +1.95% (S2) > 2.25% (SS2), max 8 stacks
- SS3: Lead
- SSS: UNLOCK: Total DMG +10%, all enemies on the field take +5.2% more Total DMG from Mei and Herrscher of Finality
Herrscher of Truth Changes
Has two new skills. These were already taking effect in v1, but the description wasn't added.
- Ultimate: When HoFi and HoO exist in the team, Ultimate is replaced with Burst Joint ATK. SP: 75, CD: 10s. Deal 450%(v2) > 600%(v3) ATK Ice DMG. Reset switch CD for Herrscher of Finality and trigger Herrscher of Finality’s special QTE attack.
- Leader new sub-skill: When using [Burst Joint ATK], if HoTr has unlocked Ult sub-skill 3 (team Fire/Lightning breach) trigger the breach effect, and enemies take
6% (S0) / 8% (S3) / 10% (SS3)12% more All Elemental DMG (v2) for 16s (Maxes at S0) more Total DMG for 10s.
NEW EQUIPMENT
Weapons
Mei PRI
Domain Of Clarity: Purest Self
ATK: 438 CRT: 22
ACTIVE
[SP: 0] [CD: 10s]
Slash once. Deal 300%(v1) 400%(v2) ATK of Lightning DMG. During the animation, you can parry an attack. On a successful parry, summon lightning strike, deal 4x100%(v1) 9x45%(v2) ATK of Lightning DMG, and host Lightning DMG +50%(v1) +32%(v2) > 30%(v2b), last for 8s, can be refreshed.
Herrscher of Origin equip bonus: Slash twice, deal a total of 400%(v1) 250%(v2) ATK of Lightning DMG. During the animation, you can parry an attack. On a successful parry, trigger time stop effect and activate chain slashes, deal 5x150% + 300%(v1) 50% + 250% + 400%(v2) > 50% + 250% + 500% ATK of Lightning DMG, and HoOrigin gain one Evasion charge(v2b). Complete a [Blade] (sheathes the blade) This attacks counts as Basic ATK and gain 1 Wing Blade charge.
PASSIVE 1
Host Lightning DMG +50%(v1) +35%(v2) > 30%(v3), upon triggering time stop effect, gain one stack of Sharpness(v2) Perception(v2b). For every stack of [Perception], host Basic ATK (including Combo and Charged) gain Total DMG +20%(v1)12%(v2) > 10%(v3), last for 8s(v1) 7s(v2), max 3 stacks, can be refreshed. When weapon active parries, gain 3 sp
PASSIVE 2
Basic ATK (including Combo and Charged) gain Lightning DMG +40%(v1) +35%(v2) > 30%(v2b) > 40%(v3)
Herrscher of Origin equip bonus: In Herrscher form, Combo ATK hits inflict a status effect on enemies for 10s. Enemies in this status effect take +20%(v2) > 15%(v2b) more All Elemental DMG, can be refreshed.
Kiana PRI
Nameless Domain: Origin of All
ATK: 440 CRT: 20
ACTIVE
[SP: 0] [CD: 18s(v2) > 14s(v2b) > 13s(v3)]
Fire at the enemy, deal 800%(v2) > 700%(v3) ATK of Fire DMG. Herrscher of Finality equip bonus: Gain 3 Descent points. Weapon Active is different when in Time Flame stance and Moon Edge stance. In Time Flame stance, deal 300% + 4x25% + 800%(v1) 150% + 4x25% + 800%(v2) > 200% + 4x25% + 700%(v2b) ATK of Fire DMG. In Moon Edge stance, deal 100% + 7x150% (v1) 50% + 7x150% (v2) > 80% + 7x130% (v2b) ATK of Fire DMG.
Enemies hit by Weapon Active gain a [Mark], making them receive 65%(v1) 35%(v2) ATK of Fire DMG every second, last for 6s, can be refreshed.
PASSIVE 1
Against [Marked] enemies, host Total DMG +25%(v1) 30%(v2). Herrscher of Finality equip bonus: Combo ATK's Fire DMG +40%. When using Combo ATK to switch between stances, reset Weapon Active CD. After using Timestop Combo ATK, weapon active cd -40% (v2b)
PASSIVE 2
Fire DMG +25%(v1) 30%(v2). Herrscher of Finality equip bonus: During absolute time fracture, [Marked] enemies take 30%(v1)20%(v2) more Total DMG.
Stigmatas
Raiden Mei
TOP: ATK 114. Total DMG +25%(v1) 20%(v2). Basic ATK (including Combo and Charged) gain Lightning DMG +55%(v1) 50%(v2). Evasion CD -20%.
MID: In Herrscher form, when Combo ATK hits an enemy, host Lightning DMG +35%(V2) > 30%(v3), last for 10s, can be refreshed. In Herrscher form, gain +20% Total DMG resistance.
V1: Weapon Active CD -30%.
V2: Weapon Active CD -40%. This effect has 12s CD.
BOT: ATK 61. Host Total DMG +20%(v1) 16%(v2), when host trigger time stop effect, gain 5(v1) 2(v2) > 3(v2b) SP, CD: 3s, and all enemies on the field take +8%(V2) > 10%(v2b) > 9%(v3) more Total DMG from the host, last for 6s(v1) 7s(v2), max 4 stacks, can be refreshed.
2PC: Basic ATK (including Combo and Charged) gain Lightning DMG +55%(v1) 35%(v2). Upon triggering time stop effect, generate [Sword Aura] in an aoe, enemies take +12%(v1) 8%(v2) more All Elemental DMG, last for 8s, max 3 stacks, can be refreshed, cannot stack with multiple Raiden Mei stigma.
3PC: All enemies on the field take +20% more Lightning DMG from host's Basic ATK (including Combo and Charged) (independent multiplier, cannot stack).
Before v2b: Upon casting Joint Burst ATK, team All Elemental DMG +40%(v1) 25%(v2), last for 8s(v1) 10s(v2), cannot stack, can be refreshed.
V2b: When any team member uses Joint Burst ATK in Herrscher Form, all enemies on the field take 12% more Total DMG for 10s, can be refreshed. When host Combo ATK hits the debuffed enemy 5 times, the debuff is increased by 24% for 8s(v2b) > 10s(v3), can be refreshed, five hit counter resets when you exit.
Kiana Kaslana
TOP: ATK 112. Fire DMG +40%(v1) +30%(v2). After casting Weapon Active, Total DMG +30%(v1) +20%(v2) > 16%(v2b), and in Herrscher form, gain additional Total DMG +20%(v2) > 16%(v2b), last for 8s, can be refreshed.
Note: In v1 and v2, the translation said 'evasion cd -20%', correct tl was in Herrscher form TDM +20%. It was an honest mistake - sorry.
MID: When QTE or Weapon Active hits an enemy, all enemies on the field take +20%(v1) 22%(v2) > 20%(v3) more Fire DMG from the host, last for 8s (independent multiplier, can be refreshed). Upon entering field through Joint Burst ATK, all enemies on the field take +5%(v2) >3%(v2b) more Fire DMG from host, last for 8s (independent multiplier, can be refreshed).
BOT: ATK 72. In Herrscher form, Weapon Active and Combo ATK's Fire DMG +50%. During absolute time fracture, host Fire DMG +50%.
v1: After casting Weapon Active, gain 10 SP, CD: 12s.
v2: After casting Weapon Active, gain 1 SP per second for 8s, can stack twice.
2PC: When Basic ATK or Joint Burst ATK (v2b) hits an enemy, gain Moon Whirl (CD: 6s). After casting Weapon Active, gain Time Dust (CD: 3s). When you have both Moon Whirl and and Time Dust, upon hitting an enemy with Combo ATK, consume both Moon Whirl and and Time Dust, within a short duration, Combo ATK gain Total DMG +50%(v1) +45%(v2), at the same time, host Total DMG +40%(v1) 45%(v2), last for 8s, can be refreshed.
3PC: In Herrscher form, Weapon Active and Ultimate gain Fire DMG +65%. During absolute time fracture, host Total DMG +40%.
V1: When any team member triggers global time fracture, team Total DMG +15%, last for 8s, can be refreshed.
V2: After using weapon active, enemies take 18% more Total DMG for 8s, can be refreshed
NEW ELF
Kiana Kaslana
Full Kit (MAX VALUES)
BASIC ATK
- Basic ATK 1: Uses gun to fire 3 shots, deal 3x250% ATK of Fire DMG.
Basic ATK 2: Swings out bat, deal 850% ATK of Fire DMG.
Upon entering battle, ELF gain 1.5 SP per second. - ELF Basic ATK Total DMG +30%. ELF initial SP +50
- [3⭐] Ultimate additionally makes enemies take +8% more Fire and Lightning DMG for 20s
- [3⭐]When ELF's Basic ATK hits an enemy affected by [Flammable]/[Thundershock], gain 5 SP, CD: 2s.
ULTIMATE (CD: 45s, SP: 75)
- Kiana ELF swings a home run and hits the enemy with a baseball bomb, deal 2x900% ATK of Fire DMG, gathers surrounding enemies and form a fiery zone. After 7 seconds, baseball bomb explode again, deal 1200% ATK of Fire DMG, and gathers surrounding enemies. Casting Ultimate decreases Valkyrie's switch CD by 8s, and all enemies on field take +12% more All Elemental DMG, last 20s.
- [Team Trigger] When the team leader is a Fire Valkyrie, ELF inflict [Flammable] status on enemies within the area created by ELF’s Ultimate. When the team leader is a Lightning Valkyrie, ELF’s Ultimate DMG will change to Lightning DMG, and inflict [Thundershock] status on enemies within the area created by ELF’s Ultimate. When enemies affected by [Flammable]/[Thundershock] status receive Lightning/Fire DMG from the valkyrie, baseball explosion activates earlier, deal 1500% ATK of Fire DMG + 1500% ATK of Lightning DMG, also inflict [Flammable]/[Thundershock] status on enemies for 20s.
- When ELF casts Ultimate, and when Ultimate second explosion happens, gain a buff for 12s, during which team gain All Elemental DMG +10%, duration can be stacked.
- [4⭐]ELF gain All Elemental DMG +65% against enemies with [Flammable]/[Thundershock] status. ELF early Ultimate detonation gain Total DMG +45%.
TEAM
- [Team Trigger] When the team leader is a Fire Valkyrie, ELF’s Fire DMG +30%.
When the team leader is a Lightning Valkyrie, ELF’s Lightning DMG +30%. - [Team Trigger] When the team leader is a Lightning Valkyrie, ELF’s Basic ATK and Joint ATK deal Lightning DMG instead.
- [3⭐]
ELF initial SP +50.Ultimate CD -30% (45s to 31.5s) - [4⭐][Team Trigger] When there are 2 or more Valkyries with different elements in the team, ELF and Valkyrie's Total DMG +8%.
PASSIVE
- When a team member’s weapon active deal damage, ELF will use Joint ATK, launch a Charged Bomb at the enemy, deal 900% ATK of Fire DMG and gather surrounding enemies, CD: 10s.
- [Team Trigger] When the team leader is a Fire/Lightning Valkyrie, ELF’s Joint ATK will inflict [Flammable]/[Thundershock] status on enemies.
- [4⭐]When Valkyries attack enemies affected by [Flammable]/[Thundershock] status, gain Fire/Lightning DMG +15%.
NEW OUTFITS
HoH Outfit (Delayed till 6.5)
Sushang (B-Chips)
Gameplay: https://streamable.com/6nuhmy
HoFS (Spending)
Gameplay: https://streamable.com/1e1twt
FR (Free from event)
Gameplay: https://streamable.com/wy2dg2
Stygian Nymph (Free from story chapter)
SPENDING EVENT
BATTLE PASS
Key of Oblivion + Shattered Swords
FIREPOWER SUPPLY
PART 1 FINAL CHAPTER SPECIAL REWARD
NEW EVENTS
Bustling Holiday Symphony
Captains can choose two characters to fight. Each stage consists of multiple levels. Captains needs to defeat all the enemies in the level or complete the time challenge to go to the next level.
Characters can jump between different platforms, or use skills to launch a fierce attack on the enemy. Hold down the attack button to automatically target the enemy in front of you. You can also drag the joystick to freely choose the direction of attack.
Some platforms can collapse and drop you, so be careful!
There are 10 unlockable characters in this event, each one has four types of controls: normal attack, jump, dodge, and special attack. Kiana for example will use a baseball bat to deal melee damage to the enemy. Dodging will make her sprint forward to hit the enemy. Through her special attack, Kiana's life limit, damage will be increased, and the attack range will all be increased.
Characters stats can also be upgraded, and you can unlock new skills. You can also use event mats to get a new weapon for the characters. If a dupe is drawn, it can be used to upgrade the weapon rank. Weapon stats can also be reinforced with five different levels of upgrades (Like affixing): Green, blue, purple, orange and red. As you progress through the levels, new levels will be unlocked and the amount of character experience materials you can obtain will increase. TLDR: POV You're upgrading your new valk.
In the time challenge, the more damage the captain deals to the enemy within the time limit, the higher the points rewarded will be.
Extra levels: After passing a specific level, you will receive three random buffs, and the captain can choose any one of them for the next level of the challenge.
Captains will be rewarded with event currency, character experience materials, etc. In addition, when getting a certain amount of points, the captain can also get a record of the highest number of levels to get the new emblem. Event currency can be exchanged for crystals, 23ATK affixer, and other rewards.
VERY ROUGH TRANSLATION, WAIT FOR ACTUALLY POGGER TRANSLATORS
Mirage Void
- Challenge stages that uses ER mechanic. The main valk has preset Ego signets. You can choose support and three signets. Can upgrade signet levels,
- Limited valk for each stage. Can use trial or your own valk
- Has four phases. Each phase has 3 stages. Has four difficulties. Higher = more score
- Rewards: Crystals, emblem with score, affix crystals, mats, etc
CN NEW YEAR CHAT ROOM
- Chibi lobby returns.
- New theater area. Watch game CGs with friends~
COMBAT ADDITIONS
EX Abyss
- New weather: Symphony.
- Enemy receive 20% bonus All Elemental DMG. For each valk in the team with different element, the debuff is increased to 30/50%.
- Symphony boss: Karma Kevin
- Symphony boss: SSS Benares
- IMG boss: Husk - Existentialism
MA
- Added SSS Husk Existentialism
ER
- Added HoO and HoFi
NEW COLLECTION TIER REWARD
When your collection score reaches 16,000, you get Brilliant Collector tier. Reward is 250 crystal, Elysia mobile keychain and AE Imaginon x15
OTHER CHANGES
- CRAFTING
- G3 Dante added to Foundry
- VALKYRIES
- Character skills with 'valk buff, enemy debuff and stage timers are paused' have been adjusted. New description: 'Character trigger time stop effect'. This is only text optimization. Actual effect is the same.
- WEAPONS
- Weapon skills with 'valk buff, enemy debuff and stage timers are paused' have been adjusted. New description: 'Character trigger time stop effect'. This is only text optimization. Actual effect is the same.
- OUTFITS
- Adjusted Flamescion CNY outfit. Changed the hairstyle, hairdress, cloak. Added fireworks effect to Ground Combo ATK. This change will not be implemented in current beta. Beta testers can check the changes in this week's survey.
- BUSTLING HOLIDAY SYMPHONY
- New stages are opened
- Added new character Vill-V
- MIRAGE VOID
- Adjusted enemies in some stages
- Adjusted values in some stage
- Time limit lowered from 300 to 180s. Difficulty is also reduced accordingly.
- Updated available supports in the mode
- Updated upgrades for HoVoid and HoSentience.
- CHIP SPACE
- Added new chip types: Armament and Abundance
- Adjusted mechanic and stats of some chips
- Adjusted values of some stages
- Optimized chip description
- Fixed abnormal chip damage
- NEW ATRA OPEN WORLD
- XP gained from completing daily task 150 -> 300
- Tasks after lvl 16: Skip Tickets 2 -> 3
- Advanced Tasks: Skip Tickets 3 -> 5
- Moon Dust daily limit: 2400 -> 4800
- Stele Of Relieving Calamity Daily Attempts: 1 -> 3
- SUPERSTRING DIMENSION
- IMG weather Husk Mysticism: Has a new skill Void Vines: Deflect this attack to temporarily paralyze Husk and make it take more damage.
- IMG weather Husk Mysticism: Adjusted Desolate Crash effect: Successfully evading and destroying the big boulder will make Husk take more damage.
- Symphony weather Diabolic Kevin: Added a new skill The Endless Path of No Return: When Kevin is frozen, ignited, paralyzed, bleeding or stunned, quickly recover from the status effects. He takes more damage for some time.
- Symphony weather Diabolic Kevin: Adjusted Kevin elemental resistance after shield is broken.
- MEMORIAL ARENA
- SSS Husk Existentialism: Adjusted mechanics
- Q-MANIFOLD (Masters Abyss)
- Added Weathered environment: Physical DMG +15%
- Added Unstable environment: All Elemental DMG +15%
- SHOP
- ER shop: Added 3 more Dea Anchora stamps
- Exchange Shop: Added Goemon stigma
- War Treasury: Sushang card discount has ended. Original price will be restored
- Supply Shop: Added Dea Anchora stamps, Azure Empyrea stamps, and Book of Fuxi ELF frags
- ELF Witch Orb: Added Elysia ELF
- OTHERS
- Implemented mail collection function
- Added co-op stamina check. When co-op leader is about to start co-op matches, the system will check stamina for all teammates. If stamina is not enough to clear the entire raid, the system will alert all team members.
- Added team-building event in beta. This is only for testing.
- 60 crystal material category changed from [Event] to [Consumable]
- Added Spring Festival Spending Event
- Renamed outfits with english letters to chinese letters (like Magic Girl Seele)
BONUS: HERE IS A CRYSTAL CALCULATOR FOR YOU KEK https://honkaihub.com/calculator
I take credit for none of this, as I'm only compiling things for convenience -- Thanks to all the people who are providing translations for info as it comes out such as Aki, Marisa, Sky etc!