Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add on or utility, can copy the card text and paste it to google translate or DeepL. For possible card choices, this won't be 100% complete, hundreds to thousands of combos, just the many initial ones that came to my mind that I thought were noteworthy. Also I won't touch apps too much if at all for these deck techs because they're not in my wheel-house, best I can say is use what feels right, PWR LV Limiter on R2/3, maybe Ultra God App if you wounded Vegito (Xeno), there's a missile app for R4/5 that deals 20k damage that you could try to stall towards. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby because moon runes. https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimpsu, if you are reading this, pls WM2, I need the localized goodies so I don't have to cry on not letting my deck building autism flow, and you know that you can make it a masterpiece, H1 -> UGM5, though UGM8 would be liked.

How Many Fusions Could a Fusion Fuse if a Fusion Could Fuse?

So I think we all know that SDBH loves fusions, a lot, intensely so, arguably too much as one could say their luster could be hitting fatigue with how quickly they're spammed, of course that could be true if the fusions didn't stay being awesome. Here's some decks enabled by the soul of timmy that resides in all of us, because while SS4 Gogeta vs SSB Vegito would be hype, wouldn't it be more hype if they worked together? Note that while these decks will have a fusion focus, they won't be the only cards in, just a great majority. Most fusions are big into the offense game and it'd be nice to not have to win CIs round 1 or concede.

  • List of Fusions I'm looking at (pretty much fusion dance or potara, Kaminoren is not on the list)
    • Kefla
    • Gogeta (and varieties)
    • Vegito (and varieties)
    • Gotenks (and varieties)
    • Gohanks (and varieties)
    • Fused Zamasu
      • it's not just a monkey fest, just 90% of the way
    • Vegeks, I guess

And Already We Should Stop

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Card Quick Why
Vegeks (Xeno) Because I wish to anger God. This has the effect of his SH1 UR where every CI he wins rewards you with 3k fixed PWR LV, he also has high GRD which is important for later.
Zamasu Hellfire God Meteor and Defensive Stance to help us survive
Vegito If you win 4 CIs, he offers 2 bars of STA generation for the whole team and 2x PWR/GRD, very nice alongside his dragon fist, you just need to make sure if you can win CIs, 4 is not a small number and there's a good chance you might have to eat some too. Funnily enough UGM9 Bardock in Black could be used as more consistent STA generation since we're using a Goku and he's slow enough to not disrupt Fuu, just make sure Fuu is registered first.
Splash Slot (BS) The options here kind of endless, just something that is either a BS or can't join a co-op attack. While one could splash any number of instakill cards that will break your opponent's back, the goal for this is utility, either one that can help with the CI (either by stopping intereference such as BM6-ASEC2 or any number of 'Friends in Fighting' cards or having a slower CI like UM9-SEC2 Gogeta (Xeno) or SH6-SEC3 Vegito (Xeno)), or defensive utility that didn't interfere with Vegeks (Xeno) like BM6 Demon Goddess Towa (though she'd a supporter more often than not, not giving you the extra CI) or UGM3-SEC2 Jiren. Though for the face I did Baby Trunks since he helps incentivize the enemy to have as many attackers as possible for Fuu or else ignores their GRD/DMG reduction but the aforementioned options are also really good, UM9-SEC2 is what I'd probably do if I didn't fear GRD/DMG reduction.
Super Fuu When he has low STA (less than a bar), he disables co-op attacks from the enemy which can cause Vegeks (Xeno) to stack hard.
Goddess Robel A way to get everyone to target Vegeks (Xeno), his GRD is surprisingly high.
Goku If you have 10k+ PWR LV, he increases the enemy CI speed greatly while also reducing their STA, both very valuable, this could be replaced with UGM8 Shallot since he does more damage but he only affects a certain co-op group instead of the whole team and his STA generation would clash with Super Fuu. Could be replaced with a HR Android HA who does Ci intereference if the enemy has 8k+ PWR LV alongside strong PWR disruption and 10k more HP, the only issue is that they can't be an attacker while you want Vegeks to be attacked unless your HA has sub 2.5k GRD.

So the goal of the deck is to live while having everyone attack Vegeks, his GRD is surprisingly high so Robel will often target him sans any UGM8-SEC Vegito styled depression, and be aggressive otherwise, if Robel can't target Vegeks than the deck is fucked, it was only by sheer dumb luck that Vegeks had 2.5k GRD that he could be of any use, easily worst fusion card pool. The defense of the deck isn't amazing but Zamaus can help a decent deal and there's some GRD going around. There is an alternate take where you use UM5 Cumber as your CI intereference with UGM1 Bardock in Black as STA generation and DMG resistance but the deck had negative damage. Yes, this deck doesn't use a HA, if you want you could use a HA with this variation as well in place of Baby Trunks.

Something More Predictable

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Card Quick Why
Gogeta (Xeno) When an attacker, he either has his super attack for free with the possibility of 4x DMG, stacking with his awoken burst to 8x DMG, or HE generation if the enemy has more than you.
Gogeta (GT) This is some PWR/GRD generation for the whole team, 1k per HE you, doubled if anyone happened to have less than 100 PWR, this helps make sure everyone has the PWR to make the DMG scaling count as well as maybe some extra defense on the side. If you want a riskier option, there's BM5-SEC where he attacks the enemy with the highest PWR and sets it to 2k permanently, can be really useful against some cards. If you need even less, you can swap this card UGM3 Vegito (Xeno) or BM10 Gogeta (GT) which focus more on raw damage.
Vegito Some more for speed control and defense, he transforms to SSB and halves enemy PWR LV/DMG permanently, if you win the PLBP, he also sets their HE to 0, feeding Broly, while quadrupling his super attack damage, one that has overpowered as hell scaling. He also gains 6x PWR and PWR LV on transformation meaning he can help go first next round if he has STA to spare.
Gotenks or Gohanks (Xeno) We just want the ability, the deck's defense is minimal as to help ensure that we live just enough to proc this and destroy, Gotenks is more damage since he has a CAA we can use, and is a BS but maybe the 7 HE super attack from Gohanks (Xeno) balances it out (not like Victory Cannon's a great super attack). Could further tinker the slots of Vegito and Gogeta (GT) if they're almost a bit too defensive for you since this is our STA generation.
Fin Anything to help secure winning the PLBP at round 1, it is beyond critical, this deck operates on a lethal pace and even slipping up for a moment can spell disaster. There are other alts depending on one's needs though, this R1 stun should be the strongest besides HGD9 Trunks (of which not only makes the deck less metal, but only is if the enemy has UGM8 Shallot), there are two cards of note that help with R1 offensive by powering us up, UGM8 Shallot and ABS-19 Vegito. The former gives everyone 2 bars of STA to go wild, the latter offers less STA but 2 HE and 4x PWR for the entire team. Fin is chosen over because the other cards don't have speed R1, but they're also modular enough slots that you could come with the same core and use Shallot instead.
Broly We want to go first all the time, the R1 stun and UGM4 Vegito make sure the enemy has 0 HE so he can heavily lower their STA, either making it hard for them to mount any form of defense or be stunted enough you can go first again and participate in murder, R3 shouldn't exist, someone should be dead by then. As an idea for experimentation, if you replace Fin with UGM8 Shallot, you could replace Broly with UGM6-041 to have a Gogeta (GT).
Masked Black Just for the GRD/DMG reduction pierce on our strongest attackers, his CAA could also be useful in finishing off limping opponents due to the massive scaling it has. This could be replaced with something like PUMS9-18 Kefla or PCS18-017 Vegito (Xeno) or PUMS11-022 Gogeta (Xeno) as tech against Hellfire effects instead, or even BM10 Gogeta (GT) just for another one that has easy access to his Super attack in the presence of ABS Piccolo.

This deck brings a tear into my eye, the complete disrespect to the opponent and derelict regard for our own health. When you face off against the ultimate fusions, the only thing in your mind should be the prayers to whatever god you have scorned for mercy for this won't bring it to you. There is no victory, only an immediate and painful death as your very soul gets reduced to atoms. You will enter games as a mortal and emerged victorious as a god from hell with a knack for the culture of violence. alright, edgelord mode off So there's one problem with this build, it really doesn't like R1 stuns that disable HE from abilities, ABS piccolo is the main one which is really common nowadays since Gogeta (Xeno) really wants HE, thankfully due to Gogeta (Xeno) you don't really fear Trunks (Future) for Gogeta (Xeno) then threatens lethal and Vegito will next turn. You mostly fear Shallot since he hard counters Fin and it's not likely you'll win the PLBP R1 in that case. Still, the damage this deck can threaten is absurd, fusions are commonly allowed to be absolutely insane win buttons because of cool factor, they just happen to sometimes also get versatility too which allows one to stack enough of them that if the opponent misses a CI, they lose most likely, 8x DMG there, 6x PWR & 4x DMG here, and then the PWR generation all around. If childhood me saw the super attacks in action I'd probably have had my first orgasm or shed tears at the unbridled awesome this deck is.

Chilled Is Pretty Good

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Card Quick Why
Gogeta (Xeno)/Vegito Could be replaced with UGM7-SEC Goku if you're okay waiting a round for the fusion to come out to make sure everyone is getting hit, and you don't wanna use the cool super attacks they have. Stick with Vegito 90% of the time, the GRD shredding helps with the HA we're using, can roll with Gogeta (Xeno) if you really want to see his super attack and possibly take a few attackers down a peg if under a PWR LV Limiter unit.
Dark Gogeta Makes all enemies with CAAs take 1.5x DMG which can help start the pain train rolling as it accounts for most cards, also can be easily replaced for something more universally useful, so this is sort of a flex slot. I wonder, what a x100 BBK would look like from Fin Gogeta?
Vegito (Candy) So we need some defense, and what I mean is that is someone that who can secure no one else blows up to being stunned, being able to lock out an attacker is nice, compares poorly to Chilled proper but if Chilled does drop off than this card can come to roost quite comfortably.
Gogeta (BM) He has a summon R1 that disables resurrection, note that even without units/apps, there's a small chance of being revived that everyone in every match has, so even if the enemy isn't leaning towards revives this is doing something, also free damage too. 4k PWR LV for speed and an effect if you're under a hellfire effect, 1k fixed damage for all attackers with less than normal DMG multiplication alongside an additional 2k if they win a CI.
Gogeta (GT) Since we're not lizards and instead chad and epic fusions, we need STA generation, he also offers PWR LV for everyone which is just nice and comfy.
Chilled Making the enemy take 2x DMG after UGM8-SEC does its work is really great, the R1 stun could help in certain moments and the PWR LV boosting helps make sure we win initiative.
HA BS Demon God HA so that everyone targets whoever UGM8-SEC and UGM8 Chilled hit and prepare to eliminate them. If utilizing UGM7-SEC Goku, you could replace this with something else since Goku hits everyone though he is slow.

Alright this deck is part basic bitch and also funky, theoretically with UGM8, the Demon God HA, and Chilled, we shouldn't need to worry much about dealing damage since fusions have a knack for hitting hard, BM12-LSEC is just cool hellfire tech that also handles revive decks since they're a thing and uses a really cool super attack that is unfortunate with the cards it has been dealt. Kind of generic good stuff ideology just with a crap ton of fusions and candy because its fun.

The Curse of Kaiokek

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Card Quick Why
Vegito The main reason this deck came to be, if he wins his offensive CI and you have less HE than the enemy he deals 1k per HE they have over you. Now it could be something to make a slow, methodical deck, but this ain't 2019 and I don't wanna sleep over describing UM12-SEC Gogeta (UM) and repeating myself about muh defense 6 times. So, what do you do then? Abuse fucking UGM5 Goku and destroy our HE as much as possible while letting the opponent have their HE.
Gotenks Here's this simple trick that big HE didn't want you to know, see how you can HE the HFIL out! So most times this card is used is for the 1k fixed damage per enemy attacker, really good, he also happens to have Energy Guard specifically if you have less HE than the enemy, which if enabled means we can 'destroy' our HE for free, won't be good for Vegito but it lets our HE destroyers go ham.
Gogeta Basically there's two main co-op groups, EL and HR, among both are fusions that would like to assist those co-op groups in winning and dealing damage, due to a meme at the bottom, I couldn't fit both. This card can double his PWR LV and your HE before the PLBP meaning most HE destruction if registered before Cell Max and Goku (BR), for the HR co-op group he ignores reduces enemy GRD and deals increases enemy CI speed, nullifies GRD and increases CI speed even further if the enemy couldn't be stunned. If you want to assist the support pieces, the alts include BM3-SEC3 Gogeta, and UGM5-SEC3 Vegito, the former increases enemy CI speed and has them take 1.5x DMG while the latter reduces their PWR/GRD by 5k with the 1.5x DMG dealt thing if you win his offensive CI and promises even more damage on his own.
Goku Required piece for all HE destruction decks that want games to end, STA generation and makes sure that everyone gets their super attack.
Cell Max Chilled at home, he destroys half your HE when strategy's decided to reduce enemy STA, gain PWR, and make them take more damage. Due to timing he'll always destroy more HE than Goku (BR) outside of when Gotenks is protecting your HE, the STA dmg could also help make you go first for the next round.
Goku (BR) He destroys half your HE, even if you have 1 bringing it down to 0, to steal PWR from the enemy and recover his own STA, this is very solid defense that makes it hard to have meaningful PWR but it doesn't stop the PWR multiplication or DMG reduction shredding, but certainly helps.
Godslayer Hearts And here's the flex slot, could be one of the aforementioned Fusions for Goku (BR) and Goku, could be the UGM9 Future Gohan in Black or Bardock in Black for extra HE and stat generation or STA generation, but here I wanted to use this card, he steals 3k PWR from enemies with 10k+ PWR and for those less than 10k have their dmg multiplication disabled, in the land of cooler, possibly UGM9 demigra, and many other heavy hitters, I think this card can start having his time to shine one day since the PWR theft also helps soften them for Goku (BR).

So this was a meme that went pretty hard, I wanted to make UM3 Vegito work and see his super attack, and nuking to 1/4th of your HE seems to be something good on paper, sucks that Goku (BR) will be the short end of the stick but even then it should be fine, the main thing the deck fears is hellfire effects and our good old friend, R1 HE stuns, we need at least 1 HE for it to be destroyed by either Cellmax and proc UGM5 Goku. If we can't get anything, we're sitting ducks, this does also mean we don't fear Trunks (Future) all too much but still not the best place to be in fearing a popular meta card.

Wheelo's Experiment

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Card Quick Why
Gotenks (Xeno) Power of One or something similar, at R2 he increases your PWR LV by his PWR and GRD, which can get really high with this deck, and note this PWR LV does generate HE.
Gogeta (GT) Nice PWR/GRD generation for the team, very powerful and makes sure Gotenks (Xeno) is stronk.
Vegito If you win the PLBP, he gives your team 5k GRD and halves enemy fixed damage, when attacking he does critical STA damage and gains 10k PWR. Very much a flexible slot though, I just wanted to try and have a Vegito focus here since most decks are Gogeta heavy.
Vegito (Xeno) Semi-flex slot, the main purpose is that he's an attacker that will do damage regardless of situation, only something like BM7-SEC will stop him from doing damage as he disables DMG multiplication, and on transforming he gains GRD/DMG reduction pierce, otherwise he just generates 2x PWR/GRD per enemy attacker for himself. Could replace with a Pride of Battle Vegito, PCS18-07 Vegito (Xeno), or PUMS11-22 Gogeta (Xeno)
Gogeta (Xeno) Let this be in appreciation for the wonderful animators for SDBH, ever since UM3 they've just made awesome supers after awesome supers, some miss sure, but they keep getting better and it's really fucking awesome. Only card with this super attack, he halves the PWR and fixed damage from the enemy of a random battle type, not good, not good at all, but could high roll into being decent.
Piccolo (SH) A lot of BS cards surprisingly so this card is here as some STA generation, speed, and PWR multiplication, funnily enough you could argue for UGM6-055 Vegeta (Xeno) as he becomes Gogeta (Xeno) R2 and turn this to a proper BS aggro deck but that requires a HA for that to happen.
Dr.W(heelo) He's a SP, meaning he's more an app to turn on than a full blown unit, that being when he's in the attack area, he'll recover half of the health you've taken in the previous round and everyone gains 2k PWR/GRD per enemy attacker permanently. Huge defense and PWR/GRD generation that can make team pop off.

So the fusions love HE early on more than anyone else, this deck also can lose to PWR LV Limiters decently hard since if done on R2, Gotenks (Xeno) is wasted, otherwise it's a big stat-stick boosting deck that just wants to hit hard with PWR and be fast with PWR LV, just using a weird God Mission card and BM2 card to go about it. Same issues as previous decks but who knows how this would all go. Defensively there's a lot of GRD on the menu in a world where the pierce is rarer since of the focus on DMG reduction, Gogeta (GT) can sometimes laugh at UGM8-SEC since if the enemy uses Gogeta (GT), my team is going to get 2k stats per HE, but not much on DMG reduction so this can still blow up quite easily.

Edit Report
Pub: 13 Jun 2023 12:33 UTC
Edit: 06 May 2024 13:02 UTC
Views: 151