Class 1-D Quirk Combat Potency Breakdown

Note:

For the purposes of this analysis, "Combat Potency" will be a measure of invested points in direct combat applications + stated and implied perquisites/supplements of their use, minus drawbacks. The exception to this will be "Extra" combat applications for otherwise noncombat quirks. In such cases, only stated prerequisites will be counted.

Note:

In cases where a quirk has multiple direct combat applications, two methods will be used for calculating Combat Potency in individual combat areas: the "Subtraction Method," and the "Fractional Method" :

Subtraction Method: Costs of unrelated direct combat options are subtracted from the Total Combat-Related Point Investment to measure each individual Combat Potency score, with the prerequisite/supplementary options remaining each time.

Fractional Method: The costs of all direct combat applications are totaled. The potency of each combat application is calculated as a fraction of the Total Combat-Related Point Investment in the same ratio as the totaled direct combat applications.

Note:

Characters with multiple quirks probably deserve some sort of debuff to account for the added physical strain of using them simultaneously. Unfortunately, that's not something I can easily quantity here, so I'll simply be analyzing their quirks separately. Anons are free to make their own judgements based on the breakdown.

Chihiro Mitsurugi: Yako

Quirk Combat Applications: Movement Buff (Speed), Stamina Debuff
Total Combat-Related Point Investment: 21

Combat Potency Via Subtraction Method #1 for Speed Buff: 19
Combat Potency Via Subtraction Method #2 for Speed Buff: 17.5
Combat Potency Via Fractional Method #1 for Speed Buff: 15
Combat Potency Via Fractional Method #2 for Speed Buff: 10.5

Combat Potency Via Subtraction Method #1 for Stamina Debuff: 16
Combat Potency Via Subtraction Method #2 for Stamina Debuff: 17.5
Combat Potency Via Fractional Method #1 for Stamina Debuff: 5.99
Combat Potency Via Fractional Method #2 for Stamina Debuff: 10.5

Note:

To account for Yako's quirk using Quirk Refinement to expand the scope of the Energy Target for debuffing, I did two versions of each method. In the First, I used the cost of her quirk refinement to represent the hypothetical cost of the stamina debuff. In the second version, I added the costs of her speed enhancement and quirk refinement and divided the total (5 cost speed enhancement became a 3.5 cost, and the stamina debuff became a hypothetical 3.5 cost). I went with the latter option when ranking her speed, as current discussion/writefaggotry leads me to believe both aspects of the quirk are equally potent. If her anon takes issue with this, I am open to feedback.

Soujyuuro Imai: Mahoudeva

Quirk Combat Applications: Mental Debuff (Suggestion)
Total Combat-Related Point Investment and Combat Potency for Suggestion: 9

Bobby Samson: Sunlight Man

Quirk Combat Applications: Damage Buff (Strength), Defense Buff (Durability)
Total Combat-Related Point Investment: 26 (4 true xp)

Combat Potency Via Subtraction Method for Strength Buff: 21
Combat Potency Via Fractional Method for Strength Buff: 13

Combat Potency Via Subtraction Method for Durability Buff: 21
Combat Potency Via Fractional Method for Durability Buff: 13

Sora Tanaka: Orbit

Quirk Combat Applications: Movement Buff (Speed), Movement Debuff (Speed), Defense Buff (Damage Prevention)
Total Combat-Related Point Investment: 22 (1 true xp)

Combat Potency Via Subtraction Method for Speed Buff: 14
Combat Potency Via Fractional Method for Speed Buff: 7.33

Combat Potency Via Subtraction Method for Speed Debuff: 14
Combat Potency Via Fractional Method for Speed Debuff: 7.33

Combat Potency Via Subtraction Method for Damage Prevention: 14
Combat Potency Via Fractional Method for Damage Prevention: 7.33

Note:

The multipurpose nature of Orbit's quirk and the structure of the Gravity Manipulation Template makes calculating his quirk's direct combat applications tricky. Upon reviewing current discussion/writefaggotry and the initial build, I worked under the assumption that battlefield control and movement buffing/debuffing were Orbit anon's primary goals. I then chose the most direct paths from his purchases to fulfill those applications when doing the calculations (i.e. direction + intensity for increasing movement speed). Considering this and the fact that available methods for secondary applications tended to be more "indirect" with his medium potency, potential secondary combat applications, such as damage, were not calculated.

There are other methods for achieving similar results for each combat application I did list, but narrowing it down to the most direct ones appeared to produce the most comparable results to the less "tricky" quirks. If Orbit anon takes issue with my method, I'm open to feedback.

Kaylee Suzuki: Flying Force

Quirk #1 Combat Applications: Movement Buff (Flight/Speed), Damage Buff (Blast)
Total Combat-Related Point Investment: 11 (1 true xp)

Combat Potency Via Subtraction Method for Flight/Speed Buff: 8.5
Combat Potency Via Fractional Method for Flight/Speed Buff: 5.5

Combat Potency Via Subtraction Method for Blast: 8.5
Combat Potency Via Fractional Method for Blast: 5.5

Note:

There's not a lot of explanation for the flying portion of this quirk in the build post. My assumption is that the blasting goal and movement goal hold equal weight. Because these applications come from the same quirk options, I simply split the total cost of said options into two equal parts to calculate both combat applications. If Kaylee anon intended for one of these applications to be secondary to the other, I'm open to feedback.

Quirk #2 Combat Applications: Defense Buff (Health), Damage Buff (Strength)
Total Combat-Related Point Investment: 17

Combat Potency Via Subtraction Method for Strength Buff: 13
Combat Potency Via Fractional Method for Strength Buff: 9.44

Combat Potency Via Subtraction Method for Health Buff: 12
Combat Potency Via Fractional Method for Heath Buff: 7.56

Note:

Because the Quirk Refinement seemed to affect Kaylee in her entirety, I split the point cost between both quirks for the purposes of calculating their Total Combat-Related Point Investments.

Shinkan Sen: Crazy Train

Quirk Combat Applications: Defense Buff (Health), Movement Buff (Speed), Damage Buff (Strength), Damage Buff (Blast)
Total Combat-Related Point Investment: 21

Combat Potency Via Subtraction Method for Health Buff: 8
Combat Potency Via Fractional Method for Health Buff: 8

Combat Potency Via Subtraction Method for Speed Buff: 4
Combat Potency Via Fractional Method for Speed Buff: 4

Combat Potency Via Subtraction Method for Strength Buff: 5
Combat Potency Via Fractional Method for Strength Buff: 5

Combat Potency Via Subtraction Method for Blast: 4
Combat Potency Via Fractional Method for Blast: 4

Note:

As Shinkan anon described the heat and steam generated from his Quirk Refinement as a "secondary attack," I decided to count it as a separate Blast application. If his anon would prefer I apply it to something like Strength or Speed, I'm open to feedback.

Note:

Shinkan anon actually left one quirk point unspent, so I added it to his Total Combat-Related Point Investment. Not doing so would have caused his drawbacks to overly penalize him with both methods used for calculating Combat Potency. Anyone who takes issue with me doing this for him will be ignored.

Hifumi Takeda: Challenger

Quirk Combat Applications: Movement Buff (Speed)
Total Combat-Related Point Investment: 21

Combat Potency for Speed Buff: 21

Minerva Kim: Spark

Quirk Combat Applications: Damage Buff (Blast)
Total Combat-Related Point Investment: 22 (1 true xp)

Combat Potency for Blast: 22

Hailey Chang: Recoil

Quirk Combat Applications: Damage Buff (Psychokinetic), Defense Buff (Damage Prevention)
Total Combat-Related Point Investment: 23 (2 true xp)

Combat Potency Via Fractional Method for Psychokinetic Damage: 11.5

Combat Potency Via Fractional Method for Damage Prevention: 11.5

Note:

As there weren't adequate options for the Subtraction Method, only the Fractional Method was used. This will be the case for a number of characters going forward.

Faith Kang: Drone

Quirk Combat Applications: Damage Buff (Kinetic), Defense Buff (Damage Prevention)
Total Combat-Related Point Investment: 23 (2 true xp)

Combat Potency Via Fractional Method for Kinetic Damage: 11.5

Combat Potency Via Fractional Method for Damage Prevention: 11.5

Maxine Nguyen: Radius

Quirk Combat Applications: Damage Buff (Innate Weapon), Defense Buff (Innate Weapon)
Total Combat-Related Point Investment: 21

Combat Potency Via Fractional Method for Innate Weapon Damage: 10.5

Combat Potency Via Fractional Method for Innate Weapon Defense: 10.5

Edith Lee: Arena

Quirk Combat Applications: Damage Debuff (General), Movement Debuff (General)
Total Combat-Related Point Investment: 21

Combat Potency Via Fractional Method for General Damage Debuff 10.5

Combat Potency Via Fractional Method for General Movement Debuff: 10.5

Noah Abrams: Archangel

Quirk #1 Combat Applications: Damage Buff (Strength), Damage Buff (Blast)
Total Combat-Related Point Investment: 18

Combat Potency Via Subtraction Method for Strength Buff: 14
Combat Potency Via Fractional Method for Strength Buff: 10

Combat Potency Via Subtraction Method for Blast: 13
Combat Potency Via Fractional Method for Blast: 8

Quirk #2 Combat Applications: Movement Buff (Flight/Speed)
Total Combat-Related Point Investment: 9

Combat Potency for Flight/Speed buff 9

Victor Sigurd: Hydra

Quirk #1 Combat Applications: Damage Buff (Blast), Damage Buff (Elemental Weapon), Defense Buff (Damage Negation)
Total Combat-Related Point Investment: 15

Combat Potency Via Fractional Method for Blast: 5

Combat Potency Via Fractional Method for Elemental Weapon: 5

Combat Potency Via Fractional Method for Damage Negation: 5

Quirk #2 Combat Applications: Defense Buff (Regeneration)
Total Combat-Related Point Investment: 13

Combat Potency for Regeneration: 13

Inigo Myoga: Dragon Hero

Quirk Combat Applications: Damage Buff (Kinetic), Defense Buff (Damage Negation), Movement Buff (Flight/Speed)
Total Combat-Related Point Investment: 21

Combat Potency Via Fractional Method for Kinetic Damage: 7

Combat Potency Via Fractional Method for Damage Negation: 7

Combat Potency Via Fractional Method for Flight/Speed Buff: 7

Christopher Cain: Mirror Devil

Note:

There's really no way to analyze this guy. His combat applications and potency are determined by whatever quirks he has at the time.

Son Jugo: Aspara

Quirk #1 Combat Applications: Movement Buff (Flight/Speed), Damage Buff (Blast)
Total Combat-Related Point Investment: 17 (2 true xp)

Combat Potency Via Subtraction Method for Flight/Speed Buff: 13
Combat Potency Via Fractional Method for Flight/Speed Buff: 5.7

Combat Potency Via Subtraction Method for Blast: 15
Combat Potency Via Fractional Method for Blast: 11.3

Note:

I did the calculations for Quirk #1 under the assumption that the Fluid option was chosen for his wind-induced movement buff, and the Plasma option was chosen for his Ki Blasts.

Quirk #2 Combat Applications: Damage Buff (Strength), Movement Buff (Reflexes)
Total Combat-Related Point Investment: 13

Combat Potency Via Subtraction Method for Strength Buff: 8
Combat Potency Via Fractional Method for Strength Buff: 6.5

Combat Potency Via Subtraction Method for Reflexes Buff: 8
Combat Potency Via Fractional Method for Reflexes Buff: 6.5

Genma Go: Goldorado

Quirk Combat Applications: Movement Buff (Speed), Movement Debuff (General)
Total Combat-Related Point Investment: 6.5

Combat Potency Via Fractional Method for Speed Buff: 3.25

Combat Potency Via Fractional Method for General Movement Debuff: 3.25

Note:

I'm sure there's some sort of combat application for his replication quirk, but it seems to fall into the same category as Christopher's, with the applications and potency being dependent on whatever he copies. For this reason, I won't be analyzing his second quirk.

Ashleigh Katsuragi: Blackout

Quirk Combat Applications: Mental Debuff (Memory Impairment)
Total Combat-Related Point Investment: 15

Combat Potency for Memory Impairment: 15

Note:

Her anon appears to have points left unspent, however, this also seems intention. For this reason, I'm leaving the point investment as is.

Atsushi Orochi: Yamata

Quirk Combat Applications: Damage Buff (Strength), Defense Buff (Durability), Defense Buff (Regeneration), Damage Buff (Innate Weapon #1) Damage Buff (Innate Weapon #2), Movement Debuff (Speed #1), Movement Debuff (Speed #2)
Total Combat-Related Point Investment: 21

Combat Potency Via Fractional Method for Damage Buff (Strength): 2.34

Combat Potency Via Fractional Method for Defense Buff (Durability): 4.65

Combat Potency Via Fractional Method for Defense Buff (Regeneration): 4.65

Combat Potency Via Fractional Method for Damage Buff (Innate Weapon #1): 2.34

Combat Potency Via Fractional Method for Damage Buff (Innate Weapon #2): 2.34

Combat Potency Via Fractional Method for Movement Debuff (Speed #1): 2.34

Combat Potency Via Fractional Method for Movement Debuff (Speed #2): 2.34

Note:

Orochi Anon designated several uses for this quirk, so determining the desired ratios was somewhat difficult. Comparing the amount of fluff and considering she's the "Hard to Destroy Lizard Hero," I opted to weigh the durability and regen applications twice as much as the others. If Orochi anon takes issue with this, I'm open to feedback.

Nyoro Hoge: Maru

Note:

Maru's anon didn't list all her options, so I'm just going to give her a Combat Potency of 21 in Stealth.

Yui Sagara: Capture Cloth

Quirk Combat Applications: Movement Debuff (Speed), Damage Buff (Innate Weapon), Movement Buff ( Innate Weapon Speed)
Total Combat-Related Point Investment: 21

Combat Potency Via Subtraction Method for Speed Debuff: 11.16
Combat Potency Via Fractional Method for Speed Debuff: 7

Combat Potency Via Subtraction Method for Natural Weapon: 11.16
Combat Potency Via Fractional Method for Natural Weapon: 7

Combat Potency Via Subtraction Method for Speed Buff: 11.16
Combat Potency Via Fractional Method for Speed Buff: 7

Kyoda Hiro: Overdose

Quirk Combat Applications: Damage Buff (Strength), Movement Buff (Speed), Defense Buff (Regeneration) Mental Buff (Performance)
Total Combat-Related Point Investment: 26

Combat Potency Via Fractional Method for Strength Buff 6.5

Combat Potency Via Fractional Method for Speed Buff: 6.5

Combat Potency Via Fractional Method for Defense Buff: 6.5

Combat Potency Via Fractional Method for Mental Performance Buff: 6.5

Note

Hiro's quirks simply didn't work on their own like with other multi-quirk builds, so it was necessary to treat them as a single quirk to complete the analysis.

Sandatsu Owari

Quirk #1 Combat Applications: Defense Buff (Health), Damage Buff (Strength)
Total Combat-Related Point Investment: 25

Combat Potency Via Fractional Method for Health Buff: 17

Combat Potency Via Fractional Method for Strength Buff: 8

Quirk #2 Combat Applications: Damage Buff (Natural Weapon), Defense Buff (Natural Weapon)
Total Combat-Related Point Investment: 15

Combat Potency Via Fractional Method for Innate Weapon Damage: 7.5

Combat Potency Via Fractional Method for Innate Weapon Defense: 7.5

Quirk #3 Combat Applications: Mental Debuff (Possession)
Total Combat-Related Point Investment: 27
Combat Potency For Possession: 27

Note

I opted to leave out his base quirk, since its activation is so situational. I made some extra assumptions for the ratios of his reaped quirks, so if Sandatsu anon takes issue with the ones used, I'm open to suggestions.

Speed Rankings

Note

For those whose quirk templates didn't allow for the Subtraction Method, their scores via the Fractional Method will be used for both rankings. Likewise, Those students whose quirk had a single combat focus will also have their score used for both.

Subtraction Method

Rank Name Combat Potency Score
1 Hifumi Takeda: Challenger 21
2 Chihiro Mitsurugi: Yako 17.5
3 Sora Tanaka: Orbit 14
4 Son Jugo: Aspara 13
5 Yui Sagara: Capture Cloth 11.16
6 Noah Abrams: Archangel 9
7 Kaylee Suzuki: Flying Force 8.5
8 Inigo Myoga: Dragon Hero 7
9 Kyoda Hiro: Overdose 6.5
10 Shinkan Sen: Crazy Train 4
11 Genma Go: Goldorado 3.25

Fractional Method

Rank Name Combat Potency Score
1 Hifumi Takeda: Challenger 21
2 Chihiro Mitsurugi: Yako 10.5
3 Noah Abrams: Archangel 9
4 Sora Tanaka: Orbit 7.33
5 Yui Sagara: Capture Cloth 7
6 Inigo Myoga: Dragon Hero 7
7 Kyoda Hiro: Overdose 6.5
8 Son Jugo: Aspara 5.7
9 Kaylee Suzuki: Flying Force 5.5
10 Shinkan Sen: Crazy Train 4
11 Genma Go: Goldorado 3.25

Strength Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 21
2 Noah Abrams: Archangel 14
3 Kaylee Suzuki: Flying Force 13
4 Sandatsu Owari l 8
5 Son Jugo: Aspara 8
6 Kyoda Hiro: Overdose 6.5
7 Shinkan Sen: Crazy Train 5
8 Atsushi Orochi: Yamata 2.34

Fractional Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 13
2 Noah Abrams: Archangel 10
3 Kaylee Suzuki: Flying Force 9.44
4 Sandatsu Owari 8
5 Son Jugo: Aspara 6.5
6 Kyoda Hiro: Overdose 6.5
7 Shinkan Sen: Crazy Train 5
8 Atsushi Orochi: Yamata 2.34

Physical Defense Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 21
2 Sandatsu Owari 17
3 Victor Sigurd: Hydra 13
4 Kaylee Suzuki: Flying Force 12
5 Atsushi Orochi: Yamata 9.3
6 Shinkan Sen: Crazy Train 8
7 Kyoda Hiro: Overdose 6.5

Fractional Method

Rank Name Combat Potency Score
1 Sandatsu Owari 17
2 Bobby Samson: Sunlight Man 13
5 Victor Sigurd: Hydra 13
6 Atsushi Orochi: Yamata 9.3
4 Shinkan Sen: Crazy Train 8
3 Kaylee Suzuki: Flying Force 7.56
7 Kyoda Hiro: Overdose 6.5

Blast Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 22
2 Son Jugo: Aspara 15
3 Noah Abrams: Archangel 13
4 Kaylee Suzuki: Flying Force 8.5
5 Victor Sigurd: Hydra 5
6 Shinkan Sen: Crazy Train 4

Fractional Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 22
2 Son Jugo: Aspara 11.3
3 Noah Abrams: Archangel 8
4 Kaylee Suzuki: Flying Force 5.5
5 ##Victor Sigurd: Hydra 5
6 Shinkan Sen: Crazy Train 4

Overall Damage Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 22
2 Bobby Samson: Sunlight Man 21
3 Sandatsu Owari 15.5
4 Son Jugo: Aspara (Blast) 15
5 Noah Abrams: Archangel (Strength) 14
6 Kaylee Suzuki: Flying Force (Strength) 13
7 Noah Abrams: Archangel (Blast) 13
8 Faith Kang: Drone 11.5
9 Hailey Chang: Recoil 11.5
10 Yui Sagara: Capture Cloth 11.16
11 Maxine Nguyen: Radius 10.5
12 Kaylee Suzuki: Flying Force (Blast) 8.5
13 Son Jugo: Aspara (Strength) 8
14 Atsushi Orochi: Yamata 7.02
15 Inigo Myoga: Dragon Hero 7
16 Kyoda Hiro: Overdose 6.5
17 Shinkan Sen: Crazy Train (Strength) 5
18 Victor Sigurd: Hydra (Blast) 5
19 Victor Sigurd: Hydra (Elemental Weapon) 5
20 Shinkan Sen: Crazy Train (Blast) 4

Fractional Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 22
2 Sandatsu Owari 15.5
3 Bobby Samson: Sunlight Man 13
4 Faith Kang: Drone 11.5
5 Hailey Chang: Recoil 11.5
6 Son Jugo: Aspara (Blast) 11.3
7 Yui Sagara: Capture Cloth 11.16
8 Maxine Nguyen: Radius 10.5
9 Noah Abrams: Archangel (Strength) 10
10 Kaylee Suzuki: Flying Force (Strength) 9.44
11 Noah Abrams: Archangel (Blast) 8
12 Atsushi Orochi: Yamata 7.02
13 Inigo Myoga: Dragon Hero 7
14 Son Jugo: Aspara (Strength) 6.5
15 Kyoda Hiro: Overdose 6.5
16 Kaylee Suzuki: Flying Force (Blast) 5.5
17 Shinkan Sen: Crazy Train (Strength) 5
18 Victor Sigurd: Hydra (Blast) 5
19 Victor Sigurd: Hydra (Elemental Weapon) 5
20 Shinkan Sen: Crazy Train (Blast) 4

Overall Defense Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Sandatsu Owari 24.5
2 Bobby Samson: Sunlight Man 21
3 Sora Tanaka: Orbit 14
4 Victor Sigurd: Hydra (Regeneration) 13
5 Kaylee Suzuki: Flying Force 12
6 Faith Kang: Drone 11.5
7 Hailey Chang: Recoil 11.5
8 Maxine Nguyen: Radius 10.5
9 Atsushi Orochi: Yamata 9.3
10 Shinkan Sen: Crazy Train 8
11 Inigo Myoga: Dragon Hero 7
12 Kyoda Hiro: Overdose 6.5
13 Victor Sigurd: Hydra (Damage Negation) 5

Fractional Method

Rank Name Combat Potency Score
1 Sandatsu Owari 24.5
2 Bobby Samson: Sunlight Man 13
3 Victor Sigurd: Hydra (Regeneration) 13
4 Faith Kang: Drone 11.5
5 Hailey Chang: Recoil 11.5
6 Maxine Nguyen: Radius 10.5
7 Atsushi Orochi: Yamata 9.03
8 Shinkan Sen: Crazy Train 8
9 Kaylee Suzuki: Flying Force 7.56
10 Sora Tanaka: Orbit 7.33
11 Inigo Myoga: Dragon Hero 7
12 Kyoda Hiro: Overdose 6.5
13 Victor Sigurd: Hydra (Damage Negation) 5

Bonus Round

Note:

Since hero students get half as many XP points as they get QP, I thought it'd be interesting to calculate the Total Combat-Related Point Investment with the XP values doubled for those who drew from their XP pool instead of converting their QP. That isn't to say XP should necessarily be viewed as worth double QP. This is just for fun.

Didn't end up changing the placements much, but it I'll list them anyways.

Speed Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Hifumi Takeda: Challenger 21
2 Chihiro Mitsurugi: Yako 17.5
3 Sora Tanaka: Orbit 14.33
4 Son Jugo: Aspara 14
5 Yui Sagara: Capture Cloth 11.16
6 Noah Abrams: Archangel 9
7 Kaylee Suzuki: Flying Force 9
8 Inigo Myoga: Dragon Hero 7
9 Kyoda Hiro: Overdose 6.5
10 Shinkan Sen: Crazy Train 4
11 Genma Go: Goldorado 3.25

Fractional Method

Rank Name Combat Potency Score
1 Hifumi Takeda: Challenger 21
2 Chihiro Mitsurugi: Yako 10.5
3 Noah Abrams: Archangel 9
4 Sora Tanaka: Orbit 7.66
5 Yui Sagara: Capture Cloth 7
6 Inigo Myoga: Dragon Hero 7
7 Son Jugo: Aspara 6.7
8 Kyoda Hiro: Overdose 6.5
9 Kaylee Suzuki: Flying Force 6
10 Shinkan Sen: Crazy Train 4
11 Genma Go: Goldorado 3.25

Strength Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 23
2 Noah Abrams: Archangel 14
3 Kaylee Suzuki: Flying Force 13
4 Sandatsu Owari l 8
5 Son Jugo: Aspara 8
6 Kyoda Hiro: Overdose 6.5
7 Shinkan Sen: Crazy Train 5
8 Atsushi Orochi: Yamata 2.34

Fractional Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 15
2 Noah Abrams: Archangel 10
3 Kaylee Suzuki: Flying Force 9.44
4 Sandatsu Owari 8
5 Son Jugo: Aspara 6.5
6 Kyoda Hiro: Overdose 6.5
7 Shinkan Sen: Crazy Train 5
8 Atsushi Orochi: Yamata 2.34

Physical Defense Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Bobby Samson: Sunlight Man 23
2 Sandatsu Owari 17
3 Victor Sigurd: Hydra 13
4 Kaylee Suzuki: Flying Force 12
5 Atsushi Orochi: Yamata 9.3
6 Shinkan Sen: Crazy Train 8
7 Kyoda Hiro: Overdose 6.5

Fractional Method

Rank Name Combat Potency Score
1 Sandatsu Owari 17
2 Bobby Samson: Sunlight Man 15
3 Victor Sigurd: Hydra 13
4 Atsushi Orochi: Yamata 9.3
5 Shinkan Sen: Crazy Train 8
6 Kaylee Suzuki: Flying Force 7.56
7 Kyoda Hiro: Overdose 6.5

Blast Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 23
2 Son Jugo: Aspara 16
3 Noah Abrams: Archangel 13
4 Kaylee Suzuki: Flying Force 9
5 Victor Sigurd: Hydra 5
6 Shinkan Sen: Crazy Train 4

Fractional Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 23
2 Son Jugo: Aspara 12.3
3 Noah Abrams: Archangel 8
4 Kaylee Suzuki: Flying Force 6
5 ##Victor Sigurd: Hydra 5
6 Shinkan Sen: Crazy Train 4

Overall Damage Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 23
2 Bobby Samson: Sunlight Man 23
3 Son Jugo: Aspara (Blast) 16
4 Sandatsu Owari 15.5
5 Noah Abrams: Archangel (Strength) 14
6 Kaylee Suzuki: Flying Force (Strength) 13
7 Noah Abrams: Archangel (Blast) 13
8 Faith Kang: Drone 12.5
9 Hailey Chang: Recoil 12.5
10 Yui Sagara: Capture Cloth 11.16
11 Maxine Nguyen: Radius 10.5
12 Kaylee Suzuki: Flying Force (Blast) 9
13 Son Jugo: Aspara (Strength) 8
14 Atsushi Orochi: Yamata 7.02
15 Inigo Myoga: Dragon Hero 7
16 Kyoda Hiro: Overdose 6.5
17 Shinkan Sen: Crazy Train (Strength) 5
18 Victor Sigurd: Hydra (Blast) 5
19 Victor Sigurd: Hydra (Elemental Weapon) 5
20 Shinkan Sen: Crazy Train (Blast) 4

Fractional Method

Rank Name Combat Potency Score
1 Minerva Kim: Spark 23
2 Sandatsu Owari 15.5
3 Bobby Samson: Sunlight Man 15
4 Faith Kang: Drone 12.5
5 Hailey Chang: Recoil 12.5
6 Son Jugo: Aspara (Blast) 12.3
7 Yui Sagara: Capture Cloth 11.16
8 Maxine Nguyen: Radius 10.5
9 Noah Abrams: Archangel (Strength) 10
10 Kaylee Suzuki: Flying Force (Strength) 9.44
11 Noah Abrams: Archangel (Blast) 8
12 Atsushi Orochi: Yamata 7.02
13 Inigo Myoga: Dragon Hero 7
14 Son Jugo: Aspara (Strength) 6.5
15 Kyoda Hiro: Overdose 6.5
16 Kaylee Suzuki: Flying Force (Blast) 6
17 Shinkan Sen: Crazy Train (Strength) 5
18 Victor Sigurd: Hydra (Blast) 5
19 Victor Sigurd: Hydra (Elemental Weapon) 5
20 Shinkan Sen: Crazy Train (Blast) 4

Overall Defense Rankings

Subtraction Method

Rank Name Combat Potency Score
1 Sandatsu Owari 24.5
2 Bobby Samson: Sunlight Man 23
3 Sora Tanaka: Orbit 14.33
4 Victor Sigurd: Hydra (Regeneration) 13
5 Faith Kang: Drone 12.5
6 Hailey Chang: Recoil 12.5
7 Kaylee Suzuki: Flying Force 12
8 Maxine Nguyen: Radius 10.5
9 Atsushi Orochi: Yamata 9.3
10 Shinkan Sen: Crazy Train 8
11 Inigo Myoga: Dragon Hero 7
12 Kyoda Hiro: Overdose 6.5
13 Victor Sigurd: Hydra (Damage Negation) 5

Fractional Method

Rank Name Combat Potency Score
1 Sandatsu Owari 24.5
2 Bobby Samson: Sunlight Man 15
3 Victor Sigurd: Hydra (Regeneration) 13
4 Faith Kang: Drone 12.5
5 Hailey Chang: Recoil 12.5
6 Maxine Nguyen: Radius 10.5
7 Atsushi Orochi: Yamata 9.03
8 Shinkan Sen: Crazy Train 8
9 Sora Tanaka: Orbit 7.66
10 Kaylee Suzuki: Flying Force 7.56
11 Inigo Myoga: Dragon Hero 7
12 Kyoda Hiro: Overdose 6.5
13 Victor Sigurd: Hydra (Damage Negation) 5
Edit Report
Pub: 08 May 2023 07:42 UTC
Edit: 08 May 2023 17:57 UTC
Views: 517