o## Notes I will explain the cards but if you wish for more in-depth information, go to https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add on or utility, can copy the card text and paste it to google translate if you're an unsophisticated ningen. And Dimpsu, if you are reading this, pls WM2, I need the localized goodies so I don't have to cry on not letting my deck building autism flow, and you know that you can make it a masterpiece, H1 -> UGM5. Also for possible card choices, this won't be 100% complete, hundreds to thousands of combos, just the initial ones that came to my mind that I thought were noteworthy. Also i won't touch apps too much if at all for these deck techs because they're not in my wheel-house, best I can say is use what feels right, PWR LV Limiter on R2/3, maybe Ultra God App if you wounded Vegito (Xeno), there's a missile app for R4/5 that deals 20k damage that you could try to stall towards, won a finals match on stream because BM7-SEC is what we call A BASTARD. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby because nippon. https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php

Aeos, Our New Boss

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UGM5-SEC2 Aeos (Milf)

So the new hype card of UGM5, you read UGM5-ASEC and get nightmares of insane HR aggro since they can have strong defense with a promo Goku alongside disgusting fixed DMG with UGM4-SEC2 Gotenks and the strong utility of cards like BM8-054 Goku, you see UGM5-060 SKoT in action and fucking laugh because her ability is actually trash, requiring sub 1k DMG from you to reduce enemy DMG reduction by 50% (otherwise it's 1.2x, which, while not bad, is not enough to bring a card on board. UGM5-054 Goku also seems really good, giving DMG reduction if your allies are sealed as well as securing super attacks and STA restoration on your HE destruction, and UGM5-063 is pretty high up there in PWR, sealing abilities throughout the match, including transformations in R1 (rip BM11-SEC3 Goku and UGM4-SEC Vegito). Then you read UGM5-SEC2 and it is a tantalizing puzzle. So what she does is that at the start of the round she reduces enemy STA by half a bar, and then when she attacks, if she can use her Special Attack, she disables all enemy attackers of all abilities while she's attacking, if you have 3 or less attackers, the complete seal lasts until the end of round. This means that anything after the PLBP, won't happen, no action abilities, no 'on attack' or 'when attacked' triggers like UGM5-ASEC Kid Goku, BM7-SEC Goku, UGM1-SEC2 Goku, UGM3-SEC2 Jiren (meaning it's harder for him to deal damage and seal fixed damage), nothing of the sort. There's a few problems though, for this to get the most impact, you need to win the PLBP phase, and having a few attackers can make that a rough endeavor. Secondly, well having a few attackers is technically 3 or less, only having three attackers means you'll have to be choice with who is sent out because otherwise you're in the realm of no damage. Next is ABS-03 Vegito, and block bursts as a whole since they disable an attack on an enemy, this means for one round, Aeos is not sealing anything unless they're targeting another attacker at which point, your Aeos may have not been as useful as one may hope for all this effort. And the final problem, you can't seal effects already in place, a lot of things happen in the PLBP, most HA effects, most big DMG reduction/multiplication effects, UGM4-SEC Vegito, ABS-03 Vegito's sealing of super attacks which disables you from even sealing in the first place unless you have a 4th attacker to hopefully take Vegito's seal for her but if he has block burst still open, not mandatory to use when he's a supporter if unneeded, than it doesn't matter, ABS-03 Vegito is still used and strong, and HOSES this card down, you ignore supporters obviously, and effects after being declared when an attacker, like UGM4-SEC2 Gotenks, which you seal nothing on. She also has an ultimate lock-on, which means if needed she can guarantee that she's first in line on the attack order even if you have an EL, and it comes with some mighty damage, Awoken Burst is 2x DMG, and then the dmg multiplication here is dependent on the enemy STA, the lower the better, and if they have less than a bar, table for this is below. Despite the issues, this card has exceptional potential, after all sealing enemy CAA/TAAs is extremely powerful as is many end of round/on-attack triggers, and it's not like you don't have 6 slots to help acclimate her job of fixing errant timelines, like the ones where SKoT has a dick, Dragon Ball Evolution was made to exist, and World Mission died in the west.

Aeos Lock-On Enemy STA
4x >1 bar
3x >2 bars
2x >3 bars
1.5x >4 bars

Piccolo in Black's Redemption

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BM2-053 Turles

When this card is a supporter, he fully restores STA for three attackers while giving them 5k PWR/GRD, this is really nice to make sure you can have some PWR LV with the 3 attackers for extra HE as well as winning the PLBP with native PWR LV alongside more PWR/GRD, it seems GRD pierce is becoming a little uncommon, so this can help as long as you can manage the fixed damage.

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UGM4-059 Namekian in Black

This card is a link card, when a supporter he sets his PWR to 1 and then links to an ally, and depending on his STA, he gives the linked ally fixed damage and reduces the HE required for the special attack, table for the info on that below. In general this card is nice as it helps give a bit of damage and makes it where Aeos only needs a couple of HE to use her super attack, alongside some free damage and proccing Vegito.

NiB's Link STA
1k DMG & -1 HE >2 bars
2k DMG & -2 HE >3 bars
4k DMG & -3 HE <3 bars

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ABS-03 Vegito

So we're using him because he's pretty good, block burst is great against fixed damage attackers that Aeos can't seal like UGM4-SEC2 Gotenks, the shredding is great to allow more damage and security against heavy hittters, and if you are going for an alpha strike after he used his block burst, he can hit hard himself. What he does is that if there's an ally with PWR less than 100, he temporarily reduces the PWR/GRD of the enemy team by 5k, and seals the super attack of their 3 strongest. The block burst makes it where the enemy takes 1.5x DMG if he uses a super attack on them.

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BM6-068 Broly

So the idea on this slot is to have a R1 stun card so the enemy will have really low STA throughout the match and to begin it from the get-go as the way to win the PLBP, BM6-068 Broly is much more brutal in this specific role but UGM2-SEC3 Cell brings some extra utility. This also fulfills the 3rd attacker slot, Broly sets the enemy STA to 1 and makes it where they don't recover STA as a supporter before transforming into SS4LB with 10k PWR, and guaranteeing his super attack. Note these are all ELs, so they'll both attack before Aeos, even then they are the premium for a R1 stun because we want to hit their STA, not just PWR LV Limit them like with HGD9-44 Trunks (Future).

  • UGM2-SEC3 Cell
    • And then comes Cell, he lowers the enemy's STA by a bar and then disables fixed PWR LV boosts, useful against UGM5-SEC Piccolo (SH), UGM3-068 Vegito (Xeno), and various other cards, doesn't stop the supporter area but he still has more to offer though, his climax. Now to get Climax on R1 you'd need 10k PWR LV, so its most likely a R2 thing, but when he becomes super perfect, he steals 5k PWR and GRD from all enemy attackers, and then steals HE when he attacks based on his form, about 1 per transformation, ending up as 5 as super perfect which can help for your HE if stuck against a weird BM11-ASEC2 brew that isn't using UGM5-054 Goku, or even just make sure they have no HE.
  • UM12-SEC Mechikabura
    • So, why UM12-SEC Mechikabura? Simple, he's a R1 stun that also hates on fixed damage, something that is decently common, he also prevents HE by abilities if you have 50% or more HP, meaning units are harder to come by but he has a catch, that being this is disabled if the enemy has a Keysword lock TAA, UGM1-SEC Aeos has that, so he is a fickle card obviously.
  • BM11-SEC3 Goku
    • BM11-SEC3 is a stun card that halves enemy PWR LV r1, disables enemy GRD and represent huge DMG, main problem for me is that doesn't hit STA so by R2 they can be resume normal speed, something that Broly and to a lesser degree Cell help prevent.

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UM8-045 Demon Goddess Putine

So this slot is sort of extra stunning to make sure the enemy's kept on the back foot, many ways of doing this but I figure the best way is UM8-045 Putine since she can disable fixed PWR LV from the enemy as well as hit for a bar, but there's many, MANY that could go on here. This is more on the focus of stunning but if you feel that Aeos is fine enough herself with a R1 stun card, then you can pick any number of beneficial supporters of which I've listed some below, especially if you picked UGM2-SEC3 Cell since you should be fine even against fixed PWR LV I think and may want different utility.

Examples of some cards I didn't give the full light of day here that could have some place here

  • BMPJ-48 Bardock
    • BMPJ-48 Bardock reduces enemy STA and increases his PWR based on how low your health is, and if you break the 50% threshold, he seals enemy resurrection chance, which is nice to have in case, and when you're low, the STA damage and PWR boost can get quite intense meaning winning PLBP can be exceptionally easy.
  • UM8-059 Lagss
    • Lagss does similar things but increases enemy CI speed rather than PWR boosting herself, but she requires you to be damaged to start doing any STA damage unlike Bardock, a fine alternative if you are okay with having less in the first half with some strong CI disruption on the road.
  • BM12-SEC2 Fu
    • BM12-SEC2 loses enemy STA by a bar and halves their PWR as well, very strong and probably the one I'd want to use if I were using UGM2-SEC3 Cell, the CAA also promises big damage.
  • BM6-SEC2 Vegito
    • Finally there's BM6-SEC2 Vegito, who is more on here as the third attacker idea in case you want to reserve Cell or Mechikabura as more supporters, if you win the PLBP, he halves enemy fixed damage and gives your team 5k GRD temporarily, and then while attacking, he gains 10k PWR and deals critical STA damage, he has a summon R2 that can disable GRD/DMG reduction if they have 50% or more HP just in case you're into the Demon God HA idea instead of SS4LB Note, Vegito's also a HR so he'll attack as Aeos seals their everything.
  • HGD10-046 Gowasu
  • BM10-070 Omega Shenron
    • in case setting their STA to 1 at R1 wasn't enough to send the message, main difference is whether you want more damage (Shenron) or the HE destruction immediately (Gowasu).
  • SH5-068 Rumsshi or any Divine Powers/Outstrategize Card
    • Jiren and Vegito (Xeno) hurt and is tech against Hellfire God Meteors, if those are flying around anymore, promo Zamasu is on hard times after all, otherwise Rumsshi doesn't work with Note considering she boosts DMG dealt herself and Divine Powers/Outstrategize just disable DMG increases on the enemy team.
  • UM7-058 Vegeta Oren
    • steals 3k of all enemy attacker PWR/GRD permanently, not too much nowadays but still pretty decent
  • UM10-058 Ultimate Colgate
    • Disgusting design aside, he has a powerful support affect that half the PWR of all enemy attackers and doing 1k of fixed damage per enemy supporter, there was a reason this toothpaste monstrosity saw play. Also being a giant means that he won't be taken into account for attacker numbers, meaning if you want, you can have him as an attacker R3 or whatever alongside Aeos and the crew and be fine.
  • UGM2-064 Gohan (SH) if you wanted to try to use a Piccolo (SH) as an attacker like UGM5-SEC or UGM3-065 Piccolo (SH)
    • UGM3-065 Piccolo (SH) is only here if UGM2-064 Gohan (SH) works well with giants, good chance he won't since giants aren't counted as attackers but maybe he does track giants, UGM3-065 Piccolo (SH) also offers great defense if left as an attacker R1 in place of Broly or something.
  • BM7-066 Broly
    • there was a time in which this card was the card used to proc ABS-03 Vegito for a short time as he lowered everyone's GRD by 5k when a supporter, meaning -10k to enemy GRD, frees up the Namekian in Black slot to another card if you feel like he's a bit over kill or you wanted to get more mileage out of UGM2-SEC3 Cell
  • UM4-066 Majin Ozotto or UM4-SEC3 Super Fu
    • both handle with reducing enemy PWR LV for the round, though Majin Ozotto hits you too.
  • BM4-SEC2 Super Fu or BM5-SEC2 Dark King Fu
    • BM4-SEC2 Fu has it where he steals 5k PWR and halves (permanently) the PWR LV of enemy attackers that can't be stunned as well as having the ability to be a strong attacker, BM5-SEC2 focuses on enemy types, reducing their GRD by 2k and reducing their STA (greatly if they have 2 bars or more), BM5-SEC2 Fu is a strong contender in my eyes. Will note here, no, I don't think BM6-064 Towa is a good card here with Fu because she is finicky with HE generation, only giving you it if you win HE and because of timing, she is too slow for Aeos and if you try to let the opponent go first to have the HE for her super attack when attacking, you missed half the point of using UGM5-SEC2 Aeos in this manner because you're too slow to seal enemy CAAs/TAAs or on-attack triggers.
  • UGM3-SEC2 Gohan (SH)
    • Like BM5-SEC2 Fu, he targets battle types, but instead of 2k GRD and STA disruption, he halves enemy PWR/GRD and increases their CI speed, also comes with fixed damage but at the cost of destroying your HE, which in this build is dangerous since if you have 4 HE, he'll reduce you to three for the 1500 fixed damage (500 per attacker), if you have 5 HE or more though it's okay.
  • BM7-SEC2 Masked Black
    • Easiest DMG/GRD reduction pierce of your life that when an attacker can have a dangerous CAA to clear games out with, also some HE stealing if the enemy has stun immune people, you may sometimes get 1-2 HE from this per round on a match.

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HA

So the idea in using UGM5-SEC2 Aeos was that this could also host the SS4LB Note, which makes it where your three attackers (herself included) can hit extremely hard in both CI and in CAAs, she also brings a floor to PWR against certain stun cards that target your PWR like UGM4-057 Bardock in Black and UGM5-017 Goku note that these two will also disable ABS-03 since they hit your supporters as well, blame UGM1 Aeos for this, this also makes her the 2nd attacker of 3 you're allowed to have, and that 3rd slot, INTENSE, competition as you'll about to see, all depending on what you want/need. Now as I build this with the intention of using SS4LB Note, because I haven't milked the cool form enough yet apparently, the latter half of this deck in general is very much up to personal preference, what's needed is a 3rd attacker, and 2 cards you'll happily have as attackers for one reason or another. Of course you could also change this to a different HA for separate utilities, just remember to check if the HA needs to be an attacker if you want them as a supporting role. Also fun note here, this deck counters the very common EL Android HA, her PWR theft scales on how many attackers you have, if you have 20k PWR but only 3 attackers, that's 4.5k PWR from each attacker, that is not much, which means her CAAs may not deal as much damage, and secondly, her STA restoration is based off of your PWR LV, you can keep the opponent off of STA by making sure you're at 7000 PWR LV so that even if you finished your turn first, you won't break 8k and trip NIco (her name supposedly), meaning they'll have less STA to work with than normal.

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UGM5-SEC2 Aeos (Milf)

Read the face, make sure you have this card linked with Namekian in Black so she has the easiest time for her super attack. If there's one thing I do fear for this deck, is that enemies with high PWR LV can out race you and ignore your shenanigans but that's where other cards here shine on, 18x PWR LV is great but 18 * 100 is only 1800, not very impressive.

Yamchad's Redemption

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HUM4-22 Yamchad

I have come with a tale, a tale of a lowly Earthling ascending to not just an amazing card, but THE card to play, welcome to Yamchad. This promo to my knowledge has a history to rival that of Son Goku himself, he has Victory Declaration as a lock-on, which disables an enemy's GRD and Lock-on, neat but he doesn't do much damage and he isn't meant to be an attacker. Outstanding Assist, anyone who has played WM and seen this accessory should know why it is the only accessory that you only allowed to have one of, pre-PLBP, restore a bar of STA of all allies, back when he released, in DBH, there was one other card with this effect, HGD10-SEC Demigra, and then gain HE based on how many ally supporters you have, unlike other cards which is something like 50%-ish ratio, this card is one to one with a limit of 7, if you have literally everyone as a supporter. This is one of the few cards that feasted on SDBH and just became one of the top 3 cards to play, beating out Demigra because while he had damage, any more defensive deck appreciated the extra HE this card brought to the table, and he did this pretty much from as early as I can tell, around WM meta actually. This card was an engine that fueled many an interesting cores and decks, a Ningen who has more than repented whatever sins he may have comitted. There's sadly a reason as to why he fell, and it's mainly by BM power creep, Turles restores 4 bars, gave PWR/GRD generation when that was rare, and other cards were able to help with getting HE (like being fast), and ever since, the meta's been not kind to this chad, I should take special mention on the 'no damage' this card had, despite GRD piercing you were lucky to break 2k damage without PWR Generation, and even then the max I've seen is maybe 5k, probably with a UM3 Robel. But here, he is just perfect, three attackers for Aeos, four supporters for the HE required for Aeos, with STA generation to secure your PWR LV, all in one card. Now pray the enemy doesn't have UGM3-068 Vegito (Xeno) or the other various cards that block HE generation R1, otherwise you might be reminded why he hasn't really seen play ever since mid BM.

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ABS-03 Vegito

So we're using him because he's pretty good, block burst is great against fixed damage attackers that Aeos can't seal like UGM4-SEC2 Gotenks, the shredding is great to allow more damage and security against heavy hittters, and if you are going for an alpha strike after he used his block burst, he can hit hard himself.

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HA

So the idea in using UGM5-SEC2 Aeos was that this could also host the SS4LB Note, which makes it where your three attackers (herself included) can hit extremely hard in both CI and in CAAs, she also brings a floor to PWR against certain stun cards that target your PWR like UGM4-057 Bardock in Black and UGM5-017 Goku note that these two will also disable ABS-03 since they hit your supporters as well, blame UGM1 Aeos for this, this also makes her the 2nd attacker of 3 you're allowed to have, and that 3rd slot, INTENSE, competition as you'll about to see, all depending on what you want/need. Now as I build this with the intention of using SS4LB Note, because I haven't milked the cool form enough yet apparently, the latter half of this deck in general is very much up to personal preference, what's needed is a 3rd attacker, and 2 cards you'll happily have as attackers for one reason or another. Of course you could also change this to a different HA for separate utilities, just remember to check if the HA needs to be an attacker if you want them as a supporting role. Also fun note here, this deck counters the very common EL Android HA, her PWR theft scales on how many attackers you have, if you have 20k PWR but only 3 attackers, that's 4.5k PWR from each attacker, that is not much, which means her CAAs may not deal as much damage, and secondly, her STA restoration is based off of your PWR LV, you can keep the opponent off of STA by making sure you're at 7000 PWR LV so that even if you finished your turn first, you won't break 8k and trip NIco (her name supposedly), meaning they'll have less STA to work with than normal.

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BM6-SEC3 Goku

This slot is for the 3rd attacker, and is open to many, many options, below are listed others but note that if you do, a supporter with UGM1-061 Bardock in Black for a card to have less than 100 PWR alongside some extra STA generation, but for this deck I choose as BM6-SEC3 Goku, because while he is an EL, he is potential within this deck. When an attacker he'll steal 3k PWR from your supporters and some STA for himself while also reducing the HE required for his super (base is 7) based on the number of your supporters (1 to 1 ratio), with 4 supporters, he'll have it active with Aeos and be getting 12k PWR for himself. Since the PWR theft is permanent, he can lower an ally supporter's PWR to less than 100 to proc ABS-03 Vegito and other such cards, possibly also condensing the Bardock in Black to a different card depending on what you need, he's not the only STA generator in the game. But not only does this card open up possible synergy options, he also has a CAA, a spirit bomb that does STA damage to the enemy and also does bonus damage based on his PWR, very welcome with SS4LB Note's floor for PWR as well as DMG boosting. If there's one thing to note, make sure your capsule for the round have less than 900 PWR boosting so that when yamchad's a supporter, he won't be over 100 PWR, which can make it very picky but surely this card can be used in this way R1 from the get go.
Other Cards heavily considered

  • UGM2-SEC3 Cell
    • Same reason as with the last deck, condenses as a strong stun option too with the R1 disruption alongside stealing a good chunk of PWR/GRD from the enemy. This deck does want to go first, whether it's with the Bardock in Black or the Namekian in Black. Note that for these climax cards, if you can reach 10k PWR LV on round 1 they'll fully climax on round 1, otherwise it's R2 onward (depending on super ability sealings).
  • UM10-SEC2 Broly (BR)
    • Broly doubles his damage among going SSFP and targets the enemy with the highest PWR, and has PWR disruption with HE destruction on the side, either -5k PWR and -1 HE, or if they can't be stunned, -15k PWR and -5 HE. He also gives you the option to replace Yamchad with UM5-067 Paragus (BR) if you wanted to, barely any difference beside that Paragus has a summon that might eek out 2k damage, and is less HE than Yamchad here.
  • UGM3-068 Vegito (Xeno)
    • META JUMPSCARE! 4x Damage, fixed PWR LV making it easier to take the lead and reach the 10k PWR LV, as well as disabling enemy increases of HE from abilities and reducing their healing, it's a damned good card for a reason, also a BS like Broly (BR) so he won't force your lock-on early if its needed.
  • BM12-051 Gogeta (Xeno)
    • So this is an EL, meaning he gets priority in the attack order, when he goes SS4LB, he gains GRD/DMG reduction pierce which isn't bad, and when he attacks as a SS4LB, he sets the enemy STA to 1, as this is late in the timing of things, and with Aeos' seal, only things that proc at the start of a round could help, and depending on the other cards you use, it might not be enough. Depending on whether you win the PLBP or not, he either reduces enemy HE by 5 (won) or seals their miracle perfects (lost).
  • BM1-SEC3 Bardock
    • He's an EL that when attacked, if you have 5 or less HE, he'll take 90% less damage (barring fixed damage), and when attacked he doubles his PWR and increases the fixed damage on his super attack by 2k. When he goes SS4, he gains 10k PWR and PWR LV, which can be really welcome. Now the thing to note here, he really wants BM6-062 Robel for retargeting, DMG reduction pierce seems somewhat uncommon so this could be used as a defensive core, though Bardock is an EL, and requiring you to have 5 or less HE is a bit of a picky ask with this deck that wants to have some measure of speed and using Yamchad. You'd probably need to revamp the deck to really make him work for multiple rounds, but I think he could be worth it.
  • BM2-SEC3 Vegeta
    • Pepperidge farms remembers when this card was used, EL because of course it is, but he comes with some nice tools. At the end of the PLBP on R1, reduce the DMG of enemies that can use their super attacks by 90% and increase their CI speed greatly. As for his climax, it offers miracle perfects, and more importantly, 5k fixed damage, which is a good deal even if it's not UGM4-SEC2 Gotenks or the others, the dmg mitigation effect may not proc all that often considering stun cards are good here but it could still be useful.
  • UM9-SEC3 Mechikabura
    • When an attacker, he reduces enemy HE by the number of your supporters and increases the enemy attacker CI speed, very nice interference as long as you can destroy their HE, and then he offers a dark shenron which can bring STA damage that can stun the opponent if they're at 1 STA, main problem is that he doesn't fit well with Note since Dark Shenron is fixed damage, so she doesn't boost it's damage, and that Mechikabura is an EL, so he attacks first.
  • UGM4-064 Gohan (SH)
    • An EL, like apparently every good card? But he is a stun card that targets the enemy's STA, based on the dmg he deals, he reduces enemy STA and increases your HE, table below but the less he does the better the effect, he doubles his own PWR LV which can be useful in a pinch, and his CAA is really good, giving him and 4 partners 3k PWR per HE you have, and with Note, the damage here can probably be lethal, though Note's DMG boosting can limit his effectiveness.
    DMG Dealt Effect Magnitude
    0-100 4 bars of STA and 5 HE
    101-1000 3 bars of STA and 3 HE
    1001 - 5000 2 bars of STA and 2 HE
    5001+ 1 bar of STA and 1 HE
  • UGM4-SEC2 Gotenks
    • This is not a EL and instead a HR, and is a lot of fixed damage but is more than that, he also offers energy guard if you have less HE than the enemy at the start of a round, some variants of BM11-ASEC2 Goku decks would get hit by this, though if they lean more towards UGM5-047 Goku, not so much, still could be useful as just a giant fixed damage beat stick since Aeos does make Jiren not have a lot of PWR, with the ocassional energy guard for the decks trying to prevent Aeos's super attack.
  • UGM4-SEC Vegito
    • EL? Still provides huge boons as long as the enemy doesn't have UGM1-SEC Aeos's unit on standby, 6x PWR LV and PWR is really good, permanently halving enemy DMG dealt and PWR LV is relly fucking good, setting the enemy HE to 0 with 4x Special Move DMG if you win the PLBP? Icing on this good-stuff cake, it is theroized that this Vegito's Final Kamehameha has one of the highest super attack coefficients basically the dmg scaling the super attack gets to your PWR/DMG dealt status in the game, which is just ridiculous.
  • BM11-SEC3 Goku
    • This card is really good, 1st round he halves enemy PWR LV letting you get the lead with ease, and then he transforms into SS3, gaining 4x PWR/DMG and disabling enemy GRD after he's attacked, the main problem is that he doesn't hit their STA which Aeos really appreciates here, and he's an EL.
  • BM6-SEC2 Vegito
    • Here for the same reasons as was in the last deck, nice defensive utility as well as offensive utility, just the 5k GRD and the 10k PWR, aren't the most impressive boosts compared to
  • UGM2-066 Gamma No.1
    • You want more damage and say screw defense? Alright, all melee attacking HRs gain 10k PWR and have DMG reduction/GRD pierce, if you have a ki-blast user (Aeos is), 4k fixed damage too. What's the best defense but making sure your opponent's as dead as possible?
  • UGM5-068 Gamma No.2
    • Mostly here if you had a more supporting HA because going Aeos, Gamma No.1, and Gamma No.2, isn't a bad idea on paper. At the start of the game this card gives ally strike attackers 5k PWR and more STA damage, after attacking he gives all allies in the co-op 5k PWR and if his PWR is less than 100, they also deal 1.5x DMG. Huge damage is on offer here, and if you use a Gohan (SH), you also get a PWR LV Limiter unit to make sure they're slower than you.
  • BM8-SEC3 Masked Black
    • It is safe now my child, you are away from the burning light of the meta and into the comfy shadows of jank, BM8-SEC3 is a strong card but requires you to be able to predict the opponent, knowing where they'll place their attackers but if you get it right, you set their PWR/GRD/STA to 1, a brutal stun effect, and if they have a Goku (common but not guaranteed), he'll deal 2x damage and prevent STA damage. As he's a BS, he's also slower than Aeos in attack order and that 2x DMG boost is really nice with Note's 1.7x DMG boost for the kamehameha which gives him 5k PWR/GRD/PWR LV incase you needed the pot sweetened.
  • BM10-SEC2 Masked Black
    • Now to more memes, and this one I'm blaming on Justice's SDBH Site on, if you win the PLBP this card will be selected as the attack target for the enemy, and when he's attacked, he gains PWR LV/PWR/GRD and HP based on your CI result, 1k HP and 2k PWR LV/PWR/GRD if you lose, 3k HP and 6k PWR LV/GRD/PWR if you win, very powerful effect that lets you easily win the PLBP without needing the enemy to have zero STA. Only problem is that you need to win CIs, and from the many matches I've seen of him, I've yet to see him do respectable damage, always a magnet to heavy PWR disruption but perhaps in this deck, with SS4LB Note, and only having three attackers heavily diluting EL Android HA's PWR Disruption, he might deal a truck ton of damage as he should.
  • BM7-SEC3 Goku
    • So this doesn't steal PWR like BM6-SEC3 Goku so you don't get to replace Bardock in Black but this can also less risky when it comes to the final push and you decide to go all 7, he gains PWR equal to the PWR of all ally supporters, and then at the PLBP he recovers STA and gives you 1 HE per 15k PWR he has, helping you secure Aeos' super attack. He's also a HR so he isn't annoying, and his blitz can welcome huge damage with Note since it heavily reduces enemy DMG reduction based on this card's STA (50% per bar of STA this card has, and as it's a blitz, he gains 3 bars at minimum so it's more often than not 200% dmg reduction which for any CAAs after, can mean a lot).
  • UGM2-SEC2 Goku
    • Bare witness to the modern Goku card that saw no play, apparently they can make dubious Goku cards, this one's a BS with a change rush. The change rush is R2 onward and deals pretty good damage all things considered, resistant to STA dmg, and increases your HE per 10k PWR he had at present. Now when he's an attacker, and not transformed, he deals triple super attack damage and steals half of the PWR of all your supporters for himself, and then if he's been an attacker, and wasn't attacked, fully restore STA and triple his PWR. So with Note he can offer a lot of HE, for what it's worth, as well as hit really hard, the stealing's not as good as BM6-SEC3 Goku since it's half so he won't as easily get it to less than 100 PWR like 3k fixed PWR theft, and the PWR tripling is just weird, maybe if you were drunk and decided to go BM10-SEC2 and this card with a more defensive HA, perhaps?
  • BM3-065 Vegeta (Xeno)
    • You can't get away from SS4LB that easily, though this card is very meh, he's an EL, and when an attacker, he gains PWR equal to the total PWR of your supporters, and if this boost is 10k or more, gain HE depending on the amount, the more the better, specifics? Can't find a table about this so best is speculation, even then, all this does is make you more hurt by UGM3-068 Vegito (Xeno) for a decently hard hitting EL attacker, he comes with a double dragon fist that offers STA restoration and 5k PWR/GRD, for R3 after you've used Note's double dragon fist for PWR LV, mentioned because it is synergy but I don't pay it much mind. BM6-SEC3 Goku, is sadly, the cooler option.
  • UM11-048 Fin (Mechikabura Absorbed)
    • What this card does is that when an attacker, he'll reduce enemy STA equal to the amount of STA he spent, so if he spends 3 bars, the enemy's reduced by three bars, can be very useful here, and his blitz steals all the PWR of the enemy, which could lead to great results, but the targeting is random, and he is an EL.
  • BM9-070 Masked Black
    • At the end of the round in which he was an attacker, he'll halve the PWR of all enemies with 12k+ PWR and reduce their damage by 25-30%, in theory it sounds nice but it does have a problem in being really slow. The CAA also sucks a bit of dick, being a ki-blast of critical STA damage and -3k enemy GRD, though he is a BS so that's going for him.

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The supporter twins: BM10-070 Omega Majin Shenron AND UM10-058 Ultimate Kamioren

BM10-070 is a potent stun card that can halt all of the moment the enemy may have had R1 when R2 begins, similar to Gowasu but instead of hitting HE immediately, he hates on the enemy's CI speed while Kamioren is extra damage and defense, halving their PWR when a supporter and doing fixed damage if they have supporters, best to be a supporter until you're ready to attack for the kill.

Note that the cards referenced before are all also valid here as recommended,

  • BM5-027 Goku
    • When a supporter he reduces enemy PWR by 3k and increases their CI speed, nice abilities but the block burst is a bit wasted considering we are using ABS-03 Vegito, can still be nice if you want to reduce enemy PWR but have problems with winning CIs.
  • BM3-059 Vegeta
    • What this card does is give a linked ally 10k PWR and PWR LV (no HE from it) per bar of STA he has (up to 3), with Yamcha and/or BM3-066 Trunks (Xeno), it's easy to get 2-3 bars for Vegeta and thus be extremely fast even against a fast team (barring Trunks (Future) happening). so you can easily get first, but be playing into EL Android HA's STA generation.
  • HJ5-SEC2 Buu (Babidi Absorbed)
    • When a supporter he reduces enemy HE by 1, increases their CI speed and reduces their STA by 1 bar at the PLBP.
  • BM3-066 Trunks (Xeno)
    • So he makes it where supporters gain more STA when a supporter, good if you're using BM3-059 Vegeta for fixed PWR LV for speed, but he also reduces enemy STA or restores your team's STA at the end of the round, odd for STA damage, even for STA generation.
  • UM6-SEC3 Zamsau
    • I just wanted to mention him here since he is technically synergy, his ability is that as a supporter he gains 3k PWR per enemy supporter and reduces them of 1 bar of STA at the end of the round, not a good effect, even back in the day he was mostly used for his amazing god meteor (which if you want you could fire R1 and put Note as a supporter maybe but even that's aged nowadays, reduced enemy PWR/GRD by 2k per enemy attacker), but this is like the one deck where his ability, as a supporter, is actually fucking synergy, disgusting.
  • Any card with "Counterattack Move" (逆襲の一手:, when a supporter gain 1k PWR LV per enemy attacker)
    • Pretty decent to get more PWR LV to get more HE in case UGM3-068 Vegito (Xeno) exists though Trunks (Future) could halt those plans and they are paired together sometimes. Main preference over the other is based on what you unit you want to try using, there isn't really one with a good unit for this deck.
  • BM2-063 Metal Cooler
    • If there's an enemy with a super ability (and your team has none), set their PWR/GRD to 1 and gain 5k HP per enemy with a super ability,

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UGM5-SEC2 Aeos (Milf)

The face for the rundown on this card, main thing here is that it might be a bit more glass going for even more damage, also the enemy could be faster since of not having an immediate stun card like Broly.

One can meme with Aeos Core apparently

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UGM4-059 Namekian in Black

He is being used as our NiB just like with the first deck but also acting as the PWR to 1 fellow so that Aeos could proc Time Prison (MP/Resurrection Seal), link to UGM5-SEC2 Aeos to make sure all is well and she can use her super attack.

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BM12-056 Bardock in Black

The less than 100 PWR that also works with UGM1 Aeos, where when attackers/supporters are decided, he reduces enemy STA by 1.25 bars and their GRD by 2k alongside having a Dark Shenron that other stuns can make the enemy stunned and blow up quite easily since they take 1.2x extra damage.

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UGM1-SEC Aeos

Okay, so the normal Aeos core is this with UGM1-061 Bardock in Black and UGM1-062 Namekian in Black, the former is the PWR to 1 trigger alongside while the latter gives you free HE and fixed PWR LV, we're not doing that because surely this fucking card, in all its fucking bullshit, can do more, this is the card that killed the goodstuff Goku meta of BM11/BM12, before we begin onto the card, let's do the dangerous thing and read it. What it does is:

  • Come with a keysword lock of -100k PWR to the enemy, needs to be attacker but can do it R1
  • If you have an ally with 100 or less PWR, seal enemy Miracle Perfects, Resurrection Units, and if they have a Super Ability (summon or Climax), and you have 3+ HE, destroy 2 of them to seal it on the enemy.
  • Has a 1 HE unit with BiB & NiB to reset the PWR/GRD/PWR LV (by STA)/DMG reduction and DMG multiplication of all cards on the board to initial values.
  • At the start of the round, fully Restores own STA and prevents Stun, also, If you have more HE than the enemy, seal fixed PWR LV for the enemy (this round only). At the end of the PLBP, permanently halve the PWR/GRD of 3 enemy attackers with the highest PWR.

So this card does a lot, a fuck of a lot, so the main goal is to make sure we can topple over the enemy as she constantly trips them up, the unit isn't the best of synergy with Note but could still have applications, mainly if the enemy's faster, UGM2-064 Gohan (SH) is being too much of a butt or if UGM3-068 Vegito (Xeno) still really hurts.

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UGM4-064 Gohan (SH)

This card is an EL but is possible the best EL for UGM5 Aeos, as mentioned before, he does STA dmg to the enemy and gives you HE based on his damage, the less the better, here he can give you enough HE after the possible Time Prison proc for Aeos to do her Super Attack, and stuns. The CAA welcomes massive DMG with SS4LB Note, and the PWR LV boost is also welcome.

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BM2-053 Turles

Here's the deck STA generation in the support area, same reason as before, just strong STA generation with PWR/GRD generation.

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HA

Still on Note Memes but just like other decks, can change it and the cards to fit others though, the main big alternative here is EL Android HA as a STA restoration tool as well as extra PWR disruption.

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UGM5-SEC2 Aeos

So UGM1 Aeos can have a bit of problems but I think she also brings strong utility, you can easily have it where Note is set back a supporter to make sure Aeos can do a keysword lock against a problem supporter ABS-03 Vegito is the primary fear still, but there's also a bit more possible oomf to everything with the threat of the unit around. Also, a lot of this is on paper, maybe the stun options aren't stacking as I think they would but I can't confirm until I get to play.

HE destruction Build

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UGM5-054 Goku

What this card does is that if your HE's destroyed, you restore (x) bars of STA to the whole team and enable super attacks for the entire team regardless of HE, meaning that regardless of all the HE intererence, Aeos will get her super attack, as well everyone else, equating to insane damage, also the 90% DMG reduction if they hit someone with a sealed ability can be welcome but not something we're building around here. Now he's an EL, because apparently the meme of all the best cards being EL is true. Despite the decent damage he offers though, this card is not an attacker.

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UGM4-066 CellMax (SH) OR UGM3-SEC Gohan (SH)

So the reason for CellMax (SH) being my preferred is simple, I've seen decks using HGD9-44 Trunks (Future) and UGM3-068 Vegito Xeno, former caps your PWR LV at 5k, and the latter prevents HE from abilities, meaning you can only have 1 HE at round 1, CellMax is the only card to still destroy HE at that point, he also comes with some DMG reduction debuffing and STA damage, but at the 1-2 HE this deck would be destroying, it's not much, if you don't fear that specific combo of cards, than you can go with UGM3-SEC Gohan (SH) with much greater ease. He brings some fixed damage for your crew, 500 per attacker (1500 in total until the lethal round), as well as utility, randomly targeting an enemy battle type HR/BS/EL and halving their PWR/GRD while increasing their CI speed, preferred 99% of the time but if you fear HGD9-44 Trunks (Future) and UGM3-068 Vegito (Xeno), CellMax (SH) is for you and me.

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The twin attackers: BM10-SEC2 Masked Black AND UGM3-068 Vegito (Xeno)

So why these two? BM10-SEC2 is retargeting if you win the PLBP and Vegito (Xeno) is just big damage while also disabling HE from abilities, because these two have surprising synergy. So both give fixed PWR LV to win the PLBP, Vegito (Xeno) seals HE by abilities so Aeos can cry in a corner and secure the fixed PWR LV, but he only does this if you have 75% or more HP, which is where Masked Black comes in, when attacked, he heals HP and gains GRD/PWR/PWR LV based on your CI, 1k HP + 2k PWR/GRD/PWR LV if you lose, triple the numbers if you win, which means if you're really good at CIs, Masked Black can help keep your health topped off. The only problem is admittedly fixed damage, at first, UGM4-SEC2 Gotenks counts your attackers, 3k fixed is a bit, but not overwhelming, and UGM5-ASEC Goku is an attack trigger, the type of things Aeos blocks. BM12-SEC can come up as 2k per round but at the same point, but his damage is somewhat on par with Gotenks, 2k R1, 4k R2, R3 is when he gets really dangerous at 6k but you're healing here.

List of the others I considered because holy milf this was painful

  • BM8-SEC3 Masked Black
    • Potent stun effect, but it triggers too early for comfort and is skill intensive
  • BM11-SEC Goku OR UGM5-ASEC Kid Goku AND BM8-SEC Gogeta (BM) OR UGM2-066 Gamma No.1
    • the HR aggro package, could also incorporate UGM5-ASEC in place of BM11-SEC Goku if I wanted more fixed damage and a shenron wish instead of a second summon, BM8-SEC reduces enemy GRD by 5k and increases CI speed, while Gamma No.1 can give PWR, disable enemy GRD/DMG reduction and 4k fixed DMG, BM8-SEC also offers PWR LV and doubling of HE, which can be nice if it's not disabled for CellMax (SH).
  • BM3-071 Janemba OR UM9-033 Pan (Xeno) AND UGM5-SEC Gohan/Piccolo (SH)
    • Janemba can PWR Boost and GRD shred 1.5k PWR to all ally attackers and -1.5k GRD to all enemy attackers per enemy supporter while Gohan is either good fixed damage on the support punish 2.5k per enemy supporter or Piccolo (SH) gives a fuck ton of PWR LV and some STA regen 1.5k PWR LV per enemy attacker, gives HE, and on attack, 2x co-op groups PWR/PWR LV and give a bar of STA. Janemba can be replaced for UM9-033 for a more secure co-op group but heavily reduced damage she gives 2 bars of STA to the BS co-op group.
  • UGM5-063 Aeos
    • Strong God Meteor and seals well, allows for greedier supporter such as Putine or whatever else since she can disable transformations R1, possible block bursts R2 (or maybe R1), meaning Aeos is safe, and her god meteor sets the enemy's PWR to 1.
  • ABS-20 Gogeta (GT)
    • Could have it here in case I have a more finnicky supporter (such as Gowasu), having this be supporter while the card's an attacker so he can block burst before going as an attacker while he's a supporter, if you win a CI with him, he steals 5k PWR and 2 HE from the enemy co-op group, his block burst is welcome, and if you need a lone attacker, he can fill that and attack twice.
  • UGM4-SEC2 Gotenks
  • BM10-SEC3 Gogeta (GT) OR PUMS11-SEC Gogeta (GT)
    • All are big damage, Gogeta (GT) has style but a lot less DMG than Gotenks, PUMS11-SEC Gogeta (GT) might come with more damage if the enemy has 8k+ PWR LV which might not be guaranteed if on a heavy stun package.
  • BM10-069 Broly
    • EL because of course but he offers nice stun and his burst is solid fixed damage.

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one supporter: BM6-068 Broly

Just like before, we want to win the PLBP, and he does it, sucks he has to be a supporter but there really wasn't much of an alternative for R1, start of game.

List of others

  • UGM1-058 Yamcha
    • procs the 90% DMG reduction on Goku since he seals OUR action abilities as well, for this UGM3-034 Goku Jr. and UGM3-035 Vegeta Jr. were considered as attackers but I feared they may have lacked too much damage, and that part of the utility was sealing enemy AAs, which Aeos already does, though perhaps redundancy never hurt in the world of ABS-03 Vegito.
  • BM3-066 Trunks
    • STA damage and STA generation at the end of the round, odd for STA damage, even for STA generation.
  • UGM2-065 Piccolo (SH)
    • If using UGM3-SEC as an attacker, this could be a supporter for more stable STA generation.
  • UGM2-052 Goku
    • STA generation that also comes with possible PWR generation, problem is that I don't want to use any more Gokus.
  • BM8-054 Goku
    • STA generation that comes with solid defense, same problem as before though, FUCK GOKU, I understand this one is using one but at least his super attack is cool and we're not just using BM11-ASEC2 to nuke fun from orbit.
  • BMPS-08 Goku (Xeno) OR PCS12-11 Gotenks OR PBBS12-01 Aeos OR PCS17-03 Masked Black
    • All have the ability where if the enemy has 3 or more attackers over you, all your attackers gain 5k PWR/GRD and prevent STA DMG, really considered for BM10-SEC2 Masked Black because of the problem with him being that he's easy to stun, but until I get proper testing, I'm not comfortable that 3 attackers, two of which are BS, with a 4k PWR LV boost, and only half a bar of STA dmg, is enough to consistently win the PLBP against the fast decks he's meant to shine against. Could easily be the replacement if I'm wrong, if there was to be a 'best' option among the four, if you had ABS-20 Gogeta (GT), PBBS12-01 Aeos isn't half bad as you can have her as an attacker to send off a god meteor while block burst does its magic, otherwise it's probably Masked Black, Gotenks is a Double Dragon Fist, conflicts with Beat, Goku (Xeno) has fusion, so nothing, and Masked Black's scatter wave CAA could stun for another CAA to come in with the damage, he's SSR with BM8-SEC3's super attack.
  • UGM2-SEC3 Cell
    • So apparently you can use two climaxes in one game? Not like with Shenron wishes where there's the disclaimer about only one per team, could easily take the spot for a decent GRD/PWR disruption effect before going in on a lethal round, but as a stun card he's less secure than Broly I think. Again, testing.

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HA

SS4LB Beats is on the duty here, so what he does are the followings.

  • If there's an ally with PWR less than normal, he gives all ally attackers on your team the PWR of the enemy with the most PWR.
  • Gain fixed damage per ally supporter, 1k each equating to 4k fixed damage which isn't bad
  • a double dragon fist that doubles the damage of him and the partner, which also increases the dmg dealt by the subsequent Kamehameha Rush from Beat and the partner's own CAA
  • The kamehameha Rush gives 15k PWR to him and 3 partners.
    This is because Goku doesn't really mesh with Note's boosting, and with this, you can even go further, if that partner on the double dragon fist was a BM8-SEC2 Masked Black or something, well you just gave a guy with a 2x DMG multiplier, another one and have that guy giving you damage on the Kamehamha Rush, according to my calculations, that's a lot of damage right out the gate. That's also all Beat does, he gives GRD to fellow attackers based on his STA consumption but translation can't even help me make out if it's permanent or what, and it's not too much, 4.5k at max. This also means he doens't need to be an attacker until you're ready for the kill.

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UGM5-SEC2 Aeos

So there was a big problem with the attackers, in that I needed them to be HR/BS especially here because with the lack of lower use of HE here, that means it's harder for Aeos to proc her lock-on and thus able to get first strike when an EL's on the team, this heavily reduced options for the deck because a lot of great cards where ELs.

Edit Report
Pub: 22 Nov 2022 22:00 UTC
Edit: 06 May 2024 13:11 UTC
Views: 166