Deckard Thorpe, HN: "Kid Question"

Alt Tag Yes, Thorpe is wearing two watches. You will not convince him that this wasn't the coolest idea he ever had.

Age

16

DOB

Jan 14th
Bremerton, Washington, USA

Career

Hero Student,
+12 XP, +18 QP

Type

Sophomore
+1XP

Student Modifiers

Transfer Student (+1 XP) - From San Diego, California

Suit

Mundane (Free)

Alt Tag

The "D"-styled cuffing, and hat, does (in fact) stand for "Deckard". The ego is lost on Deckard who finds it to be "hard".

Gen Modifiers

Tinkering (Gadgets) (-4XP)
Sleight of Hand ( -1 XP)
Genius (Mathematics) (-1 XP)
Stealth (-2 XP)
Weapons (-3 XP)
Tactics (-2 XP)
Disability (+2 XP) - Extrinsic Asthma (Mold)

Template: Teleportation

Target: Self, Others, Objects (-6 QP)
Function: Substitute (-5 QP)
Method: Sight (-8 QP)
Range: Medium 2KM (-2 XP)
Extras: Somatic Component (Pointing), Location Limit (Where I can activate see) (+2 QP)

Quirk Modifiers:

Quirk Compulsion: Deckard Thorpe will take things out of peoples hand's via {SWAP-MEET!} if he wants to see them. He will not ask. (+1 QP)

Leftover 2 QPs. Converted those two into the 2 XP for medium range for quirk.

Quirk: {SWAP-MEET!}

Allows to instantly swap the positions of two or more objects or people, provided they can be seen and pointed to.

How it works in practice

-{SWAP-MEET!}'s quirk mechanics prevent the substitution of objects or individuals into overlapping physical spaces, ensuring that no two entities can occupy the same volume during a swap. If such a swap where to occur, The object(s) would be "pushed" much like how (original canon) Mirio's intangibility works when he deactivates it while inside a solid object.

-{SWAP-MEET!} requires living creatures to be swapped as a single, complete entity, preventing "piecemeal" substitutions (aka Deckard cannot swap someone's head for a pebble instantly killing them--you are welcome), and inanimate objects can only be swapped as whole structures unless their separable components are clearly distinct and visible to Deckard.

-{SWAP-MEET!} adheres to Newton’s laws of physics, meaning that when objects or people are swapped, their velocity, momentum, and orientation remain unchanged relative to their new environment. This means:

(1st Law): A person running forward will still be running at the same speed and direction post-swap, even if the new terrain is vastly different.
(2nd Law): Friction, inertia, and kinetic energy are not negated; for example, swapping a rolling boulder onto a flat surface won’t stop its momentum—it will continue rolling with the same force.
(3rd Law): Objects swapped into precarious positions, like a steep slope or midair, will behave naturally under the effects of gravity and friction, maintaining their previous energy state unless acted upon.
This makes swaps dynamic but physically consistent, requiring careful consideration of momentum, positioning, and potential impacts during and after the swap.

-{SWAP-MEET!} manifests a vivid, blue beam that shines from his fingers whenever he intends to swap two objects or people. This beam is entirely invisible to everyone else, existing only as a mental image his quirk creates for him. The beam serves as a visual targeting mechanism, allowing Deckard to precisely aim at his intended targets by pointing. For Deckard, the beam is as real as the objects it connects, acting as a bridge between the two points he wishes to substitute.

Gadgets

-A belt stocked with an assortment of high-quality, nonlethal grenades tailored to various scenarios, including gas, smoke, stink bombs, quick-drying concrete capsules, flashbangs, and concussive devices.

-Electrified taser gloves with retractable nodes, designed for incapacitating enemies at close range.

-Wrist-mounted launchers capable of firing small, paintball-sized pellets filled with various nonlethal substances, such as quick-drying concrete (similar to the type used in Provisional Hero License exams), paint, ink, or adhesive. These versatile projectiles allow Deckard to immobilize or mark targets for precise swapping, and can also serve as anchors for repositioning himself or others using his quirk.

-Deckard Thorpe always keeps a can of commercial pepper spray in his pocket. You'd be surprised how often it comes in handy on an unsuspecting opponent.

Background:

Deckard Thorpe is the kind of guy who’s always up for a chat, radiating charm and wit with a touch of a smartass streak. He thrives on small talk and never misses a chance to blabber, often peppering conversations with quips or cheeky remarks. While his cocky, cool exterior might give the impression he’s got it all figured out, beneath the surface Deckard wrestles with bouts of crushing insecurity. He recently overhauled his entire wardrobe to be more "hip," all in an effort to keep up appearances.

At heart, though, Deckard is a geek through and through—a former Team Fortress 2 addict who daydreams more often than he’ll admit. He loves “novelties” and can get fixated on random topics, like the history of oatmeal after eating one particularly good bowl or creating a daily vitamin routine because he enjoyed the packaging of a bottle of Flintstone vitamin gummies. His pride is flexible to the point of hilarity; he’ll be the first one to poke fun at himself, and be very open to others doing the same, but get very flustered if anyone/anything he did was (at least to him) embarrassing. That said, he’s got a good heart and always apologizes profusely if his jokes go too far and hurt someone’s feelings.

Despite his outgoing nature, Deckard keeps his deeper thoughts locked away, only venting his insecurities and personal musings in his journal (which he insists is not a diary). For all his self-deprecating humor and flashy confidence, Deckard is just trying to figure himself out like everyone else, even if his way of coping involves oatmeal trivia and day dreaming about how his life would be a lot cooler if it was like Dazed and Confused.

Deckard Thorpe doesn’t have much of a reputation yet at his transfer school, Shiketsu, having only joined this semester. Sitting comfortably in the middle of the social ladder in his class, 2-D, he’s neither a standout nor a recluse—just another face in the lineup. While he keeps up his usual friendly and talkative demeanor, the uncertainty of starting fresh in a place where no one really knows him makes him a bit nervous. Still, he holds onto hope that he’ll get invited to at least one party. That’s not too much to ask, right?

Fun Facts:

-Before his costume redesign, he was often called "Clown Question" by those who followed Hero Students. You have no idea how much Thorpe thought about this moniker in bed late at night but admitted that it was actually kind of funny.

-Thorpe spends much more time on the internet then he lets on and often surprises people when he picks up on their niche references. No he will never admit he still plays Roblox.

-Thorpe, when watching a good movie/show, will often pick up the personality traits of a character in liked in a movie. It is better not to question why Thorpe acts a lot like Seinfeld.

Deckard's Diary

Journalistic Integrity (Reference to Orochi): https://rentry.org/5y96qmid

Edit Report
Pub: 03 Jan 2025 03:56 UTC
Edit: 03 Jan 2025 04:41 UTC
Views: 89