HONKAI 6.2 ELYSIAN REALM BETA V2
Translation by Marisa.
Note: I am not sure on the type relationship part.
STAGE EFFECT 1
- Enemy's stun, paralyze and freeze resistance increased. Valk gain initial 400 Silver Coin (cannot stack with other effects). When valk kills an enemy with no type relationship, subsequent enemies gain 1% more HP, max 30%.
- When an enemy is frozen, paralyzed or bleeding, all enemies take 20% less Total DMG for 20s. Different status effect can stack up (max 30%) and duration can be refreshed. This is an independent multiplier.
- When an enemy's ignite trauma is charged, it takes 15% more Total DMG for 10s, duration can be refreshed.
- Decimation and Discipline base level +2
- When a valk deal Physical DMG, Fire DMG +50% for 10s, duration can be refreshed.
LOAD 1
0 - F17 boss replaced with Andrius with weak Fire shield
5 - When an enemy is affected by time slow effect, valk gain Total DMG +8% for 4s, can be refreshed.
5 - When support valk on the field has different type than your valk, valk gain Physical and Elemental DMG +3%
10 - When valk has a type relationship with enemy on the field, gain Total DMG +10%
10 - After entering Burst Mode, valk Total DMG +15% for 10s, can be refreshed
15 - When valk Charged ATK hits an enemy, gain 20% Elemental Breach and 15% Physical Breach for 15s, can be refreshed.
15 - Valk with chakram/greatsword/sword/gauntlet weapon gain Total DMG +20%
STAGE EFFECT 2
- Enemy's stun, paralyze and freeze resistance increased. Valk gain initial 400 Silver Coin (cannot stack with other effects). When valk kills an enemy with no type relationship, subsequent enemies gain 1% more HP, max 30%.
- Enemy has 5% Total DMG resistance (difficulty 1 value). If a valk with chakram/fist/bow weapon is on the field, the effect is disabled (support valk included). This is an independent multiplier.
- When an enemy's ignite trauma is charged, it takes 15% more Total DMG for 10s, duration can be refreshed.
- Bodhi and Star signet +2
- For every 60 sp gained, enemy take 10% more Total DMG for 15s, duration can be refreshed.
LOAD 2
0 - F17 boss replaced with Andrius with weak Fire shield
5 - Valk max sp +30
5 - Valk with cannon/gun/greatsword/gauntlet weapon gain Total DMG +6%
10 - When valk has a type relationship with enemy on the field, gain Total DMG +10%
10 - After dealing Crit DMG, valk Physical and Elemental DMG +15% for 4s, can be refreshed.
15 - When valk Charged ATK hits an enemy, gain 20% Elemental Breach and 15% Physical Breach for 15s, can be refreshed.
15 - After dealing Melee DMG, valk Physical and Elemental DMG +20% for 10s, can be refreshed.
AI-CHAN
PASSIVE: Ignite DMG +150%, Self Total DMG +50%
SIGNET 1
When Aimer-α/β/γ hits an enemy, create a Split Chakram, each deal 150/200% 150/190% ATK Fire DMG, up to 2 bounce damage, the target can be itself, CD:0.2s.
SIGNET 2
Ignite damage +120%. Self Fire DMG +20/25% +20% against ignited enemy. When using ult, and meter is full, vortex will retracts after expanding, gathering enemies and deal 1600/2000% ATK Fire DMG
SIGNET 3
When chakram hits an enemy, gain one stack of Data Enhancement for 8s, max 40 stacks. Each stack increases Chakram Fire DMG by 5/7% 5/6%, can be refreshed.
SIGNET 4
Aimer-α/β/γ deal additional 100/130% 100/120% ATK Fire DMG, when hitting Aimer-γ, or hitting 2 Aimer-β, or when Aimer-α/β hits an enemy, gain 2 sp.
SIGNET 5
When Basic or special weapon skill hits chakram, summons extra Split Chakram, each deal 150/200% 150/190% ATK Fire DMG, maximum 3 bounce damage, the target can be itself.
VERMILION KNIGHT
PASSIVE:
- When VK equips An-Utu or Uriel, weapon cast animation is faster,and evasion skill connection to weapon skill is faster. Max weapon charge increased to 4. At 3/4 charges, weapon active deal additional 1000/2100% ATK Fire DMG
- When VK equips Uriel, the second weapon active can be used at 2 charges or more. At 3/4 charges, second weapon active deal additional 1500/3000% ATK Fire DMG. VK no longer suffer negative effect from second weapon active (TDM and sp reduction over time)
- Holding ATK button during Ult / Charged ATK can connect to Charged ATK
- Evasion skill Guren Flash restore one Ultimate charge
- Ult, Charged and Guren Flash hits an enemy, combo count +9
- When using ult, Overdrive state is cleared on cast instead of at the end of ult.
SIGNET 1
Each Ultimate hit deal additional 800/1000% ATK Fire DMG, casting ult costs 10% max HP. If HP is below 18%, recover 18% HP. Ultimate animation is faster, using Ult will always activate Ult 1. Ult 2 will automatically be casted after Ult 1.
SIGNET 2
Regular evasion can activate evasion skill Guren Flash, slash animation is faster, gain 20 sp, and gain Total DMG +40/60% for 10s. Duration can be refreshed.
SIGNET 3
Charged ATK animation is faster. Fire DMG +80/120%. Overdrive charge gain is reduced.
SIGNET 4
Charged ATK cross slash deal additional 600%+800% / 800%+1000% ATK Fire DMG. The first hit will gather enemies, CD: 6s
SIGNET 5
When HP is reduced or after using Charged ATK, enemies take 10% more Fire DMG for 10s, max 5 stacks, and reduce weapon cd by 3/5s. This effect has 5s CD.