"the world sucks but we're going to make it better/worse together" is grimbright/dark, nobledark/bright is the opposite with "the world is good but we're gonna make it worse/better together".
Enough to strike fear into the hearts of the average civilian but not enough to be revered as a God if you get what I meant.
I don't get it
Open with the nation you want to be in, then the type of monster you want to specialize in fighting?
Anons WILL spread themselves out and the MP will be stillborn if you do this. Force them to all be in the same nation or even city with an immigrant option. I dunno if we went over this before or not.
???
Still have no idea what this would actually be. There's probably a fucked up sea creature for anything you can think of. Eye of Cthulhu from Terraria is the only kinda thing that you might be unable to pick without this option but I'm in doubt. And why does this and chimera cost points for that matter? I can't really think of any advantage this actually gives. You can't fly by default so...
It can convert any liquid substance into any other liquid substance, with the sole exception of liquid mercury
You should come up with a better restriction. Like "no liquid minerals" or something. Mercury seems like a very strange point to stop at, especially when your monster can have lava in their sponge and by extension other very hot liquid metals.
instead of having claws, your creature literally has built-in blades for arms.
Is this actually better than claws in anyway?
Betentacled: your creature has plenty of tentacles to mess around with. (Optional upgrade:) They're also retractable.
I think you'd be better off with an option for picking limbs. 4 being default, <4 giving you points, >4 giving you any amount but costing points.
Swimmer: your creature your creature can dive to the bottom of the epipelagic zone of the ocean without losing breath. CANNOT breathe underwater
I was going to complain that aquatic doesn't get this for free and that maybe some options should have freebies but then I remembered landsharks are cool so nevermind actually.
Creepy-crawlie: your creature can walk up walls and on roofs. CANNOT be taken if you purchase Mount or Cannonball.
I don't see why.
You can still have this upgrade without buying it if you choose monkeys, elephants, dragons, anything that's got a prehensile limb by default.
This makes monkeys and elephants meta; if octopi have to purchase tentacles then so do they have to purchase prehensile limbs.
Opposable Thumbs
Does the monkey agenda get this for free as well? Jokes aside, this is strangely inconsistent with prehensile.
Tiny Tank: your creature's got a very sturdy shell of some sorts. This can be as big as a turtle's (and will always be as tough as one's), enveloping its entire torso, or more like a piece of armor that only covers, say, a skull or the end of a tail. Can be purchased multiple times; each purchase will only account for one area of a limb. (eg one elbow, one femur, one foot, etc.)
I'd just say you can freely armor your creature as much as you'd like with just one purchase.
option for another monster at the cost of splitting power between the three of you (-2 human modifier, -1 modifier for each monster?)
Still iffy on this option existing at all tbh
some way to convert one currency to another, if only to cure my autism
probably a bad idea
option for the monster to be stored somehow.
Meh, not sure if pokeballs actually need to exist
Specialist: your human/monster (there's a version of this in either tree) is better at fighting one specific type of monster at the cost of all others. 1.5x against one type of monster, 0.5x against the rest
0.5x is a huge fucking modifier especially to be negative, 1.2 and 0.8 or 7 probably work better.
small point booster because the dependency is questionably negative and can be literally anything. You could have a dependency on fucking water and it would count
Instead of that, you could have two versions. Common dependency (water, potatoes, chicken), and then rare dependency (a specific fish from specific waters on the other side of the globe). The latter would give a lot more points.
Prevents any intrusions into the mind: monsters that would read your thoughts or deal psychic damage now cannot do that to you.
Dunno if psychic damage should even be a thing tbh but it's just a small opinion. It's also seemingly easily trivalized.
Shared Pain: you can actively determine how pain is split between you and your creature. This can mean transferring all the pain to you, all the pain to your creature, or splitting it between the two of you in various different ways. This can very easily kill you if you don't manage it properly. (EXPENSIVE.)
Anons will never care about something hurting or not (their build has so much FUARKING willpower) so this can be less expensive.
Your human/monster can blend into the shadows for up to half an hour at a time.
Seems like a strange duration. There's not much that you can't do with 30 minutes of time. <10 minutes or something would probably be much more interesting, or instead just have it be stamina based. Say "it's tiring to have this up" or something.
Detachable limbs: incompatible with regeneration. You can detach anything but your head at will and it'll float up to twenty feet away from you. This does not include spines/claws/etc. unless you buy Urchin or Skewer. (UPGRADE FOR HUMANS ONLY:) You can use this power on other people. Instead of their limbs floating, however, their limbs will just fall off.
Lmfao what? There's a whole lot to unpack here. Why is it incompatible with regeneration when almost every animal that does this has regeneration? Can you put them back on? Why do they float? Why can humans only use this on other humans?
Genuinely such a bad drawback that I'm not sure I should include it
Agreed, I'd scrap it.
If you achieve this peak synchronization 50 times in a month, and manage to sustain every single instance for over 10 minutes, you will acquire this power for yourself permanently. You can purchase this power up to three times, but every single purchase will stack. If you take this three times, you will need to achieve 150 synchronizations in the span of 3 months, each one for at least 10 minutes at a time, to acquire all of your purchased powers.
This is dumb, scrap it. Peak Sync is cool? this is lame and wordy for not being very interesting.
You can go completely invisible for up to half an hour at a time. You won't be able to be smelled, heard, or seen with this. You can still be touched? (not sure about this since I think that shadow power I brought up lets you not be touched, so in comparison this would be a weird nerf for something this expensive...) However long you spend invisible, you need to spend twice as long not being invisible before you can turn invisible again. (eg if you go invisible for 1 minute, you gotta wait 2 before going invisible again).
Weird that shadow doesn't have that last part. Also shadow just seems better in every way.
Through sheer willpower
Starfish must have plenty of willpower.
Likeability: people are at worst indifferent to you upon first impression, and persuading people into things is much easier
Meh. I'd scrap any personality powers like this.
For reference of effect: potion would hit a mile-wide radius
Holy shit, that's a huge fucking radius. What prevents me from giving AIDS almost undetecably to every person in every major city?
Inventor: You can invent a certain type of gadget that can assist you with one task.
Maybe you should put more focus on this. Like picking a category to be an engineer in.
Weaponmaster: proficiency in a certain type of weapon. Pretty self-explanatory. Can only be taken twice.
Why
Smithy: more universal version of the inventor. Self-explanatory, can choose between smithing weapons or armor.
Not too keen on the whole smithy section tbh, but maybe it's just not too my taste.
Gives you a literal sixth sense that lets you anticipate enemy moves exactly one minute before they happen
Do away with hard numbers. Just say briefly or something.
shares your gender
That's hecking bigoted, chud. Anyway I feel like traps and reverse traps should be possible because if you can convincingly be a 6'4 muscle man as a 5'10 anime twink then I mean... also how does this work with fat people? A fat man ham planet is quite indistinguishable from a woman ham planet with make-up and shaving. Or the 5'10 anime twink taking the guise of a fat man?
10 years in either direction).
My 18 year old build taking on the guise of an 8 year old:
Nightmares: every time a new Nightmare comes into being, you have a nightmare involving it in your sleep. The most this will reveal about said nightmare is its appearance. (given that nightmares are coming into being pretty frequently in any setting, this should be a big point gain)
This doesn't seem all that useful. Also, one NPC with this ability makes it so no one else needs to have it to gain its benefits.
Your damage depends on altitude. The longer you dive on the way to your target, the harder you'll hit. If you miss, you might want to kiss your bones goodbye. Diving while riding atop the back of a creature still counts as diving.
Fall damage doesn't really make sense in most higher powered settings. It stops doing things very fast when you actually have superhuman durability.
you can brew a type of nonlethal, invisible gas that only you can see. This gas is flammable enough to be lit up by a single match. (expensive?)
Well... how strong is it? What does it do? How effective are these explosions in comparison to hitting with big sword?
Internal Compass: you have a perfect map of where you are at all times in your head. This map has a compass that points to Mu, Atlantis, and your base of operations + hometown. If you think of wanting to go to one of those places, you will immediately know which direction to start going in.
Wait, what is the climate and locale of Atlantis and Mu anyway?
Balloon Frame Brain: you can build simple structures very quickly, in the heat of battle, with whatever materials you have at hand. Walls, platforms, tiny huts or shacks: if a prehistoric civilization could build it, you can too-- in a hundredth of the time, no less. Unfortunately, unlike those prehistoric civilizations, your stuff probably won't last. It is inherently less sturdy due to its quick construction, and will fall apart within a month if it isn't actively destroyed first.
So like that Fortnite Monster Hunter game? Just scrap the "nearby materials part" and make it magic. Mediocre walls shouldn't be limited by the amount of twigs and stones around you, they're mediocre.
Phobia Flash: you can target a specific person with their worst fear and convince them that it's real so long as you keep focusing on them. The more focus you put on this attack, the more convincing the illusion. Splitting your attention will cause occasional visual glitches at the absolute minimum.
Nervous Breakdown: (when you make contact with someone?,) you can temporarily scramble peoples' senses and nerves to make them literally taste dirt when their skin touches the ground or feel pain in their fingers when you attack their knee. [FIGURE OUT HOW TO BALANCE THIS BECAUSE IT WILL BE VERY OP VERY QUICKLY IF I DON'T.]
How much pvp will there even be? This seems worthless. Just scrap them. Anyway if you wanna keep it, on contact balances the second one because nuggetfying someone with the stupid limb remover ability trivializes human combat anyway.
Burning Hands
This seems... meh? Feels like it's not sure what it wants to be. Like... why would I pick this?
Omnilingual
Meh.
any effort you put into improving yourself will remain forever. Your skills won't fade, you won't lose muscle if you stop exercising. You could theoretically train yourself to the absolute upper limit of human achievement and then pig out on nothing but chips for a decade while remaining ripped. The only way you can lose something is through physically aging and becoming weaker from that, but even then you'll remain at the same "level" as you were before. It'll just adjust to a new age bracket. (if you end up as a bodybuilder, you'll still be the equivalent of a bodybuilder in your 60s but will obviously not be as good as a bodybuilder in his 20s.) MOST EXPENSIVE UPGRADE FOR HUMANS.
The MP will never last long enough or operate on any scale of time where this would matter. And why does age even matter that much when superpowers are involved that ignore biology pretty much? Also it's actually completely useless and entirely flavor so it does nothing to justify the expenses.
while your hometown is being ravaged by nightmares.
This also implies that the Nightmares with Nightmares (heh) option is even more dogshit since you only get 1 but there's obviously gonna be multiple being spawned at any given day.
monster is very heavy and round. Able to act as a cannonball, bowling ball, basically a sentient boulder.
What prevents them from climbing walls when I'm 90% sure urchins can climb walls? Also they're magic so who cares.
your creature is big enough to be mounted
Without this option your creature is small so instead you should have a size option and then how effective they are as a mount.
and if your creature has Sponge blah blah blah
Instead of giving most abilities this clause, just say something like "if your creature can manipulate something like light, electricity, etc then they can store it in themselves/their sponge." in the sponge description.