Random Wizardlord Generator

Magic: What kind of magic, diabolical or otherwise, is this wizardlord known for?

[1] Fire, blazes and explosions.
[2] Wind, lightning and tornadoes.
[3] Earth, crystals and boulders.
[4] Water, freezing and flooding.
[5] Blood, fleshsculpting and rituals.
[6] Mystic, force and mentalism.
[7] Life, overgrowth and fertility.
[8] Death, undeath and desolation.
[9] Space, teleportation and portals.
[10] Time, relativism and age-shifting.
[11] Music, melodies and instruments.
[12] Illusions, nightmares and deception.
[13] Artifice, golems and gizmos.
[14] Summon, beasts and spirits.
[15] Light, purification and lasers.
[16] Darkness, corruption and shadows.
[17] Hellish, pacts and demons.
[18] Eldritch, madness and abominations.
[19] Pestilence, slimes and decay.
[20] Mixed, reroll 2d20 and combine. The wizarlord has fused multiple magic disciplines together into something strange and terrible.

Aesthetic: How did this wizardlord decide to structure and decorate their domain?

[1] Minimalism, empty and clean.
[2] Academic, books and measures.
[3] Brutalist, harsh and concrete.
[4] Surreal, dreamlike and ephemeral.
[5] Comfy, blankets and fireplaces.
[6] Labyrinth, complex and confusing.
[7] Maximalism, garish and cluttered.
[8] Obscene, vulgar and blasphemous.
[9] Practical, modest and convenient.
[10] Opulent, pricey and extravagant.
[11] Fortified, sealed and durable.
[12] Dungeon, cages and torments.
[13] Primitive, furpelts and trophies.
[14] Faithful, altars and statues.
[15] Futuristic, screens and mechanisms.
[16] Obsessed, repetition and propaganda.
[17] Animalistic, tunnels and bones.
[18] Dangerous, traps and corpses.
[19] Alien, freakish and inhuman.
[20] Mixed, reroll 2d20 and combine. The wizardlord either has nuanced tastes and blended multiple styles together, or saw fit to give separate sections a different look.

Personality: What reputation has the wizardlord's flavour of derangement spread?

[1] Friendly, inviting and likeable.
[2] Nihilistic, bleak and depressed.
[3] Bombastic, loud and rhetorical.
[4] Degenerate, grabby and lecherous.
[5] Greedy, counting and hoarding.
[6] Boring, predictable and monotone.
[7] Cruel, sadistic and violent.
[8] Eccentric, rambling and obsessed.
[9] Paranoid, sweaty and desperate.
[10] Treacherous, scheming and ruthless.
[11] Deranged, erratic and unhinged.
[12] Suave, beautiful and seductive.
[13] Intellectual, studious and rational.
[14] Silent, hidden and mysterious.
[15] Foolhardy, shortsighted and reckless.
[16] Arrogant, boastful and overconfident.
[17] Fearsome, confrontational and terrifying.
[18] Direct, blunt and straightforward.
[19] Relaxed, calm and easygoing.
[20] Mixed, reroll 2d20 and combine. The wizardlord has a complicated personality or one is fake, used to hide their real mindset.

Strategy: How does this wizardlord prefer to fight off their opposition, yourself included?

[1] Attrition, grinding mutual casualties.
[2] Misdirection, tricky cunning subterfuge.
[3] Blitzkrieg, rapid preemptive strike.
[4] Sabotage, disabling supply lines.
[5] Ambush, sneaky backline assassins.
[6] Hidden, immense frustrating subtlety.
[7] Traps, leveraging lethal terrain.
[8] Behemoth, gigantic crushing monsters.
[9] Turrets, static projectile defenses.
[10] Mobility, fluctuating troop locations.
[11] Esoteric, strange intricate spells.
[12] Bribery, generous upfront tribute.
[13] Terror, dreadful horrifying deterrent.
[14] Siege, extremely resilient walls.
[15] Layers, redundant fallback precautions.
[16] Isolation, just ridiculously distant.
[17] Balanced, versatile generalist approach.
[18] Overwhelming, singular mighty wizardlord
[19] M.A.D., catastrophic suicide ritual.
[20] Mixed, reroll 2d20 and combine. The wizardlord has a multifaceted strategy for warding off foes, or is just throwing everything at the wall in the hope that something sticks.

Ambitions: What does the wizardlord want out of the world surrounding them?

[1] Peace, wants to be left alone.
[2] Expansion, wants to grow domain.
[3] Territory, wants to gain outside land.
[4] Invasion, wants to conquer the realms.
[5] Vengeance, wants to punish the realms.
[6] Murder, wants to kill another wizardlord.
[7] Diversifying, wants to widen magic skills.
[8] Research, wants to develop magic skills.
[9] Creation, wants to make something big.
[10] Recording, wants to write knowledge.
[11] Worship, wants to appease entities.
[12] Teaching, wants to strengthen apprentice.
[13] Debt, wants to pay-off what is owed.
[14] Maltheism, wants to dethrone the divines.
[15] Leisure, wants to indulge personal desires.
[16] Refinement, wants to hone something.
[17] Fortifying, wants to enhance defenses.
[18] Escape, wants to planeswalk elsewhere.
[19] Curiosity, wants to answer a question.
[20] Mixed, reroll 2d20 and combine. The wizardlord's needs aren't the same as their wants, or one goal feeds into the other.

Treasure: Lastly, what does the wizardlord have that you can take?

[1] Prisoners, miscellaneous hostages.
[2] Garden, useful fruits, veggies, and herbs.
[3] Wealth, piles of silver, gold, and platinum.
[4] Slaves, trained and compliant servants.
[5] Vaults, nigh-impregnable chambers.
[6] Monsters, almost docile, quite dangerous.
[7] Provisions, heaps upon heaps of supplies.
[8] Luxuries, rare delicacies, valuable or useful.
[9] Exotics, strange oddities from foreign reaches.
[10] Harem, possibly used(?) 'goods,' likely panicked.
[11] Apprentice, talented genius willing to turncoat.
[12] Contraption, recently completed project, helpful for its purpose.
[13] Secrets, knowledge forbidden elsewhere.
[14] Consumables, reams of potions, wands, and scrolls.
[15] Lore, many lifetimes' worth of magical tomes.
[16] Items, more permanent enchanted gems, foci, and assorted bits-and-bobs.
[17] Artifacts, a selection of impressive implements, devices, or weapons.
[18] Unique, something impossibly rare, truly one-of-a-kind.
[19] Leftovers, worldbendingly powerful relics, now broken or diminished, but no less divine.
[20] Mixed, reroll 2d20 and combine. The wizardlord has been hoarding for a long while, and has a fortune even among their peers.

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Pub: 26 Jul 2025 22:15 UTC

Edit: 27 Jul 2025 05:17 UTC

Views: 68