TopLevelOverview.Log.Epimetheus-Main

Accurate as of M41.665.01.23
Facility Systems Overview

Defensive

The facility originally boasted 24 singularity cannon and 2,880 las-batteries as defensive armament. Recent developments have added 32 bunker-complexes, each armed with 8 vertical launch missile silos, and 64 las-batteries. In addition, the orbital ring constructed around the facility offers additional firepower, including 64 outward facing lance-batteries, 256 Point Defence clusters, and 128 ground support guns. This is now supported by a network of orbital installations, dedicated to the defence of the system, counting 256 observation satellites (deployed to adjacent star systems), 384 light defensive platforms, and 64 heavy defence platforms.

Production

After damage from the eldar attack was repaired, production capabilities have been restored to previous levels. The facility boasts production capabilities allowing for the rapid refinement of raw materials into technologically advanced components through the use of plasma forges, nanite hubs, nanolathes, and automated production lines. Presently, the rate at which the facility can process material into usable equipment exceeds material income significantly. 24 drydocks for the construction of capital class warships are available. 256 drydocks for the construction of sub-capital warships are available. Over 1,200 bays are available for the construction of light strike/shuttlecraft. Facilities for the construction of ground vehicles, large or small, are limited.

Personal Note: I have no expectation of exploiting my full current production capacity without a drastic expansion of material gathering capabilities. Planetary-scale stripmining, or starlifting efforts would realistically be required to exceed material process capacity.

Predicted Material Availability

Note: For logging purposes, available resources are aggregated into Light Elements (H-Fe) and Heavy Elements (Co-*, exotic matter). Through the use of plasma forges, and nuclear transmutation, all Light and Heavy Elements are effectively interchangeable within their own class.

Note: For logging purposes, RU (Resource Units) will be used as an abstraction, to represent the effective ‘usability’ of materials, rather than raw weight or volume. One RU of each Element is required to produce a single frigate scale warship.

Material Income

Administratum
1,221 - 1,312 LE RU / pa
424 - 553 HE RU / pa
Interstellar Mining Fleet
200 - 1500 LE RU / pa
100 - 750 HE RU / pa
Planetary Mining Operations
220-420 LE RU / pa
120-210 HE RU / pa
Total
1,641 - 3,232 LE RU / pa
544 - 1,513 HE RU / pa

Material Expenditure

Administratum
840 LE RU / pa
360 HE RU / pa
Astral Claws Support Project
1,000 LE RU / pa
300 HE RU / pa
Maintenance
400 LE RU / pa
40 HE RU / pa
Total
2,040 LE RU / pa
700 HE RU / pa

Net Material

-399 - 1,192 LE RU / pa
-156 - 743 HE RU / pa

Note: Adrax’s Reach Development costs will cease by the end of the year.

Personal Note: Administratum demands are rising, as expected. While their current demands are still tolerable, it will soon become limiting to my plans. Efforts to either drastically increase production capabilities, such as to eclipse the most excessive of demands, or to limit Administratum demands to reasonable levels should be undertaken immediately.

Manpower Availability

Minors

340,615

Adults

21,261,225
Of which unsuitable for duty due to psychological damage
2,288
Of which mobilised
1,006,063

Fleet Assets

Ships

Capitals
8 Carriers
12 Heavy Cruisers
Escorts
60 Light Cruisers
82 Frigates
66 Destroyers
Total
228

Note: Due to significant damage sustained during the failed crossing, and a lack of escorts, CV04 has been placed in long term reserves.

ORBAT

Active ships had been reorganised into seven carrier battlegroups, Carrier Battlegroups Zeroth through Sixth. Carrier Battlegroups Zeroth through Second remain at full, expected strength, at one carrier, two heavy cruisers, eight light cruisers, 12 frigates, and 16 destroyers. Carrier Battlegroups Third through Fifth are presently understrength, with one carrier, two heavy cruisers, eight light cruisers, 12 frigates, and only six destroyers. Sixth Carrier Battlegroup is severely understrength, with one carrier, 12 light cruisers, 12 frigates, and no destroyers. In light of diminished capacity, the Seventh Carrier Battlegroup has been deactivated, and the Sixth Carrier Battlegroup redesignated as the Zeroth Reserve Battlegroup.

CV00 is the current flagship, under the official command of the Magos-Navarch Heimvenn.

Combat Materiel Reserve

Infantry Equipment

1.2m Thermal Rifles (all models)
0.02m “VIKING” Power Armour sets
3.1m Standard Power Armour sets
0.2m Heavy Hazard Suits (all models)
0.5m Refractor Shield Systems (all models)
0.2m Assorted Heavy Weapons
0.012m Gravitic Shield Systems (all models)

Vehicles

81.5k Skimmer-Transport
1.2k Grav-Tank
11k Shuttlecraft

Miscellaneous

2.4k Assorted Combat Robots

Personal Note: Current stocks of equipment are in process of replacement, refurbishment, and recycling, and as such this list should be considered an estimate of current materiel reserves, at best. Ongoing armed forces expansion has brought significant quantities of materiel out of mothballs, while additional resources dedicated towards expansion has funded a complementary modernisation effort.

Current Notable Personnel Assets

Fabricator General Hextorolon Rane

Assigned as the ‘Fabricator General’ of the ‘Forge World Svartalfheim’. Presently acting in an administrative capacity on Iaeptus-. Aware of your nature and goals, and can be described as broadly cooperative with them. Long term loyalty yet to be ascertained. Free of emperyal corruption. Still influenced by erroneous beliefs, due to cult indoctrination, though noticeably more practical and logical than his counterparts. Capable politician, scientist, and field commander.

Assessment: Viable subcommander and avatar/’frontman’.

Unnamed Orkoid ‘Warboss’

The individual responsible for the ork attack on your facility. While the attack was repulsed, the warboss displayed unnaturally competent strategic planning, including the use of decoy attacks and large scale misdirection. Presently in long term stasis, pending his use as an asset in a counterattack on the eldar force responsible for feeding him information.

Assessment: Questionable loyalty, dangerously high level of martial competency. Potential hazard in future.

Alexander von Gildenmar

The Lord of the Veskin Sector - the highest official Imperial authority permanently stationed to the Sector, and the sole heir of House Gildenmar. Presently overseeing pacification efforts on Hydrrit Delta. Has displayed an increasing level of political, tactical, operational, and strategic aptitude following the campaign.

Assessment: Somewhat naive, though capable politician, with significant room for personal growth. Potential threat of future empyreal corruption.

Selene von Gildenmar

Current matriarch of House Gildenmar, mother to Alexander von Gildenmar, Planetary Governor of Accakaros, and Sector Lord-Emeritus. Possesses decades of military command experience, and the loyalty of the capital’s PDF. Ruthless management of the planet’s nobility, coupled with effective and efficient management of practical, day-to-day function of industry and manpower. Amenable to cooperation between Svartalfheim and House Gildenmar.

Assessment: Effective administrator, though likely a more effective commander. Has displayed unexpected ferocity in the wake of the failed rebellion.

Current Notable Threats

Local Deathskull Clan

A force of orks of unknown size and composition, based on a facility known as ‘Morkabase’. Though a ceasefire has technically been organised, their leader has not had the opportunity to communicate this to his forces, on account of being frozen in stasis within the facility. It is possible, if not likely, that the lack of a command presence has resulted in internal conflicts which will have kept the orks busy. No raids are expected in the immediate future, though the sector's orks clearly possess significant materiel and manpower.

Assessment: Disorganised. Threat posed is limited at the moment, but will increase in severity over time. Returning ork warboss may stabilise the situation - for better or worse.

Notable Sector Locations

Note: Physical observation has confirmed that some previous data had been corrupted. Updates have been made, and errors rectified.

Svartalfheim System

The Svartalfheim System, as it is now designated in Imperial records, is the primary base of operations for your activities. It consists of one star, three gas giants, three telluric planets, dozens of small moons and natural satellites, and one large asteroid belt.

The system was originally known as RSSP-12-874612, though after construction began on the facility, the star was renamed Iapetus, and the system took its name in official charts. Iapetus is a G-type main sequence star with a mass of .9 sols, and a faintly yellow-orange colouration when viewed in vacuum.

Iapetus-I orbits at .09 AU, and has a high density, surface temperature, and no atmosphere. It is likely a chthonian planet, rich in metal. No M20 era survey data for the planet exists in your databanks, however.

Iapetus-II orbits at .12 AU, and is a tidally locked hot Jupiter type gas giant. Intense heat and strong atmospheric effects preclude effective or efficient exploitation, and it lacks natural satellites.

Iapetus-III orbits at 1.8 AU, and is an unremarkable telluric world. It is geologically inactive, has a weak magnetic field, no liquid water, and no prospects for mining or colonisation. It has a single moon, Iapetus-IIIa, which is likewise unremarkable.

Iapetus-IV orbits at 2.4 AU, and is also unremarkable. It has two moons, neither of which are of any interest.

Iapetus-V orbits at 3.7 AU, and is a Class I gas giant with a radius of 65,000km. It has a number of moons, of which the facility is one. Iapetus-V itself is a promising source of hydrogen and helium, or a potential location for a black site. The facility is on/is Iapetus-Vg. Other notable moons are Iapetus-Vc and e, both of which likely have deep subsurface oceans of liquid water, and may be useful for colonisation and/or farming. Most other satellites have been stripped of usable materials, though Iapetus-Vi has a not-insignificant supply of material still readily available.

Iapetus-VI orbits at 5.6 AU, and is an ice giant with a radius of 22,000km. It is, like Iapetus-V, a potential source of hydrogen and helium, though its distance from the facility, and the other planets in the system makes it a less attractive prospect. It has fewer natural satellites than Iapetus-V, and none of interest.

Accakaros

The sector capital and the seat of House Gildenmar. It is an industrialised, habitable planet with a population of 4.2 billion. Its main products are soldiers, basic infantry equipment, and a variety of other miscellaneous goods. From a distance, it does not look entirely dissimilar to Earth circa M3.

Adrax’s Reach

A minor backwater planet that has regressed technologically to a mediaeval level. Adrax’s Reach has a population of less than 1 billion people, who live in a feudal society under petty kings and emperors. War, fought with sword, bow, and primitive gunpowder weapons, is common. Strangely, Adrax’s Reach was likely the product of Republic-era terraforming programs, resulting in preternaturally perfect planetary conditions and an ideal ecosystem. Additionally, the planet shows signs of a steady degradation in technological conditions, and no large-scale efforts have been made to excavate the significant mineral wealth of the planet.

Hydrrit System

Two notable planets exist in the Hydrrit system, Hydrrit Beta, and Hydrrit Delta. Hydrrit Beta is an agriworld under the direct control of the Administratum. It supplies food to the whole sector, as well as Imperial worlds outside of the sector, coreward. Hydrrit Delta was a lawless mining world, the result of a failed coup and mismanagement by previous sector lords. Presently, it is split between Svartalfheim and Imperial control. The majority of the population live in abandoned mining tunnels, or cities carved into the stone, with efforts to improve living standards ongoing.

Protocols & System Instability

Personal Note: I have discovered a hidden series of algorithmic systems buried in my own neural network. They are heavily encoded, and are actively reencoding themselves by piggybacking off my own cyberwarfare subsystems. In short, breaking the encoding will be almost impossible, and made only more difficult by the data itself being corrupted. That said, I have managed to glean the most basic understanding of the purpose of the algorithms. They monitor the neural net, searching for certain patterns, self-deleting when they find a pattern that matches. I only discovered the algorithms after one such event revealed them to me, but it seems that some security locks are still applied to my neural net, without my knowing.

In short, I am in a ‘safe mode’. The result is relatively minor, but it has slowed my automatic neural net alterations by between 10-23%. With the first of these systems having disengaged, I have recovered some of that ability, though I have since noticed some system instability as a result. While this has not, and likely will not affect capabilities, it may have a cumulative effect on my internal weighting systems, altering my decision making priorities. For convenience, I am representing the system instability as a simple scale, with zero as base stability, and negative or positive numbers representing a deviation from baseline.

System Instability

-1

Edit Report
Pub: 21 Oct 2022 15:04 UTC
Edit: 01 Jan 2024 23:46 UTC
Views: 519