Call of Duty - Black Ops III Zombies Maps
- Map Title = DER HAFEN
- Folder Name = zm_der_hafen
- Publisher ID = 2239358823
- Tags = Map,Zombies
- RAR Size = 4166 MB
- Folder Size = 7196 MB
- Steam Page = Click Here
Description
On a remote island in the North Sea resides a secluded rocket / research facility, seemingly abandoned. It was believed to be a joint operation ran by both Group 935 and Division 9. Having set sail, Ultimus will soon unveil the secrets lying within...
MAIN FEATURES:
- A fully fleshed out 11 step main easter egg (which may culminate in an epic boss battle)
- Multiple side easter eggs & objectives
- Origins style Rituals of the Ancients challenges & rewards
- Unlockable wearable hats & time trials (Gorod Krovi / Revelations style)
- Includes Spiki's Gun Game 2.0 as a bonus game mode (shoot the target in the spawn room to activate!)
- A curated selection of Skye's WW2 Weapons (modified to be more uniform with Treyarch weapons)
- GCPeinhardt's Wavegun & Gersch Devices, ZeRoY's Ripsaw, ProRevenge's Ray Gun rework
- HarryBo21's Craftables (Rocket Shield & Ragnarok DG4) & Galva Knuckles
- Hellhounds and HarryBo21's Panzer Soldats
- HarryBo21's Electric Cherry & PHD Flopper, Madgaz's Crusader Ale 2.0 (see credits section for new abilities)
- Func_vehicle's custom Gobblegum machine with a pre-determined selection of Gobblegums (sorry, no Power Vacuums or Perkaholics here!)
- Mike Pence's Ultimus crew (fully voiced!)
One of the main goals of this map was to provide a ton of things for people to do (i.e. like modern-day zombies), but only if they want to. It's kind of similar to Gorod Krovi in the sense that it can easily be played as a more old-school zombies map - if you so choose (the wonder weapon is available straight out of the box, for example). The map itself is of a medium to large size, with each area bearing some level of significance (whether that be a perk machine, box location, easter egg step, etc.) and touting its own unique style, so that they can all be easily distinguishable from one another. In the same vein as Das Stahllabor (i.e. my previous map - three years already, wowza!), this map is once again designed to be quite challenging (I find it to be more fun when you're actually required to look at your screen); however there will be no Widow's Wine to save you this time! Despite this, you'll soon find that there's many new options available at your disposal - they only need be discovered, first...
CREDITS:
A large majority of the following assets (including those that I created / ported myself) were only made possible thanks to DTZxPorter's Wraith & Kronos tools, Scobalula's HydraX & Greyhound tools, and Ray1235, Scobalula, and Aidan's CoD Maya Tools.
GAMEPLAY ELEMENTS:
Skye's WW2 Weapons, BO1 Death Machine, & Venom-X:
- TheSkyeLord - Porting the weapons
- Azsry - Maya scripts, TX to T7 rig, H1 to T7 rig, tutorials
- Scobalula - Rottwieler Fury, CoD Image Util, Camo chairs, Nevis
- TomBMX - .ff exporter
- Jari - Mix map materials
- Blak - Mix map materials & misc. help
- raptroes - Misc. help
- SpSSdy - T7 to T7 rig, game sharing MW:R & MW2, misc. help
- JBird632 - Porting tutorials
- .115 Cal - Game sharing IW, MW:R & BO2
- DTZxPorter - Modme, ExportX, SE Tools, Acidra1n, BassDrop
- Collie - IW7 & WW2 conversion rigs, Maya shelf
- xSanchez78 - IW7 conversion rig
- GCPeinhardt - Wavegun & Gersch Devices
- ZeRoY - Ripsaw
Ray Gun Rework:
- ProRevenge - Reworking the Ray Gun
- DTZxPorter - Weapon settings assistance
- Azsry - Kronos assistance, PaP camo tutorial, weapon converter
- Collie - Improved conversion rig
Path of Sorrows:
- Kingslayer Kyle - Porting the Katana
- HitmanVere & Salvador Barbadanas - Melee anim assistance
HarryBo21 Assets:
- Panzer Soldats, Electric Cherry, PHD Flopper, Craftables, Traps, Galva Knuckles, Origins Mystery Boxes, DE PaP, Ragnarok DG4 Aliases, Napalm Zombie (EE only), Soul Collectors (EE only), Physics Presets, Rumbles, Hintstrings, BO4 Max Ammo
- The above assets were made as a collaboration by HarryBo21, Raptroes, Hubashuba, WillJones1989, alexbgt, NoobForLunch, Symbo, TheIronicTruth, - JAMAKINBACONMAN, Sethnorris, Yen466, Lilrifa, Easyskanka
- Erthrock, Will Luffey, ProRevenge, DTZxPorter, ZeRoY, JBird632, StevieWonder87, BluntStuffy, RedSpace200, Frost Iceforge, thezombieproject, - Smasher248, JiffyNoodles, MadGaz, MZSlayer, AndyWhelen
- Collie, HitmanVere, ProGamerzFTW, Scobalula, Azsry, GerardS0406, PCModder, IperBreach, TomBMX, AllModz, and TheSkyeLord.
- Mike Pence & Xela - Avogadro (EE Only)
Crusader Ale 2.0:
- NateSmithZombies, HarryBo21, Mattara - Original scripting
- Madgaz - Models & jingles
- HarryBo21 - Melee FX
- Kaizokuroof - Perk repackaging
- 2.0 Abilities:
- Gives player an area of effect melee attack that kills all zombies within a small radius (30 second cooldown)
- Player's Rocket Shield is automatically repaired at the beginning of every round
- If the player's Rocket Shield is destroyed, it will explode
- Grants player immunity to trap damage
- Func_vehicle - Custom Gobblegum machine
- Spiki & Artleck - Der Eisendrache dragon heads
- RedSpace200 & DTZxPorter - Original jump pads
- ZombieKid164 - Original elevator
- Spiki - Original Gun Game script
- NateSmithZombies - Empty Bottle, Fast Feet, Zombie Blood, Zombie Cash, and Bottomless Clip powerups (Gun Game only), teleporter
- ZoekMeMaar - Pack-a-Punch powerup (Gun Game only)
- ConvictioNDR - Increased Hellhound difficulty
Other misc. script functions / tutorials:
- NateSmithZombies, Symbo, Spiki, HarryBo21, HitmanVere, ApexModder, Abnormal202, MakeCents, UptownPapi25, JBird632, Madgaz, CraftDAnimations, IceGrenade, TBone-5, Sphynx, Verk0, Frost Iceforge, and Wakka
MAP FEATURES:
- Mike Pence - Ultimus characters
- DTZxPorter & Ardivee - Character voices (voxes) tutorial and Der Eisendrache aliases
- DTZxPorter, SE2Dev, Nukem (The D3V Team) - Developers of L3akMod (custom LUI HUD), base HUD template
- JariK - LUA decompiler
- LGRZ - Shadows of Evil D-Pad HUD
Shadows of Evil Perk Shaders:
- Snprym - Porting the shaders
- Exofile - Assistance in finding the shaders
- NoobforLunch & IceGrenade - Perk shader tutorial / download
- Kingslayer Kyle - Scoreboard timer HUD
- QuentinFTL - Craftables HUD template, map name on scoreboard, loading screen image
- ZeRoY - Loading screen video
- NateSmithZombies - Door opening sounds, custom ending
- Mike Pence & ZeRoY/Ardivee - Rain FX
- Scobalula & HitmanVere - On-screen raindrops
- ZombieKid164 & HarryBo21 - Random perk spawns
- JBird632 - Traversal & music easter egg prefabs
- Matarra & IceGrenade - Zombie teleporter
- HitmanVere - Power lag fix
- TheBlackDeath - Missing reticles
- Frost Iceforge - BO2 death animation
- Ardivee, DTZxPorter, Green Donut - Missing sound aliases
- iBounce - Custom text printing
- Symbo - Cutscene camera (camera tween)
MODEL & FX EXPORTS:
HarryBo21's BO3 FX:
- Scobalula - FX Patcher, file structure restorer
- Raptroes - Support, testing, asset locating
- Harry Bo21 - Porting & patching all FX models / materials, reporting FX dump issues
Electric Cherry HD Model and FX:
- Lethal Peelz - Model / FX creator
- Jbird632 - Inspiration for FX
- Blak - Finding zombie arm model
- ZeRoY - Finding zombie head model
- Leuan - MW:R
- MindMirror - Nacht Der Untoten
- Xela - Verruckt
- Madgaz - All other BO3 maps
- MuffinMuncher115 & tom_bmx - Five
- ZeRoY & Seth Norris - WW2
- Sharpgamers4you - Tranzit
- HarryBo21 - Rituals of the Ancients & other misc. models & anims
MUSIC:
- "Abracadavre" & "Lullaby of a Deadman" - Treyarch (Kevin Sherwood & Elena Siegman)
- "Samantha's Sorrow" & other various Zombies pieces - Treyarch (Brian Tuey)
- "Thunderbird" & "Myst on the Moor" - Kevin Macleod, incompetech.com (royalty free)